Actually, I think that this proves the Smash Bros idea is viable, but could use some tweaks. I like the damage meter against a player increasing. But I could also see a system where you can basically "get on fire" and either damage you do becomes more powerful...or another idea is that you heal the amount of damage you give...proving that being aggressive will give you benefits.
I actually like the idea of healing, and have it start after a certain combo...of course the combo system here would not be like a Street Fighter combo, but a string of hits before you are hit by somebody. (With a timer to prevent running away tactics.)
dude what
No really, I have no idea what you're trying to say here. But, maybe you should look at/play DMTV World Fighters. It's the Konami/Hudson/Takara smash-ish game, and you could more or less be healed by attacking the other players. More specifically, when you hit guys, they lost life and dropped heart coins, which would give you life when you picked them up. There were no ring outs, so you had to beat the other players to death to win.
In that game, you could runaway or attack from a distance for a while, but it would tend to put you at a disadvantage against whoever came out ahead between the other players in a 3-4 player match. But, if you could successfully zone a guy out in a 1 on 1, that usually worked out pretty well.
None of this seems to matter a lick for PSAS because there are no life bars and ergo, no healing! You just have to get in there and kick ass to build meter faster than your opponents.