Author Topic: PlayStation All Stars: Better than Super Smash Bros Brawl!  (Read 89645 times)

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Offline tendoboy1984

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #175 on: May 20, 2012, 08:31:24 PM »
To be honest, after seeing the initial trailer for PlayStation All-Stars, I wasn't really excited about PS All-Stars. But the more I hear about the game, the more interested I get.


I just wish they'd shorten the name to something more memorable, and get rid of that horribly generic logo. It looks more boring than Sports Champions.






You decide which one looks more generic.
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Offline S-U-P-E-R

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #176 on: May 21, 2012, 03:13:37 AM »
I've been thinking a lot about the scoring system in this game. It appears to me as an attempt to solve the kingmaker and runaway problems in Smash.

If I understand correctly, you build your meter by successfully attacking other players, and using that meter to kill them. This precludes the sitting-out/runaway strategy in FFA stock matches, and the kill-stealing strat of time FFA. This sounds... really good to me if it works and removes or reduces the kingmaker element of 3 and 4 player matches.
 
edit: in short, the player who does the most damage wins.
« Last Edit: May 21, 2012, 03:29:59 AM by S-U-P-E-R »

Offline tendoboy1984

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #177 on: May 21, 2012, 04:02:57 AM »
I've been thinking a lot about the scoring system in this game. It appears to me as an attempt to solve the kingmaker and runaway problems in Smash.

If I understand correctly, you build your meter by successfully attacking other players, and using that meter to kill them. This precludes the sitting-out/runaway strategy in FFA stock matches, and the kill-stealing strat of time FFA. This sounds... really good to me if it works and removes or reduces the kingmaker element of 3 and 4 player matches.
 
edit: in short, the player who does the most damage wins.


Kingmaker? What's that?


So the "Super Meter" is basically this game's version of a Smash Ball / Final Smash? Then that would make it incredibly easy to unleash super moves. In Brawl, players had to fight over the Smash Ball, whoever obtained it first got the Final Smash power.
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Offline S-U-P-E-R

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #178 on: May 21, 2012, 08:06:24 AM »
"Kingmaker" is a player that will definitely not win, but whose actions will determine which other player will win. This happens a lot in Smash Bros if you're playing 3 or 4 players.

Functionally, supers in PSAS are quite a bit different from Final Smashes because:
- they are earned through attacking other players
- they are apparently the *only* way to KO other players
 
They are different in some other nitpicky ways but those are the big ones.

Offline broodwars

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #179 on: May 21, 2012, 12:20:49 PM »
"Kingmaker" is a player that will definitely not win, but whose actions will determine which other player will win. This happens a lot in Smash Bros if you're playing 3 or 4 players.

Functionally, supers in PSAS are quite a bit different from Final Smashes because:
- they are earned through attacking other players
- they are apparently the *only* way to KO other players
 
They are different in some other nitpicky ways but those are the big ones.

One other thing I would add is that in some cases you don't necessarily have to attack other players to power-up your Supers.  It is the most expedient way, but I believe when you hit a player orbs fly out of him like rings in a Sonic game.  Grabbing those is what powers-up your meter, so it might be possible to "steal" orbs that other players have generated.  This is also true for Parappa, who can generate orbs from his boom box that other players can steal from him.  I think the process of building up your Super meters is going to be a lot more flexible than it seems right now.
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Offline tendoboy1984

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #180 on: May 21, 2012, 08:44:49 PM »
"Kingmaker" is a player that will definitely not win, but whose actions will determine which other player will win. This happens a lot in Smash Bros if you're playing 3 or 4 players.

Functionally, supers in PSAS are quite a bit different from Final Smashes because:
- they are earned through attacking other players
- they are apparently the *only* way to KO other players
 
They are different in some other nitpicky ways but those are the big ones.

One other thing I would add is that in some cases you don't necessarily have to attack other players to power-up your Supers.  It is the most expedient way, but I believe when you hit a player orbs fly out of him like rings in a Sonic game.  Grabbing those is what powers-up your meter, so it might be possible to "steal" orbs that other players have generated.  This is also true for Parappa, who can generate orbs from his boom box that other players can steal from him.  I think the process of building up your Super meters is going to be a lot more flexible than it seems right now.


What do you know, Sony has some original ideas after all. I'd love to see Nintendo copy that idea...


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Offline Spak-Spang

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #181 on: May 21, 2012, 09:44:09 PM »
Actually, I think that this proves the Smash Bros idea is viable, but could use some tweaks.  I like the damage meter against a player increasing.  But I could also see a system where you can basically "get on fire" and either damage you do becomes more powerful...or another idea is that you heal the amount of damage you give...proving that being aggressive will give you benefits. 

I actually like the idea of healing, and have it start after a certain combo...of course the combo system here would not be like a Street Fighter combo, but a string of hits before you are hit by somebody.  (With a timer to prevent running away tactics.)



Offline S-U-P-E-R

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #182 on: May 22, 2012, 04:53:44 AM »
Actually, I think that this proves the Smash Bros idea is viable, but could use some tweaks.  I like the damage meter against a player increasing.  But I could also see a system where you can basically "get on fire" and either damage you do becomes more powerful...or another idea is that you heal the amount of damage you give...proving that being aggressive will give you benefits. 

I actually like the idea of healing, and have it start after a certain combo...of course the combo system here would not be like a Street Fighter combo, but a string of hits before you are hit by somebody.  (With a timer to prevent running away tactics.)

dude what

No really, I have no idea what you're trying to say here. But, maybe you should look at/play DMTV World Fighters. It's the Konami/Hudson/Takara smash-ish game, and you could more or less be healed by attacking the other players. More specifically, when you hit guys, they lost life and dropped heart coins, which would give you life when you picked them up. There were no ring outs, so you had to beat the other players to death to win.


In that game, you could runaway or attack from a distance for a while, but it would tend to put you at a disadvantage against whoever came out ahead between the other players in a 3-4 player match. But, if you could successfully zone a guy out in a 1 on 1, that usually worked out pretty well.

None of this seems to matter a lick for PSAS because there are no life bars and ergo, no healing! You just have to get in there and kick ass to build meter faster than your opponents.

Offline Ceric

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #183 on: May 22, 2012, 09:31:24 AM »
Wait,
1. can you get that game in the States. 
2. Snake is a tramp. 
3. So the health bar is shared and has a pointer to indicate where your at.
4.  Is the kill point slowly  moving up as you play?
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Offline S-U-P-E-R

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #184 on: May 22, 2012, 10:14:00 AM »
DMTV World Fighters is JPN only. GameCube and PS2. I believe I reviewed it for NWR many years ago actually!
Snake is pretty good in that game. The roster is nuts actually.
The actual system is simple and exactly how I explained it, but the life bar indicator is kind of confusing, at least inititally. It's just a sliding scale thing, the guy with the most life is shown at the right, and the other players are shown further to the left the less life they have. Does that make sense? It's really like all 2-4 life bars overlaid onto one meter.
 
The life coins that are dropped are always less than the life lost, so matches won't go on perpetually.
 
edit: yep, here's the review I did eight years ago. I still pretty much 100% agree with it.
http://www.nintendoworldreport.com/review/4207
« Last Edit: May 22, 2012, 10:18:33 AM by S-U-P-E-R »

Offline Ceric

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #185 on: May 22, 2012, 10:38:56 AM »
Yeah it makes sense.  It just looked to be that that life bars effective got shorter as the match went on.

It be like in and MMO you start with Max 100 life and as time progressed on you could only max out at 50.
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Offline S-U-P-E-R

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #186 on: July 29, 2012, 12:57:18 AM »
Highly plausible rumor time!

Quote
A Reddit user who goes by the username 696Ly may have leaked more of the character lineup and some stages for the upcoming game PlayStation All-Stars Battle Royale.

 The screen shot below possibly shows the fighters Raiden (Metal Gear Solid), Dante (Devil May Cry), Ratchet (Ratchet & Clank), Sackboy (Little Big Planet), Spike (Ape Escape), Sir Daniel Fortesque (MediEvil), Nariko (Heavenly Sword) and possibly Evil Cole (Infamous).

http://www.eventhubs.com/news/2012/jul/28/rumor-dante-sackboy-ratchet-and-more-leaked-playstation-all-stars-battle-royale/

Offline Oblivion

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #187 on: July 29, 2012, 03:01:17 AM »
Raiden but not Snake? Nariko but not Monkey (Odyssey to the West)? Lame.

Offline NWR_insanolord

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #188 on: July 29, 2012, 04:29:36 AM »
Maybe it has something to do with Snake being in Smash Bros. Kojima's sort of insane, maybe he didn't want him to be in both. I know he was in that random Japanese game a while ago, but that's not the same thing.
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Offline Oblivion

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #189 on: July 29, 2012, 05:10:37 AM »
I understand that, but what about Old Snake? It just doesn't make sense to me.

Offline Tamazoid

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #190 on: July 29, 2012, 01:11:01 PM »
Raiden but not Snake? Nariko but not Monkey (Odyssey to the West)? Lame.


Most likely because Heavenly Sword was published by Sony and is a PS3 exclusive.


No Snake however is odd. Must be Nintendo's meddling.


I don't see why they are including both Evil Cole and regular Cole. That's like Dr Mario/Mario all over again. I also wonder if it's going to be regular Dante or the new one everyone seems to hate.
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Offline Oblivion

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #191 on: July 29, 2012, 02:44:36 PM »
I know, so is Odysssey to the West (they're by the same developer). That's why I brought it up.

Offline Luigi Dude

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #192 on: July 30, 2012, 01:47:19 AM »
Maybe it has something to do with Snake being in Smash Bros. Kojima's sort of insane, maybe he didn't want him to be in both. I know he was in that random Japanese game a while ago, but that's not the same thing.

DreamMix TV World Fighters was released in 2003 while Brawl didn't start development until 2005.  More then likely when Nintendo and Konami made the deal to get Snake in Brawl, the agreement forbids Snake from appearing in any other Smash Bros style games.  Meaning if Kojima wants Snake to be in the next Smash Bros, he can't put him in Playstation All-Stars or else Snake's out.

Since Brawl has sold close to 11 million copies, something Playstation All-Stars isn't going to get within half of, I'd imagine Kojima wants Snake to stay in the more popular series.  Of course it'd be hilarious if the rumor is true then because Snakes the biggest third party Sony All-Star and yet he's appearing in Nintendo's All-Star fighter instead despite the series being very insignificant on Nintendo consoles for the last 20 years.

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Offline tendoboy1984

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #193 on: July 30, 2012, 01:56:53 AM »
Maybe it has something to do with Snake being in Smash Bros. Kojima's sort of insane, maybe he didn't want him to be in both. I know he was in that random Japanese game a while ago, but that's not the same thing.

DreamMix TV World Fighters was released in 2003 while Brawl didn't start development until 2005.  More then likely when Nintendo and Konami made the deal to get Snake in Brawl, the agreement forbids Snake from appearing in any other Smash Bros style games.  Meaning if Kojima wants Snake to be in the next Smash Bros, he can't put him in Playstation All-Stars or else Snake's out.

Since Brawl has sold close to 11 million copies, something Playstation All-Stars isn't going to get within half of, I'd imagine Kojima wants Snake to stay in the more popular series.  Of course it'd be hilarious if the rumor is true then because Snakes the biggest third party Sony All-Star and yet he's appearing in Nintendo's All-Star fighter instead despite the series being very insignificant on Nintendo consoles for the last 20 years.

Sakurai: (laughs)

Iwata: (laughs)



Kazuo Hirai: (cries)


If you don't know who he is, he's one of Sony Computer Entertainment's main executives. He's been with the company since 1993.
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Offline Luigi Dude

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #194 on: July 30, 2012, 02:30:14 AM »
Kazuo Hirai: (cries)


If you don't know who he is, he's one of Sony Computer Entertainment's main executives. He's been with the company since 1993.

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Offline tendoboy1984

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #195 on: July 30, 2012, 04:16:15 AM »
Kazuo Hirai: (cries)


If you don't know who he is, he's one of Sony Computer Entertainment's main executives. He's been with the company since 1993.



Ha! Nice one. Of course I know Kaz doesn't have much say when it comes to actually developing games, but he is the boss at Sony Computer Entertainment, so I had to use him for the joke. It was either him or Jack Tretton...
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Offline S-U-P-E-R

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #196 on: July 30, 2012, 04:30:43 AM »
Have any of you guys tried to track down a copy of DMTV yet because of this thread? Every time I bust it out, my friends think I'm a wizard that pulled it from the future or something

Offline Luigi Dude

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #197 on: July 30, 2012, 01:40:16 PM »
Have any of you guys tried to track down a copy of DMTV yet because of this thread? Every time I bust it out, my friends think I'm a wizard that pulled it from the future or something

I bought the game back in 2004 and hated it.  Sorry but to me the game was nothing but a poor mans Smash Bros which lacked everything that made the real Smash Bros great.
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Offline Tamazoid

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #198 on: July 31, 2012, 04:48:33 AM »
I know, so is Odysssey to the West (they're by the same developer). That's why I brought it up.


Enslaved was published by Namco Bandai and was also released on the 360.


Therefore it is not a Sony IP. Heavenly Sword is a Sony IP. That is most likely why Nariko was chosen.
« Last Edit: July 31, 2012, 04:50:42 AM by Tamazoid »
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Offline Oblivion

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Re: Sony's Smash Brothers clone? Title Fight?
« Reply #199 on: July 31, 2012, 12:13:09 PM »
Damn Namco. >.< Dark Souls should've been PS3 exclusive.


Speaking of, where's the knight?