Author Topic: Super Smash Bros. for WiiU (& 3DS)  (Read 582623 times)

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Offline pokepal148

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Re: Smash Bros.
« Reply #525 on: June 14, 2013, 03:26:45 PM »
It's unfortunate that the two versions of Brawl won't have cross-play.  That was one of the most enjoyable aspects of PlayStation All Stars last year, as it meant you had the biggest possible pool of players to play against and it didn't matter which version your friends had.  Granted, PSASBR is the same game on both platforms with minor control differences, but I don't see why Nintendo couldn't have allowed cross-play between players on stages shared between the two versions.

On the flip side, the two versions having distinct stage lists does mean it's pretty likely that I'll buy both versions of Smash U. Well played, Nintendo.
have they ruled out using the 3DS as a controller(although why would you want to)

Offline Adrock

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Re: Smash Bros.
« Reply #526 on: June 14, 2013, 03:49:39 PM »
If you didn't have a Pro Controller, you might want to. The alternative is using the Wii Remote and Nunchuk for local multiplayer. Ew.

Anyway, I'm not entirely sold on the 3DS version. Right now, we know it has exclusive stages and some kind of customization that can be linked to the Wii U game. I need more info over what sets it apart. I'll probably get it eventually, but the urgency is entirely reliant on what it offers.

Offline Ian Sane

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Re: Smash Bros.
« Reply #527 on: June 14, 2013, 04:52:44 PM »
I just realized a potential flaw with having two version of this game.  Isn't this effectively taking away one of the Wii U's most promising titles?  The 3DS is clearly the more popular system so if a 3DS owner gets his SSB needs filled by the 3DS game he has less incentive to buy a Wii U.  He doesn't NEED a Wii U to get his SSB fix.  There has been discussion on this forum about the possibility that NSMB 2 hurt Wii U sales because it fulfilled the public's desire for a new 2D Mario game, thus ruining any system-selling potential of NSMB U.  I don't have a Wii U because I don't NEED a Wii U to get the gameplay it currently offers.  If Nintendo is offering that same gameplay on the 3DS then WHY BUY A WII U?

Sony has had the problem that their handheld offerings are too similar, or are sometimes the same exact game, as their console games so a PSP or PS Vita seems pointless if you already have a PS3.  With SSB isn't Nintendo effectively doint the exact same thing, only their handheld is the more popular brand and the one people will see as the "main" one and the console as the unnecessary one?

Offline Luigi Dude

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Re: Smash Bros.
« Reply #528 on: June 14, 2013, 06:16:56 PM »
I just realized a potential flaw with having two version of this game.  Isn't this effectively taking away one of the Wii U's most promising titles?  The 3DS is clearly the more popular system so if a 3DS owner gets his SSB needs filled by the 3DS game he has less incentive to buy a Wii U.  He doesn't NEED a Wii U to get his SSB fix.  There has been discussion on this forum about the possibility that NSMB 2 hurt Wii U sales because it fulfilled the public's desire for a new 2D Mario game, thus ruining any system-selling potential of NSMB U.  I don't have a Wii U because I don't NEED a Wii U to get the gameplay it currently offers.  If Nintendo is offering that same gameplay on the 3DS then WHY BUY A WII U?

The thing with 2D Mario is it's primarirly a single player series where Smash Bros is multiplayer.  Smash Bros has had a long history of people playing together with friends and parties.  I imagine most Smash Bros fans would prefer the Wii U version because it'll be the better one for multiplayer versus 2D Mario where the single player experience people want is the same on either system.

This is the reason NSMB DS and Wii sold around the same while Mario Kart Wii sold 10 million more then Mario Kart DS.
I’m gonna have you play every inch of this game! - Masahiro Sakurai

Offline pokepal148

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Re: Smash Bros.
« Reply #529 on: June 14, 2013, 11:24:39 PM »
it seems to be being handled more like the oracle games imo.

Offline NWR_insanolord

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Re: Smash Bros.
« Reply #530 on: June 14, 2013, 11:38:29 PM »
The comparison I'd make would be the Mario Golf/Tennis games on GameCube and GBA, which connected in various ways, exchanging content, but it was all passive connectivity.
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Offline pokepal148

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Re: Smash Bros.
« Reply #531 on: June 14, 2013, 11:47:17 PM »
but are the stages going to be exchanged?

Offline Adrock

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Re: Smash Bros.
« Reply #532 on: June 14, 2013, 11:51:21 PM »
I doubt it.

Offline NWR_insanolord

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Re: Smash Bros.
« Reply #533 on: June 15, 2013, 01:08:07 AM »
They'll be paid DLC.
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Offline broodwars

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Re: Smash Bros.
« Reply #534 on: June 15, 2013, 01:25:07 AM »
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Offline Caterkiller

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Re: Smash Bros.
« Reply #535 on: June 15, 2013, 01:43:39 AM »
They'll be paid DLC.

According to IGN, there are currently no plans for Smash Bros. DLC: http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed

The cool thing about it is they aren't purposely trying to nickel and dime us. If they have to cut characters and other features to make a dead line but decide they might want to release them later via DLC I am all for it!

Ok so more updates from Joystiqs interview.

1 - No Subspace story mode. Each character gets their own little movie apparently and its unlocked right when you turn on the game.

2 - Majority of effort is being placed on playable characters and stages.

3 - All characters, attacks and items will be nearly identicle. 3DS being technically inferior may have trouble pulling off what the U can.

4 - "Sakurai left himself an out on that explanation, however, saying that if there are items on the Wii U version that can't technically be accomplished on Nintendo 3DS, he'll leave them out of that version."

Becareful with this one now, interpret it wisely. I am absolutely certain he isn't referring to items literally(like what we randomly pick up and chuck at each other) but items as in different aspects of the game. I am also certain judging by the previous context of the information given within this interview Sakurai means that he'll leave out complex U Smash aspects from the 3DS version. Basically assuring us that 3DS Smash won't hold back Wii U Smash.

Again I say, so far Sakurai is hitting all the right notes.

If balance is decent, with great netcode and online modes, this will be THE game to play online.



[font=.HelveticaNeueUI]http://www.polygon.com/2013/6/14/4429220/super-smash-bros-for-wii-u-nintendo-3ds-removes-tripping?utm_source=twitterfeed&utm_medium=twitter[/font]
« Last Edit: June 15, 2013, 01:45:15 AM by Caterkiller »
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Offline NWR_insanolord

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Re: Smash Bros.
« Reply #536 on: June 15, 2013, 01:51:34 AM »
They'll be paid DLC.

According to IGN, there are currently no plans for Smash Bros. DLC: http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed

Yeah, I saw that, but when Nintendo says "We have no plans" it sometimes means "We don't want to talk about that right now."
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Offline Mop it up

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Re: Smash Bros.
« Reply #537 on: June 15, 2013, 02:17:59 AM »
1 - No Subspace story mode.

2 - Majority of effort is being placed on playable characters and stages.
I really hope these are true, this is what I want from the game.

Also, about the DLC thing, I think they're just trying to assure people that they aren't holding anything back and creating DLC before the game even launches. They have to figure that DLC for this game would be popular, so I'm sure they'll make some after the game releases.

Offline Luigi Dude

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Re: Smash Bros.
« Reply #538 on: June 15, 2013, 03:57:35 AM »
http://www.polygon.com/2013/6/14/4429220/super-smash-bros-for-wii-u-nintendo-3ds-removes-tripping?utm_source=twitterfeed&utm_medium=twitter

Quote
"At this point we have no plans for downloadable content," Sakurai said. "Our goal is to have a Smash Bros. that has enough content, in terms of characters and stages, and that's where all our energies are focused. There's no fundamental opposition to downloadable content if it's something that felt like it worked. We haven't really decided whether we're going to do it or not. We're not opposed to it, we just need to work on completing the full package."

So yeah, I wouldn't rule out DLC eventually coming either.
I’m gonna have you play every inch of this game! - Masahiro Sakurai

Offline NWR_insanolord

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Re: Smash Bros.
« Reply #539 on: June 15, 2013, 04:06:20 AM »
The dangers of selective quotes. After reading the whole thing, I am now absolutely certain the exclusive stages will be DLC in the other games. It makes too much sense.
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Offline Caterkiller

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Re: Smash Bros.
« Reply #540 on: June 15, 2013, 04:23:32 AM »
So I'm trying to start a Donkey Kong with Barrel Roll movement.

Can anyone and everyone else join in and draw or text out something like this?


Not only do I want DK's iconic barrel roll move, I really want to see if Sakurai goes for it with enough support behind it.

Anyone in? Bustin, Phish, Racht and Shayman can all draw very well!
If you do, post in the actual Smash Brothers Miiverse board.


By the way Phisfood lost his password and says password recovery isn't working for him.
« Last Edit: June 15, 2013, 04:26:15 AM by Caterkiller »
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Offline Adrock

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Re: Smash Bros.
« Reply #541 on: June 15, 2013, 06:42:53 AM »
1 - No Subspace story mode.

2 - Majority of effort is being placed on playable characters and stages.
I really hope these are true, this is what I want from the game.

Also, about the DLC thing, I think they're just trying to assure people that they aren't holding anything back and creating DLC before the game even launches. They have to figure that DLC for this game would be popular, so I'm sure they'll make some after the game releases.
I agree on both counts. I'm not against Sakurai trying an Adventure Mode again, but it needs a complete overhaul. I still prefer focus on the non-Adventure Mode stuff which really is the heart of Super Smash Bros.

The more I think about it, the less I'm worried about DLC either way. Brawl was packed with content. It's difficult for anyone to say that Sakurai didn't pull out all the stops for the game. Sure, most of us would have wanted more characters and stages, but that's just the nature of the game. Even if there were 20 additional characters and stages, we could all think of one that didn't make the cut. I expect the same for these new games. So I don't believe they're holding anything back just to have DLC. If something had to be cut, they'll consider it an option after the game is released.

And judging by Nintendo's first forays into paid DLC, any Smash Bros. DLC would be pretty robust. Characters and stages are obvious choices. If you play online, you'll probably be forced to download patches.

Offline broodwars

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Re: Smash Bros.
« Reply #542 on: June 15, 2013, 07:09:14 AM »
I'm really not fond of what this new Smash Bros. single-player experience sounds like: arcade mode with a movie at the beginning. It sounds almost as lazy as the SP in PlayStation All Stars, and lack of compelling SP content has been a major problem this entire series (especially given how Nintendo's online support has either been non-existent or nearly non-functional). Yeah, Subspace Emissary was a mess of cobbled-together ideas that didn't really work together, but at least it was an attempt to give a meaty SP experience.
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Offline Adrock

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Re: Smash Bros.
« Reply #543 on: June 15, 2013, 07:23:38 AM »
I only really played the single player mode in Super Smash Bros. to unlock stuff in multiplayer mode. If they could figure out a way to make it more interesting and fun, I'm all for it. If not, I wouldn't want them to bother. No partial credit given for effort.

Offline Caterkiller

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Re: Smash Bros.
« Reply #544 on: June 15, 2013, 11:01:28 AM »
I really could care less for an Adventure mode. I wanted in Melee, then got bored so fast. I wanted it expanded for Brawl and just couldn't stand it after it was all over. I think enough people were vocal enough to let them know we don't want or need it. I don't see it as being lazy at all, especially if it means the majority of resources and effort go to what anyone and everyone will continuously play for years to come.

Arcade, Event Match, Board the Platforms, Race To the Finish, All Star(oh lord), Home Run Contest and Hit the Targets are all anyone really loves in single player. Add in a few more modes like that and everything else should be focused on the multiplayer, just so we have a better game.
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Offline Mop it up

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Re: Super Smash Bros. for Wii U.
« Reply #545 on: June 15, 2013, 08:17:58 PM »
As far as I'm concerned, complaining about single-player modes in Smash Brothers is like complaining about single-player modes in Mario Party: the game is meant for multiplayer and single player is just an afterthought. If anything, the SSE is a great example of why they shouldn't even try.

Offline Evan_B

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Re: Super Smash Bros. for Wii U.
« Reply #546 on: June 15, 2013, 10:25:11 PM »
I think the method of character death in Adventure mode just doesn't work- it would be far more interesting to give the player a certain amount of stamina like in special melee/brawl and have them progress through a level, avoiding attacks from grunts and the like without depleting it, than watching yourself get thrown around all over the place in these odd levels.
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Offline BlackNMild2k1

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Re: Super Smash Bros. WiiU (& 3DS)
« Reply #547 on: June 16, 2013, 12:23:50 AM »
Have you guys seen all the pics from the New Super Smash Bros. Wii U!?



http://minus.com/mIjRA5mLm0oNc   <--- More Pics





Wii Fit Trainer is gonna be the first one I play as.



http://minus.com/mbsPOuCycDrRiF    <--- More Pics

Looks Amazing
« Last Edit: June 16, 2013, 09:36:57 AM by BlackNMild2k1 »

Offline ThePerm

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Re: Super Smash Bros. for Wii U.
« Reply #548 on: June 16, 2013, 12:51:00 AM »
no dlc, because you'll be able to go to a gumball machine and grab near frequency figures
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Offline broodwars

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Re: Super Smash Bros. for Wii U.
« Reply #549 on: June 16, 2013, 01:03:36 AM »
As far as I'm concerned, complaining about single-player modes in Smash Brothers is like complaining about single-player modes in Mario Party: the game is meant for multiplayer and single player is just an afterthought. If anything, the SSE is a great example of why they shouldn't even try.

The problem is that Nintendo doesn't have a great track record of providing ways to play that game multiplayer. They ignored online play in Melee, and Brawl's online was notoriously abysmal (not to mention, it relied on Nintendo's crappy Friend Codes system). And honestly, the same ol' multiplayer gets really tiresome after a while, and sometimes just don't want to deal with other people and their issues.

I liked what Subspace Emissary and Melee's Adventure mode tried to do because it provided a different experience with the same rules.  And after Mortal Kombat provided such an awesome story mode and an extensive (and constantly changing) Challenge Tower, I'm not accepting excuses that MP-focused fighting games can't have good single-player content.  Hell, Subspace Emissary might have worked if Sakurai had focused on taking advantage of Nintendo's vast catalog of enemies and game worlds (rather than just making up generic ones to replace them).

I think when you put out a game with single and multiplayer content, it's your responsibility to ensure that both are well-thought-out and fun. So far, Nintendo's half-assed every Smash's SP content in favor of the MP content. Eventually, I lose interest in the Multiplayer, and since the SP is crap I now don't have a reason to play the game ever again. Nintendo shouldn't give up on making a great, well-rounded Smash Bros. game just because they've failed before. Cutting features isn't "solving" a problem. It's running from it.
« Last Edit: June 16, 2013, 01:05:40 AM by broodwars »
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