Let's face it, visuals are hitting a wall because of development costs. The jump between PS3/360 and the next generation isn't going to be nearly extreme as PS2/Xbox to PS3/360.
That's what I was thinking. Programmers can always make something look better; a sharper texture here, maybe some extra blades of grass there. I wonder, however, when it stops being worth putting the time, money and effort to add things that gamers don't have time to pay attention to because they're playing the game. I think Nintendo is in a good position. They've made a console that is more powerful than the current generation, but not so powerful to the point of diminished returns where companies are spending resources on things that ultimately change very little. Maybe, for once, Nintendo's "good enough" is actually
good enough. We're at a point where current generation games like God of War 3 or Mass Effect 3 look so good that they won't ever be considered dated. Five or ten years from now, they'll still look good graphically and not in the Super Mario Bros. retro-chic kind of way. And I'm still a big believer in art direction > graphics. I don't think we're seen a cel-shaded game that looks anywhere close to a Disney animated film. I feel like
that is the next generation of graphics, getting to something that looks like The Little Mermaid instead of Toy Story 3.
There are four USB slots, where are the other two?
Well, it is a prototype unit, so maybe they have not added them yet.
If anyone is wondering where I got these, I paused a Kotaku video of them checking out the WiiU E3 console (which I still believe to be not final) and used the print screen tool on this here Macbook Pro.

