Author Topic: PlayStation4 - News/Rumor/Speculation - Over 1 Million Sold on Day 1  (Read 498356 times)

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Online broodwars

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #425 on: May 20, 2012, 02:17:31 PM »
Nintendo doesn't even necessarily need to make an FPS, though that would be nice.  One of the biggest missed opportunities for me on the Wii was that Nintendo never made or published a 3rd person shooter, a genre where I thought the Wiimote's pointer functionality really shined in titles like Resident Evil 4.  They did publish Sin & Punishment 2, but while that was good (and I really should finish it one of these days) it really wasn't the same sort of experience as something like an Uncharted; Dead Space; or Resident Evil.  I suppose Battalion Wars could have been that, but that seemed to get dropped fairly quickly.  A Nintendo-exclusive FPS would be nice, though.

Sony's certainly made more than its fair share of mistakes this generation, but I think as far as software lineup is concerned they have the best variety of experiences on the market.  Unfortunately, as Shane Satterfield was saying on GameTrailers' Invisible Walls and Bonus Round shows a few weeks back, they have all these interesting and quality experiences.  However, the vast majority (if not all) of them have not sold to expectations (especially FPS franchises like Killzone and Resistance) and at this point I don't know what more Sony could do to change that.
« Last Edit: May 20, 2012, 02:51:08 PM by broodwars »
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Offline tendoboy1984

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #426 on: May 20, 2012, 07:57:38 PM »
Dear Sony,


Please redesign the DualShock so it's more ergonomic and less cramped. I'd hate to use the exact same controller for another 10 years...


Thanks.
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Offline Shaymin

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #427 on: May 20, 2012, 09:23:41 PM »
They tried to redesign the PS3 controller prior to launch. People hated it.
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Re: PS4 - Officially Under Development (2014 release?)
« Reply #428 on: May 20, 2012, 09:29:23 PM »
They tried to redesign the PS3 controller prior to launch. People hated it.

I'm glad I'm not the only person who remembers that horrible boomerang.



Yeah, I'm glad they came to their senses and stuck with the Dualshock 3 design over...that.
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Offline tendoboy1984

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #429 on: May 20, 2012, 09:33:25 PM »
They tried to redesign the PS3 controller prior to launch. People hated it.

I'm glad I'm not the only person who remembers that horrible boomerang.



Yeah, I'm glad they came to their senses and stuck with the Dualshock 3 design over...that.


And people say the Move looks like a sex toy...


Yeah I remember that. Though I wish the current DualShock 3 was still different from the same old design we've had for the past 15 years...
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Offline Spak-Spang

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #430 on: May 21, 2012, 12:01:47 AM »
Actually, I think Nintendo doesn't need a FPS shooter or 3rd person shooter...then need a great multiplayer combat game...however they make it.  And Brawl doesn't count...because it is a fighter and plays drastically differently. 

The thing is many of Nintendo's franchises could be made in the multi-player experiences people want to play.

3rd person shooter:  Star Fox with some flight combat.
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Battalion Wars:  Team strategy game. 

Nintendo still needs a First Person Shooter game...I wish they would go the spy root again.  Or flesh out the Giest experience and make it more interesting.

Offline tendoboy1984

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #431 on: May 21, 2012, 12:24:42 AM »
Actually, I think Nintendo doesn't need a FPS shooter or 3rd person shooter...then need a great multiplayer combat game...however they make it.  And Brawl doesn't count...because it is a fighter and plays drastically differently. 

The thing is many of Nintendo's franchises could be made in the multi-player experiences people want to play.

3rd person shooter:  Star Fox with some flight combat.
Pokemon MMO
Battalion Wars:  Team strategy game. 

Nintendo still needs a First Person Shooter game...I wish they would go the spy root again.  Or flesh out the Giest experience and make it more interesting.


I don't think Nintendo had anything to do with Geist. That was all n-Space's doing, Nintendo was just the publisher.
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Offline oohhboy

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #432 on: May 21, 2012, 01:01:11 AM »
Tendoboy, please stop quoting the entirety of the post above you. That's what the preview button is for and second, people can and do read.

The PS controller is what I would describe as "Perfectly functional in 1996". Shifting the left stick into the primary position would do wonders. Reshaping and relabeling the shape buttons to something more memorable like ABXY would make QTE more tolerable. A proper non-weaponized D-pad. All that would make it something resembling a modern controller.

It would make it very close to an Xbox controller, but that ones works. The GC controller is just about perfect. Instantly recognisable buttons, large analog shoulders, good grips, good movements on the sticks. Needed a Z2 button, bigger D-pad. Otherwise a perfect controller for almost any game that didn't require specialised arcade controls like fighters.

Star Fox needs to stay in his plane period. Assault was an alright game, but he was all ways at his strongest in the air or space. If your going to take him out of the air, give him a transforming mechaplane. Add customizable weapon load out that is hot swapable from kills and you might have something cooking.

Battalion Wars is a shooter and a strategy game. 2 birds with one stone. A straight up first person shooter would be very difficult. The market is flooded and Nintendo has the least experience and interest in that area.
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Offline tendoboy1984

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #433 on: May 21, 2012, 02:03:11 AM »
Reshaping and relabeling the shape buttons to something more memorable like ABXY would make QTE more tolerable. A proper non-weaponized D-pad. All that would make it something resembling a modern controller.



Sony pretty much created the template for modern controllers with the DualShock, so why would they change it?
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Offline Spak-Spang

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #434 on: May 21, 2012, 03:10:02 AM »
Oohboy:  This is where I disagree.  Yes, Star Fox has been best in his ship...but just because a better game hasn't been made yet, doesn't mean it can't. 

And for Nintendo, Star Fox is THE franchise to do it with...because the setting is futuristic...and uses animals instead of real people...allowing for more cartoon violence instead of actually killing people.  The Sci-Fi setting also would allow for interesting and fast combat.  And Star Fox already has vehicles which is always a great addition to a more arcade combat shooter.

Also, with really tightly designed levels you can have multi-player battles with unique objectives.  Two moons are battling each other in a Capture the Flag...type game...ect. 

Battalion Wars I would just to just get the online multi-player treatment.  Add to it the potential of having 2-3 players on a same team, organizing and controlling teams of units and it could be an amazing experience. 

I agree with relabeling the buttons, and creating a better D-pad the PS D-pad is horrible, horrible horrible. 

Offline tendoboy1984

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #435 on: May 21, 2012, 04:01:47 AM »
Oohboy:  This is where I disagree.  Yes, Star Fox has been best in his ship...but just because a better game hasn't been made yet, doesn't mean it can't. 

And for Nintendo, Star Fox is THE franchise to do it with...because the setting is futuristic...and uses animals instead of real people...allowing for more cartoon violence instead of actually killing people.  The Sci-Fi setting also would allow for interesting and fast combat.  And Star Fox already has vehicles which is always a great addition to a more arcade combat shooter.

Also, with really tightly designed levels you can have multi-player battles with unique objectives.  Two moons are battling each other in a Capture the Flag...type game...ect. 

Battalion Wars I would just to just get the online multi-player treatment.  Add to it the potential of having 2-3 players on a same team, organizing and controlling teams of units and it could be an amazing experience. 

I agree with relabeling the buttons, and creating a better D-pad the PS D-pad is horrible, horrible horrible.


The PlayStation D-pad is perfect for platformers, much better than the Xbox 360's D-pad. I'm playing Mega Man 9, Mega Man 10, and Sonic 4: Episode 2 on my PS3 and they all controller wonderfully.


Then again, playing an 8-bit game on a non-Nintendo system feels really weird.
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Offline Chozo Ghost

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #436 on: May 21, 2012, 04:57:03 AM »
Yeah, I'm glad they came to their senses and stuck with the Dualshock 3 design over...that.

Yeah, heaven forbid we ever get a controller out of Sony that has grips large enough for adult hands.

I guess you must have small hands, because those grips on the dualshock are EXTREMELY short.

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #437 on: May 21, 2012, 09:38:53 AM »
Ok...I will agree that the Microsoft D-pad is every worse than the PS D-pad.  Pretty much Sega and Nintendo had the best D-Pads.

Offline Ceric

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #438 on: May 21, 2012, 10:36:23 AM »
...

..
I liked this Batarang design.  In fact thats not a secret.  I've had several arguments for this controller over the Dual Shock on this forum.  Most of that is from using a NES Max and a Boomerange N64 Controller.  Its not a bad design.
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Offline Chozo Ghost

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #439 on: May 21, 2012, 10:54:56 AM »
I wish that Batarang controller did get released. It couldn't possibly be any worse than that piece of **** dualshock. I'm sure it would have been more comfortable to hold and use, mainly because there would actually be something there to hold onto.
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Offline tendoboy1984

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #440 on: May 21, 2012, 08:45:56 PM »
...

..
I liked this Batarang design.  In fact thats not a secret.  I've had several arguments for this controller over the Dual Shock on this forum.  Most of that is from using a NES Max and a Boomerange N64 Controller.  Its not a bad design.


That ain't no Batarang...  :cool;
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Re: PS4 - Officially Under Development (2014 release?)
« Reply #441 on: May 21, 2012, 09:39:25 PM »
Actually the design isn't bad...it just needed tweaks.  for one I think the handle bars could be shorter and the bottom perhaps have finger rests.  And the button placement feels too far apart.  Other than that...the actual shape and design isn't bad at all.  It should have been tweaked not dropped.

Offline Sarail

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #442 on: May 21, 2012, 11:28:06 PM »
The photo doesn't really show it, but that thing is actually really small. The way you hold it was the evolutionary part of of the PS controller design. You almost grip it like a steering wheel at the 10 and 2 positions, but the way your thumbs lay down on the sticks feels very natural.

I really wish Sony would have gone with this controller design. Would have made a game like Uncharted all that much more enjoyable. Man. :/


EDIT: Found this GIF that does a great job explaining why it would have been more ergonomical than the DualShock design.


« Last Edit: May 21, 2012, 11:53:53 PM by Rachtman »
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Offline tendoboy1984

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #443 on: May 22, 2012, 01:08:25 AM »
The photo doesn't really show it, but that thing is actually really small. The way you hold it was the evolutionary part of of the PS controller design. You almost grip it like a steering wheel at the 10 and 2 positions, but the way your thumbs lay down on the sticks feels very natural.

I really wish Sony would have gone with this controller design. Would have made a game like Uncharted all that much more enjoyable. Man. :/


EDIT: Found this GIF that does a great job explaining why it would have been more ergonomical than the DualShock design.





Who knows, maybe Sony will bring it back for the PS4. A DualShock redesign is LONG overdue. You can't keep the same controller design for another 15 years...
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Offline Chozo Ghost

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #444 on: May 22, 2012, 04:52:14 AM »
Who knows, maybe Sony will bring it back for the PS4.

I doubt it. Knowing Sony they will probably make a clone of the Wii U's tablet controller.
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Offline oohhboy

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #445 on: May 22, 2012, 08:24:53 AM »
The 3DS might be a bit slow, but the Vita is starting to look like death.
Quote
As for the PlayStation Vita, Sony's handheld has just passed 100,000 units sold in the UK, PocketGamer.biz reports. That figure was achieved 10 weeks after going on sale on these shores.

It's also less than a third of the sales the PlayStation Portable managed 10 weeks after it went on sale in the UK.

Worldwide PlayStation Vita sales were 1.8 million at the end of March 2012. Sony boss Kaz Hirai described the tally as "a good start".
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Offline Ceric

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #446 on: May 22, 2012, 09:24:34 AM »
Who knows, maybe Sony will bring it back for the PS4.

I doubt it. Knowing Sony they will probably make a clone of the Wii U's tablet controller.
The Dual Shock is so Iconic for the Playstation brand that it be hard to seperate it even to copy the tablet.
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Offline Fatty The Hutt

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #447 on: May 22, 2012, 01:56:30 PM »
I really like the dualshock controller. It feels very natural in my hands and I have played enough QTEs in various games that I remember the shape buttons intuitively.
I do not like the the shape and feel of the Gamecube controller.
To each his own, I suppose.
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Offline BlackNMild2k1

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #448 on: May 24, 2012, 11:37:22 PM »
Sony Patents: Game Pausing In-Game Commercials
 http://www.google.com/patents?id=lDb9AQAAEBAJ&pg=PA1&dq=sony+entertainment&hl=en&sa=X&ei=mLS-T8TGIqqI6AHM__GqCg&ved=0CEYQ6AEwBA#v=onepage&q=sony%20entertainment&f=false

You have got to be kidding.

You better not pause my Action to sell me a Slim Jim, a Coke or a freaking Pizza.
That is a horrible idea.

Offline nickmitch

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Re: PS4 - Officially Under Development (2014 release?)
« Reply #449 on: May 25, 2012, 12:00:54 AM »
Could be a new distribution model. Like how smart phone games can be free with ads. Sony won't let you buy used, but if you still need a discount, you can just watch commercials. Don't think it'll catch on though.
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