Yeah it's fine if you don't like it, but it's coming across me like you have a weird sense of entitlement about what you get with a free demo / 15 dollar game. Also lol at MK being better designed (it's not)
A lot of my feelings on the whole "Waaah! You can't complain about lack of features in a $15 game" can really be summed-up by Spoony's response to a similar excuse by the developers of the Deadliest Warrior Fighting Game, so I'll just leave that link
here. Simply put, $15 is a premium price for an online downloadable title, and the Skullgirls demo shows me a game that doesn't even meet the
bare minimum of standards for modern fighting games by failing to have a Move List. To me, that's just indicative of a certain level of
laziness on the part of the developers, as well as potentially a bit of tourney elitism. This game was primarily crafted by a very respected tourney player, and I have to wonder if maybe he viewed the game through the lens of a tourney player that "didn't need" the Move List.
Let's consider some other games put up on PSN/XBLA for $15 or less by smaller developers like Journey (PSN - $15); Bastion (XBLA - $15); or the two Trine games (PSN/XBLA - $10 and $15 respectively). That's the caliber of games that Skullgirls is competing with at that $15 price point, so don't give me that B.S. excuse of "well, what do you expect for $15?" I expect the game
to at least meet the bare minimum of standards within its genre, as well as being able to compete with the other games at its price point in terms of features and production values. I'd actually say that having a place in the game where you can see the controls is a standard in
any modern game, not just fighting games. That's not entitlement. That's called bringing your "A" game to a crowded and highly competitive market, and not skimping on the
easy things. Can you imagine people just shrugging off the Move List thing if
Capcom or
Namco-Bandai had omitted it from their latest release?
As for the Training mode thing, it just came off to me as a total, irritating tease. The mode says you
can use it in the demo (which I initially really appreciated
because it's so rare in fighting game demos), but then it kicks you in the face and demands money 30 seconds later. Either have the mode fully available or don't have it accessible at all. Otherwise, what is the point of having the mode available at all when information potentially crucial to your enjoyment of the game is locked away?
I can respect that this game really speaks to some players, and I'm sure
for its intended audience of tourney players, it's probably a blast. But as a casual fighting game fan
brought back into fighting games by companies making the experience more approachable, that demo just completely turned me off from the main game. The lack of things like a Move List just seems an indicator that this is not a high-quality release I want to invest my valuable $15 into. If you feel the opposite, I'm glad you're enjoying your purchase but it's not for me.
As for the Ian crack, ShyGuy, considering that he's one of the best posters on this site (despite the repetitiveness of some of his ranting), I'll take the comparison as a complement.