Counting All Stars is like saying there were four Zelda games on the GameCube by counting the Collector's Edition, or three Metroids on Wii counting Metroid Prime Trilogy.
Counting All Stars is like saying there were four Zelda games on the GameCube by counting the Collector's Edition, or three Metroids on Wii counting Metroid Prime Trilogy.
You could only get the collector's ediiton by preordering Windwaker so its not the same thing as All Stars which you could easily buy at any retail gaming store. And I'm not saying All Stars counts as 4 games, it was sold as one game (though it has all of them rolled into one cartridge). Plus when you consider that the Lost Levels was never released anywhere outside of Japan up until that point it was for all intents and purposes a new game. The games were also updated with 16-bit graphics and so on as well.
ETA: The Wii did receive three Metroid titles. If you count Metroid: Other M, MP3 Corruption, and Metroid Trilogy as three distinct Metroid games then that equals three. There may even be one or two more before all is said and done.
I have to agree with Chozo Ghost here; also,the argument can be made All-Stars originally had a bit more effort put in to it than more recent collector's editions. As a kid, I was excited to play it, especially because of the Lost Levels.
As an aside, don't forget the OOT Zelda collector's disk, which is still one of the few ways that you can still legally play OOT's Master Quest on Gamecube.
Has anyone here ever played Gamecube version of Four Swords? Is it worth trying as a single player experience? I've seen it several times at a used book/movie/gaming store, but the price was still too high for me to consider it. I would have loved the idea of another top-down Zelda game in the Gamecube era, but my impression was that it would have been a little too simplistic to be satisfying. There's no way I would have bought all the Gameboy and link equipment required to enable the multplayer, which is the same reason I never bought the original Final Fantasy Crystal Chronicles...it was too weak as a single player experience and I wasn't about to invest the money necessary to enable multiplayer.