a bitch ain't one!! ummm...
He didn't list them, so why don't we list them for him.
http://www.siliconera.com/2010/04/11/nintendo-teams-had-difficulty-coping-with-explosive-growth/The last five years have been an explosive period of growth for Nintendo and their quest for expansion outside of the traditional game-playing audience. Under the leadership of president Satoru Iwata, the company that was once close to falling dangerously out of touch with the industry has been able to wrestle its leadership position back from Sony Computer Entertainment and help pave the way for the future of the business as a whole. However, the journey to the top, as one can guess, has been far from easy. A report at Japanese industry site Gamesbusiness.jp sourced from Nikkei’s print tabloid further reveals that Nintendo’s growth was almost too fast for the company’s understaffed management to be able to cope with.
Part of the reason for this, the report states, is that the rapid spread of the Wii and DS globally and online expansion efforts resulted in a greatly increased workload for a number of Nintendo branches. The company’s network development department in particular voiced dissatisfactions with their workload. Furthermore, Nintendo’s software development teams were so busy creating sequels to existing popular I.P., they were unable find the time to dedicate themselves to the development of new franchises.
At the start of 2009, Iwata compiled a list of Nintendo’s internal problems. The list, shockingly, amounted to nearly 700 items.[...]
So what were some of the generalized problems listed in the article....
1.) Understaffed for explosive growth since 2004
2.) Networking staff overloaded
3.) No time for New I.P.'s
4.) 3rd party Relations
5.) Communication (or lack of) between branches
So I thought, maybe we can fill in alot of the blanks and cmaybe come up with a list of 700 problems for Iwata to fix.
I'll let the next poster get it started.