Author Topic: MadWorld Director Interested in Sequel  (Read 7006 times)

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Offline NWR_pap64

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MadWorld Director Interested in Sequel
« on: January 12, 2010, 04:27:32 PM »
The director doesn't mind making another mature game on Wii.
 http://www.nintendoworldreport.com/newsArt.cfm?artid=20769

 In a recent interview with Official Nintendo Magazine, MadWorld director Shigenori Nishikawa has expressed interest in creating a sequel to the violent brawler.    


"I think MadWorld was very well received and was acknowledged for its innovative graphical style and gameplay. We would definitely be interested in making a sequel in the future", he told to the magazine.    


He also expressed that he didn't see a problem with making another mature title on Wii. His comments were made a few days after Sega expressed the desire to  scale back M-rated releases on the platform. MadWorld has also had has issues with low sales.    


The full interview will be in the January issue of ONM.

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Offline broodwars

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Re: MadWorld Director Interested in Sequel
« Reply #1 on: January 13, 2010, 12:42:27 AM »
Sure, but only if they expand your ability to kill people beyond variations of "jab this thing into their head" + "slam this thing over their body" + "slam their body into spikes."  That got incredibly old by the second hour or so.

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Offline NinGurl69 *huggles

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Re: MadWorld Director Interested in Sequel
« Reply #2 on: January 13, 2010, 01:20:28 AM »
I preferred constantly cutting people up the middle.
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Offline ShyGuy

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Re: MadWorld Director Interested in Sequel
« Reply #3 on: January 13, 2010, 01:38:13 AM »
Broodwars is right, the mechanics and moves in this game were limited. It got old quickly.

Offline Jonnyboy117

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Re: MadWorld Director Interested in Sequel
« Reply #4 on: January 13, 2010, 02:27:00 AM »
I agree with all of the above. It seems very unlikely that a sales bomb like MadWorld would get a sequel, but then, look at Okami.
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Offline NWR_pap64

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Re: MadWorld Director Interested in Sequel
« Reply #5 on: January 13, 2010, 02:31:21 AM »
I played MadWorld for exactly one hour. I haven't come back to it in months. I intend on going back, but the drive has never been there.
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Offline NinGurl69 *huggles

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Re: MadWorld Director Interested in Sequel
« Reply #6 on: January 13, 2010, 02:34:57 AM »
I say the same for Muramasa.
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Offline Dirk Temporo

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Re: MadWorld Director Interested in Sequel
« Reply #7 on: January 13, 2010, 03:08:06 AM »
The game is only four and a half hours long. There are far more games that are just as repetitive for far longer that people hail as being amazing.
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Offline SixthAngel

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Re: MadWorld Director Interested in Sequel
« Reply #8 on: January 13, 2010, 04:05:53 AM »
The game is only four and a half hours long. There are far more games that are just as repetitive for far longer that people hail as being amazing.

I think people notice the repetition more because the point of the game is to kill people.  In most games you kill someone so you can get by them but in Madworld you kill to get points.  I still think its a pretty good game.

Offline broodwars

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Re: MadWorld Director Interested in Sequel
« Reply #9 on: January 13, 2010, 04:46:51 AM »
The game is only four and a half hours long. There are far more games that are just as repetitive for far longer that people hail as being amazing.

I think people notice the repetition more because the point of the game is to kill people.  In most games you kill someone so you can get by them but in Madworld you kill to get points.

Besides that, Sega also made a big deal in the trailers of the supposed many different ways you could kill enemies, implying that there was a lot of room for creativity and experimentation.  Then you play the game and realize when you get down to it there's very few different ways normally of killing enemies and then a few isolated set piece moments.
« Last Edit: January 13, 2010, 04:49:32 AM by broodwars »
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Offline vudu

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Re: MadWorld Director Interested in Sequel
« Reply #10 on: January 13, 2010, 02:21:02 PM »
Screw you all; I loved MadWorld.  I one level I shoved eight--count 'em, 8!--sign posts into a guy's head before cutting him in half with a giant blade.  I won points.  POINTS, DAMNIT!
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Offline BranDonk Kong

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Re: MadWorld Director Interested in Sequel
« Reply #11 on: January 13, 2010, 08:57:59 PM »
If they make a sequel, it should be in full color, have less killing (or at least less of the over-the-top killing, save it for special occasions), and more Greg Proops.
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Offline Chozo Ghost

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Re: MadWorld Director Interested in Sequel
« Reply #12 on: January 13, 2010, 09:06:14 PM »
The game needs to be 10 times longer and have 10 times more ways of killing people. It also needs to have blood and gore be in color (but the rest of the game should remain black and white).
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Offline Peachylala

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Re: MadWorld Director Interested in Sequel
« Reply #13 on: January 13, 2010, 09:09:20 PM »
The game needs to be a different idea, not Madworld.

Aside from the music and story, Madworld didn't have alot going for it. This pretty much killed the game.
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Offline NWR_pap64

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Re: MadWorld Director Interested in Sequel
« Reply #14 on: January 13, 2010, 10:02:06 PM »
I say the same for Muramasa.

Muramasa's on the same boat as well...
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Offline Dirk Temporo

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Re: MadWorld Director Interested in Sequel
« Reply #15 on: January 13, 2010, 10:11:35 PM »
Screw you all; I loved MadWorld.  I one level I shoved eight--count 'em, 8!--sign posts into a guy's head before cutting him in half with a giant blade.  I won points.  POINTS, DAMNIT!

But five is the max number of signs you can put in a single guy's head.

If they make a sequel, it should not be MadWorld

Sweet idea. I'm sure they'll take it into consideration.

Aside from the music and story

Lol wut. There was nothing special about the story at all. It was all about the gameplay, which actually worked really really well, and I don't understand why people had problems with it. The game perfectly blended the action on screen with both user inputs AND the soundtrack, and succeeded in being what most games fail at, an experience.
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Offline Jonnyboy117

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Re: MadWorld Director Interested in Sequel
« Reply #16 on: January 13, 2010, 11:08:00 PM »
The game needs to be 10 times longer and have 10 times more ways of killing people.

Uh, really? I wouldn't play that game in a million years.
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Offline Mop it up

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Re: MadWorld Director Interested in Sequel
« Reply #17 on: January 13, 2010, 11:14:50 PM »
This reminds me, my copy of MadWorld is still sealed. It may remain that way for a while though...

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Offline SixthAngel

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Re: MadWorld Director Interested in Sequel
« Reply #18 on: January 13, 2010, 11:54:45 PM »
I always thought they should have found a way to get the SmashTV license for the game to give it more immediate exposure.

Offline BlackNMild2k1

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Re: MadWorld Director Interested in Sequel
« Reply #19 on: January 14, 2010, 12:00:46 AM »
I always thought they should have found a way to get the SmashTV license for the game to give it more immediate exposure.

Now that would bring back some memories.

Offline DAaaMan64

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Re: MadWorld Director Interested in Sequel
« Reply #20 on: January 14, 2010, 05:19:43 AM »
Meh, Madworld was about this madworld and thats why I liked. Not the best game ever, and No More Heroes is better. But its still good ****.
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Offline BranDonk Kong

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Re: MadWorld Director Interested in Sequel
« Reply #21 on: January 14, 2010, 12:54:37 PM »
It can still be the same game at heart, it just absolutely needs to be in color, or something has to be done to make the game more playable. There are many times where you can't even tell if there are any enemies on the screen because everything looks the same. 480p being the Wii's max resolution is also to blame for this.
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Offline NinGurl69 *huggles

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Re: MadWorld Director Interested in Sequel
« Reply #22 on: January 14, 2010, 01:12:14 PM »
MadWorld is 480i.
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Offline Peachylala

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Re: MadWorld Director Interested in Sequel
« Reply #23 on: January 14, 2010, 01:16:31 PM »
Give it Viewtiful Joe's graphic engine, in color, and I'm sold.
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Offline vudu

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Re: MadWorld Director Interested in Sequel
« Reply #24 on: January 14, 2010, 02:04:09 PM »
Screw you all; I loved MadWorld.  I one level I shoved eight--count 'em, 8!--sign posts into a guy's head before cutting him in half with a giant blade.  I won points.  POINTS, DAMNIT!

But five is the max number of signs you can put in a single guy's head.

I got pwned.  :(  You sure about that number?  It was in the castle level where one of the special bonus goals was to shove X number of sign posts in a guy's head.  I thought that number was 8.  Maybe I'm mistaken.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!