Dress up like Jon Lindemann.
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"I think MadWorld was very well received and was acknowledged for its innovative graphical style and gameplay. We would definitely be interested in making a sequel in the future", he told to the magazine.
He also expressed that he didn't see a problem with making another mature title on Wii. His comments were made a few days after Sega expressed the desire to scale back M-rated releases on the platform. MadWorld has also had has issues with low sales.
The full interview will be in the January issue of ONM.
The game is only four and a half hours long. There are far more games that are just as repetitive for far longer that people hail as being amazing.
Quote from: Dirk Temporo on January 13, 2010, 03:08:06 AMThe game is only four and a half hours long. There are far more games that are just as repetitive for far longer that people hail as being amazing.I think people notice the repetition more because the point of the game is to kill people. In most games you kill someone so you can get by them but in Madworld you kill to get points.
I say the same for Muramasa.
Screw you all; I loved MadWorld. I one level I shoved eight--count 'em, 8!--sign posts into a guy's head before cutting him in half with a giant blade. I won points. POINTS, DAMNIT!
If they make a sequel, it should not be MadWorld
Aside from the music and story
The game needs to be 10 times longer and have 10 times more ways of killing people.
Wow, now there's something you don't think you'll ever say.
I always thought they should have found a way to get the SmashTV license for the game to give it more immediate exposure.
Quote from: vudu on January 13, 2010, 02:21:02 PMScrew you all; I loved MadWorld. I one level I shoved eight--count 'em, 8!--sign posts into a guy's head before cutting him in half with a giant blade. I won points. POINTS, DAMNIT!But five is the max number of signs you can put in a single guy's head.