I still don't think not having 60fps online is a big deal or "not in the spirit of the original." Having it at 30fps is better than not having it at all.
Fair enough but you're not designing the game. Mark Turmell, creator, designer and lead programmer for the original NBA Jam, says otherwise and EA Canada was adamant about checking off everything on the "Turmell Hit List." The guys at EA Canada a pretty passionate about the franchise (which is mainly why I'm defending their decision since obviously, they care about the game and preserving Jam's legacy). The list was a priority for them and apparently, it made the game better. I would love online multiplayer in the Wii version, but I'd rather they prioritize that list if it means making a better core game.
While the Wii can't handle 60 fps online,
Yes it can, but I have no idea what kind of work it takes to get it there.
Yes, I know. You quoted a sentence fragment and took it out of context. To clarify, "While the Wii can't handle
NBA Jam in 60 fps online, 360/PS3 can and does so very easily." I'd be inclined to join you guys on this if not for the fact that they put the effort in and it just didn't work out. We know why it got cut. People are quick to point the finger squarely at EA, but Nintendo built the console and the online infrastructure. Could EA Canada have done more? Possibly and I'd prefer they delay the game if it meant they could definitely get it to work, the operative word here being "definitely." Online multiplayer getting the ax is a victim of circumstances. Nintendo can't go back and add more RAM or faster processors and EA Canada has to work with what's available.
I'm currently undecided on which version to buy. $50 is pretty steep though that price is bound to drop and I was banking on online multiplayer since I doubt I can convince anyone I know to play NBA Jam (basketball is definitely the least popular sport in my area). I do prefer owning physical media for games too. Conundrum....