Author Topic: Pearl Harbor Red Sun Rising  (Read 53323 times)

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Offline BeautifulShy

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Re: Pearl Harbor Red Sun Rising
« Reply #125 on: June 25, 2010, 07:28:32 PM »
I don't think I have any points in my account. So I may have to pick up some this weekend.
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Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #126 on: June 25, 2010, 07:29:28 PM »
I have a few thousand that I've been saving.  I should buy the game ten times or so, in a perverse kind of way I'd be paying myself to do so:)

Offline BeautifulShy

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Re: Pearl Harbor Red Sun Rising
« Reply #127 on: June 25, 2010, 07:32:27 PM »
Since the release is next week legendo did you get everything you wanted to get done?Such as the Nintendo Week situation and anything to do with NWR?
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Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #128 on: June 25, 2010, 07:34:53 PM »
Nintendo Week didn't get back to us at all sadly:(

NWR, I've been in touch with Jon.  Hopefully something will happen soon:)

Offline BlackNMild2k1

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Re: Pearl Harbor Red Sun Rising
« Reply #129 on: June 25, 2010, 09:14:01 PM »
I have a few thousand that I've been saving.  I should buy the game ten times or so, in a perverse kind of way I'd be paying myself to do so:)

Or you can gift us the extra 9 copies or so? Not sure what you're gonna do with 10 or so copies of your own game ;).

Offline Stratos

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Re: Pearl Harbor Red Sun Rising
« Reply #130 on: June 26, 2010, 05:27:13 AM »
I don't think you can even buy multiple copies of games. Only once per system...unless you bought 10 Wiis.
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Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #131 on: June 26, 2010, 06:43:46 AM »
'course I was joking;)  I couldn't gift you, EU to US gifting is impossible sadly.:(

Offline vudu

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Re: Pearl Harbor Red Sun Rising
« Reply #132 on: June 27, 2010, 05:29:48 PM »
legendo, you might want to try contacting Greg Leahy, NWR's UK Correspondent.  Since he's in the UK it might be worthwhile to gift him the game--he's on every RFN podcast so if you can convince him to talk about it it'll only help your game sales.

You might also want to look into James Jones, NWR's Features Editor.  He's also on every episode of the RFN podcast, plus he has a major hard on for Ace Combat games, so I'm sure this game will be right up his alley.  Only problem is he's in the USA--but if you can figure out how to get him the game he's sure to play it and talk about it.  (Come to think of it, he'll probably buy it anyway.)
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Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #133 on: June 28, 2010, 06:12:42 AM »
Hiya Vudu, call me Dan:)

I can't gift the UK as of yet because we don't have an EU release date currently but all going well, we shouldn't be waiting much longer now!  Do the podcasts have a decent number, audience wise?
 
 

Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #134 on: July 04, 2010, 06:49:42 PM »
Happy 4th of July to all of our American fans!

Don't forget, Ep1 goes on sale tomorrow in the US Wii Shop!

Offline MegaByte

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Re: Pearl Harbor Red Sun Rising
« Reply #135 on: July 04, 2010, 09:23:44 PM »
I've only had time to play it for a few minutes, but it looks pretty cool so far!
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Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #136 on: July 05, 2010, 05:13:54 AM »
Thank you! :)  Looking forward to seeing how you get on and what you think!

Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #137 on: July 05, 2010, 12:26:42 PM »
Any of you guys taken the plunge, care to share your thoughts?

Offline King of Twitch

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Re: Pearl Harbor Red Sun Rising
« Reply #138 on: July 05, 2010, 04:01:01 PM »
It's definitely like Rogue Squadron: lots of good dogfightin' to be had here! Shooting down a Zero feels great, and the arcade feel means you never need to worry about running out of ammo. The remote will have you waving your hands in the air the way you always imagined the Wii would let you--fighter pilot Snoopy style.

Suck on that, dead arcades.

You can choose American or Japanese campaign missions, and there's a short comic book sequence to stick some story in (all the menus have this comic book look, which is nice). Unfortunately you can't go back a page, and other brief text on some background of the war is wayy to small. It's also too small everywhere else.

The first mission is Pearl Harbor of course, and it definitely captures the chaos. Where should I go? Which planes should I shoot down? How do I know when I've done enough? It drops you right into the action. The second mission has you torpedoing enemy carriers and then shooting down 'some' planes. It was pretty hard the first few times, even though the carriers weren't shooting  back. I'd get locked right onto a plane, and then the Japanese would have me in their sights right away. You can't stay still for very long! Duh. You can't choose different planes for each mission yet, but that may be just for historical accuracy.

There's a health bar so you know how many more enemies to shoot down (which for some reason is fluid instead of a static 'shoot down x number of planes') and there's a health bar for each individual enemy. Your own plane doesn't have a health bar, so you have to judge by the smoke poring out and a damage warning.

The NES-style control works the best: tilting aims (which really feels like tilting.. the planes have an arcadey drift-turn to them), 2 shoots gun, 1-missile, on the dpad is Up to boost/Down to stall, Left/Right to look behind. No first person view. I don't know if it's just me, but I was constantly slipping off the boost and hitting look behind, which is really disorienting.

The nunchuk control made me want to switch back pretty fast: the nunchuck tilts to aim, the stick replaces dpad functions, and A  shoots gun, Z-missile. It felt too odd to wrap my head around. Classic control is also an option.

You can't customize the buttons, but you can flip the y-axis or adjust sensitivity, and turn off enemy markers from the menu. You can also switch the nunchuk in or out at any time, and the game pauses to show you the control configuration display.

Besides campaign, there's deathmatch, survival, and free flying.

The minus button can be used to lower your landing gear, so perhaps future missions will make use of landing. I look forward to seeing what's next.
« Last Edit: July 05, 2010, 04:12:52 PM by Bit.Trip.Rowsdower »
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Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #139 on: July 05, 2010, 05:10:19 PM »
Does that mean you're enjoying what you've seen so far Bit?

Hand on heart, we're blown away by all of the very positive feedback we've had!  Here's hoping to some kick ass reviews! :)

Offline King of Twitch

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Re: Pearl Harbor Red Sun Rising
« Reply #140 on: July 05, 2010, 07:39:47 PM »
I did enjoy it! It got easier once I made it past the second mission because the rest of the game is the same: dogfights n' bombing raids; no mission rankings, no bells, no whistles, but you do get a second playthrough as the Japanese.

Solid 7/10 if you like shooters or flying planes, just don't expect a history lesson.
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Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #141 on: July 06, 2010, 06:01:41 PM »
Very kind Bit.Trip, thank you:)  Glad you enjoyed it.  if Ep1 sells, have no doubt that we'll make Ep2 even better!

Offline Mop it up

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Re: Pearl Harbor Red Sun Rising
« Reply #142 on: July 06, 2010, 08:14:35 PM »
Why should a game's sales have anything to do with how much effort you put into a game? Shouldn't you try your best regardless of its reception?

Offline BlackNMild2k1

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Re: Pearl Harbor Red Sun Rising
« Reply #143 on: July 06, 2010, 09:26:41 PM »
Because if game 1 sells good then they will have a bigger budget to make all the improvements they didn't get to do the first time around?

Offline TJ Spyke

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Re: Pearl Harbor Red Sun Rising
« Reply #144 on: July 06, 2010, 09:27:55 PM »
That is especially true for these indie developers, where one game bombing could potentially sink the company.
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Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #145 on: July 07, 2010, 11:35:08 AM »
Why should a game's sales have anything to do with how much effort you put into a game? Shouldn't you try your best regardless of its reception?

Absolutely what was said in the two posts above.  An indie developer has X amount of cash to RND, test etc etc and doesn't have the financial clout that say EA or Ubi have when it comes to approaching the bank and asking for more money because development's taking longer or it needs longer in the beta phase etc.  If game X sells and sells well, more money's poured into the development fund for the next game, allowing for more polish, more of everything really.  Developing games isn't cheap.

Offline Mop it up

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Re: Pearl Harbor Red Sun Rising
« Reply #146 on: July 07, 2010, 08:32:29 PM »
Ah, I hadn't really thought of that. I hope your game sells so you can try your best on the next one!

...That didn't sound quite the way I meant it, hopefully you know what I mean...

Offline Kairon

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Re: Pearl Harbor Red Sun Rising
« Reply #147 on: July 08, 2010, 02:51:01 AM »
I started with the Japanese campaign first and BOY was that first mission hard! Of course, now I switched to the NES style of holding the controller and set my sensitivity to high and the game's really come into its own.

I tell you, the enemies in this game are vicious! They really don't stop pursuing you! I don't think i was ever this harried by enemy fighters in any of the Rogue Squadron games that I wish we had more of. Seriously, enemy fighters made the Pearl Harbor VAL-Bomber mission unbeatable until I turned around and stopped trying to outrun, outmaneuver, or outlast them.
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Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #148 on: July 08, 2010, 08:38:17 AM »
Ah, I hadn't really thought of that. I hope your game sells so you can try your best on the next one!

...That didn't sound quite the way I meant it, hopefully you know what I mean...

Not at all, I know how you meant it don't worry:)  It's hard being an indie developer, it really is!

@Kairon, sounds like you're having a blast!

Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #149 on: July 11, 2010, 05:41:34 PM »
I am absolutely blown away by the review and of course, how much the reviewer loved our game!  Thank you so much NWR and to you Matthew!