Author Topic: Pearl Harbor Red Sun Rising  (Read 53305 times)

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Offline legendo

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Pearl Harbor Red Sun Rising
« on: January 05, 2010, 09:05:31 AM »
Hi chaps!

My name's Dan and I work for Legendo Entertainment. We're approaching the final stages of development for our next WiiWare title, Pearl Harbor Red Sun Rising and I thought I'd stick my head in and say hello and also to hear from you guys what you think of what we've shown so far!  Before anyone starts smacking me over 3M, please take into consideration it was our first WiiWare title and I like to think that we've learnt a harsh lesson from our previous mistakes.  Pearl's a return to the genre for us, having developed aeriel combat games previously for the PC.

Take a look at the URL below for screens, info and a few more tidbits to salivate over!

http://pearlharbor-game.com/wii/

Also on a side note, we also have a FanPage on Facebook for you to check out and the best part of all, it allows you to directly question our development team about any queries that you may have about our title. The numbers are creeping up and so far we have over 700 fans!

http://www.facebook.com/pages/Pearl-Har ... 76?ref=sgm

I look forward to hearing from you, don't be shy:)
« Last Edit: January 05, 2010, 06:37:40 PM by legendo »

Offline ShyGuy

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Re: Pearl Harbor Red Sun Rising
« Reply #1 on: January 05, 2010, 12:20:32 PM »
The url has a typo. the correct one is: http://pearlharbor-game.com/wii/

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Offline NinGurl69 *huggles

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Re: Pearl Harbor Red Sun Rising
« Reply #2 on: January 05, 2010, 12:56:38 PM »
This is a WIIWARE title???  Color me interested.  My flight sim PC gaming childhood from the early 90s is rushing back to me.
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Offline Chozo Ghost

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Re: Pearl Harbor Red Sun Rising
« Reply #3 on: January 05, 2010, 01:00:55 PM »
Your link is dead, Legendo. I'm told the server can't be found.

ShyGuy has posted the correct one it seems, but I just can't be bothered anymore.
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Offline Stratos

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Re: Pearl Harbor Red Sun Rising
« Reply #4 on: January 05, 2010, 01:58:57 PM »
Ah, you guys made the 3 Musketeers game on WiiWare.
 
This one looks nice. I'm hoping it has a Star Wars Rogue Squadron feel.
 
Now that WiiWare offers demos you should make demos of your games so people can try them.
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Offline Caterkiller

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Re: Pearl Harbor Red Sun Rising
« Reply #5 on: January 05, 2010, 02:08:41 PM »
Wow, can't wait to see more.
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Offline ShyGuy

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Re: Pearl Harbor Red Sun Rising
« Reply #6 on: January 05, 2010, 04:16:52 PM »
Who's in charge of the news around here now? Have interviews and previews been setup? Lindy? James Jones?

Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #7 on: January 05, 2010, 06:37:09 PM »
We'd be more than happy to do an interview with NWR:)  A member of staff, please feel free to give me a shout and we'll get it arranged:)

Nice to hear the positive feedback.  I've been haunting quite a few forums to get an idea of what's expected, run ideas that are suggested to the powers that be and get an overall feel of the reception of what's been revealed so far.  Believe it or not, we were actually hacked by some guy/gal who couldn't wait to see how the game was shaping up and they actually upped a video to YouTube.  I tried getting it removed, it fell on deaf ears but in an odd sort of way it's actually benefitted us:)

Apologies on the URL, it's correct but for some reason it's still linking to the previous one I'd typed in.  I'll edit it now:)

Offline DAaaMan64

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Re: Pearl Harbor Red Sun Rising
« Reply #8 on: January 06, 2010, 04:12:52 PM »
Wow thats pretty impressive looking.
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Offline NWR_Lindy

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Re: Pearl Harbor Red Sun Rising
« Reply #9 on: January 06, 2010, 05:19:15 PM »
Forumers, let me know what kind of questions you want answered.  We can use that as a starting point, but really, Dan could probably answer them in this thread.

BTW, Hi Dan.  :-)
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Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #10 on: January 06, 2010, 07:06:41 PM »
Hiya Lindy:)

I know it's odd but I do like to haunt various forums.  It's the best way by far to hear what people want/expect and of course, need in a product.  More gaming companies should do it!  What's even more ludicrous is the sheer amount of PR and developers that don't actually play games, it's a crime!

Offline TJ Spyke

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Re: Pearl Harbor Red Sun Rising
« Reply #11 on: January 06, 2010, 08:15:36 PM »
I have a few questions:

What is the max size Nintendo allows for you with WiiWare games?
How involved has Nintendo been in the process (including deciding the release date and price)
Has it been difficult trying to make a game that looks so good fit within the limits of WiiWare games?
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Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #12 on: January 07, 2010, 06:54:50 AM »
Hey TJ, I'll answer your questions as best as I can:)


What is the max size Nintendo allows for you with WiiWare games?

The max file size allowed by Nintendo is carved in stone and it's 40MB for all WiiWare titles.

How involved has Nintendo been in the process (including deciding the release date and price)

Nintendo are heavily involved.  Obviously, we submit the game to them and then they go through a test process which rigorously tests for bugs, exploits and errors throughout the whole game and this can have a knock on effect on the release date if they find a fault, as basically you have to go back and rectify the fault(s) and then resubmit; thereby having to rejoin the queue again.  As for pricing Nintendo holds the reins!

Has it been difficult trying to make a game that looks so good fit within the limits of WiiWare games?

All games have their difficulties and I'd be a liar if I said that we haven't had problems.  It's a fine line between finding the sweet spot in graphical eyecandy but still keeping a solid and consistent framerate!  We spent over a month getting the water effects perfect!

Offline Stogi

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Re: Pearl Harbor Red Sun Rising
« Reply #13 on: January 07, 2010, 11:36:07 AM »
How do you come up with an idea for a game and how heavily do you rely on past experiences to do so?
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Offline legendo

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Re: Pearl Harbor Red Sun Rising
« Reply #14 on: January 07, 2010, 11:52:19 AM »
That's a good question, thank you:)

We're a company that loves both history and mythology.  We like to draw on these for inspiration for games and try to implement as much historical fact (or mythological accuracy to a degree) as we can into each title.

Offline vudu

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Re: Pearl Harbor Red Sun Rising
« Reply #15 on: January 07, 2010, 01:37:09 PM »
As for pricing Nintendo holds the reins!

Nintendo tells you what you charge for your game?  I thought the developer (or publisher) set the price?
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Offline ShyGuy

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Re: Pearl Harbor Red Sun Rising
« Reply #16 on: January 07, 2010, 01:40:20 PM »
Does Nintendo put any restrictions on promotion of your Wiiware games before they release?

Offline Stogi

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Re: Pearl Harbor Red Sun Rising
« Reply #17 on: January 07, 2010, 01:46:19 PM »
Thanks for answering! I have another question as well.

Do you have a Motion Plus dev kit and how difficult is it to develop for?
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Offline BlackNMild2k1

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Re: Pearl Harbor Red Sun Rising
« Reply #18 on: January 07, 2010, 03:17:06 PM »
I have a few questions.

There have been reports of Nintendo not being the most helpful when it comes to making hte existence of WiiWare games know and providing screen shots and or videos of the game to the press.
Does Nintendo put any restriction on how you can advertise your own game?
Are you allowed to put out screen shots, videos and press releases as you see fit?

Also, what are the possibilities of you getting a demo up on the WiiWare service?
What is required of you to make that happen?
« Last Edit: January 07, 2010, 03:51:06 PM by BlackNMild2k1 »

Offline vudu

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Re: Pearl Harbor Red Sun Rising
« Reply #19 on: January 07, 2010, 03:27:06 PM »
I don't mean to put words in legendo's mouth (fingers?) but I'm pretty sure he offered to answer questions about his own game, not WiiWare in general.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline BlackNMild2k1

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Re: Pearl Harbor Red Sun Rising
« Reply #20 on: January 07, 2010, 03:50:36 PM »
We're asking about his game.

Can he advertise his game freely as he sees fit and whats the possiblility of getting up a demo on WiiWare. Where are we not asking about his game?

Offline vudu

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Re: Pearl Harbor Red Sun Rising
« Reply #21 on: January 07, 2010, 03:58:03 PM »
How involved is Nintendo?  Does Nintendo restrict how you can advertise your game?  How hard is M+ to program for?  These are general questions.  Even if you try to link them to the specific game in question, they're not directly related to the game.

How long is the game?  What types of missions are available?  How long have you been working on this game?  These are the questions that I imagine legendo wants to address.  Maybe I'm wrong, but it seems like he's trying to promote his game (nothing wrong with that) and we're trying to get him to spill some inside information on how Nintendo treats WiiWare developers.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline BlackNMild2k1

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Re: Pearl Harbor Red Sun Rising
« Reply #22 on: January 07, 2010, 04:06:51 PM »
Maybe some of our questioned are aimed at Lindy to include in a proper interview.

If Legendo decides he doesn't want to answer some of the question, then he's free to plead the fif.

Offline NinGurl69 *huggles

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Re: Pearl Harbor Red Sun Rising
« Reply #23 on: January 07, 2010, 04:21:43 PM »
Judging from the screenshots, it looks like the Dev Kit simply includes a 480i capture device.  The game probably runs at 60fps, and the video source was 480i, meaning the screenshots will never be as clear as the game actually displays due to compromises in capturing/scaling the frame.

I'm still waiting on news of the controls schemes and how the planes look in motion.
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Offline Stratos

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Re: Pearl Harbor Red Sun Rising
« Reply #24 on: January 07, 2010, 04:59:18 PM »
Asking about M+ is a legitimate question. We want to know if it is going to use controls similar to the airplane mode in Wii Sports Resort.
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