Author Topic: Pearl Harbor Red Sun Rising  (Read 54557 times)

0 Members and 1 Guest are viewing this topic.

Offline legendo

  • Score: 1
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #25 on: January 07, 2010, 06:41:18 PM »
So many questions:)

@Vudu Developers (this is my understanding from what I've been told) suggest a price to Nintendo and then they say whether they think it's too high/low and adjust it accordingly.

@Shyguy As long as we don't divulge anything that's not already been officially announced (given the green light by the big N themselves) then it's fine:)

@BlackNMild2k1 Again, from my understanding everything has to be passed by Nintendo in order for it to be sent out.  From press releases to screenshots and videos, it's all very strict!  Regarding advertising, I think that again it has to be ran passed Nintendo if it contains WiiWare-Wii-Nintendo logos or imagery of anything Wii related and if they do have imagery, they do tend to get rather tight.  Regarding demos as far as I know, Nintendo totally control as to what's on offer.  I think you (as a developer) are able to put a request in but other than that..

@Vudu Some of your latter questions I think would be more suited to the interview with NWR as BlackNMild2k1 has said:)  I'm not allowed to give anything much away tbh, or Nintendo would have me over a barrel...not a nice image:)  The M+ isn't as of yet supported as basically we've managed to get extremely accurate controls without for the need of it.  Now in the next title, we're seriously considering it as we'll be adding more planes etc that will require more of a precise and accurate touch.
 
Personally, I've read alot of developers experiencing bad times with WiiWare.  I can't confirm or deny anything I'm afraid on record.  They are however very helpful when running ideas passed them and for green lighting materials!

@Stratos This is lifted from our website:

Quote
There are currently two control schemes in the game and we are considering adding support for the Classic Controller (that’s still up in the air though). The first control scheme uses the Wii Remote horizontally; tilting it sideways and forward etc controls the plane. The second control scheme uses the Wii Remote and Nunchuk held in combination, control the plane (tilting and turning!) with the Nunchuk with the Wii Remote held vertically to shoot and to handle camera movement etc.
Being a rather naughty chap, I'll say that Nintendo Life did an interview with us quite recently and we've gone into more detail about the game on there, so if you're curious..

@NinGurl69 As far as I remember (noone else is around to ask, as I work some odd hours, it's 11:40PM here) the game runs at 480P.


A general answer, yes of course I'm here to promote and give you all a subtle pimp towards our game.  But equally I'm also here to hear your comments, feedback on what we've revealed and hear the general concensus.  Without forums such as this, we'd never learn how our fans feel about our games and where we can better ourselves!
« Last Edit: January 07, 2010, 07:46:36 PM by vudu »

Offline legendo

  • Score: 1
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #26 on: January 07, 2010, 06:42:55 PM »
Rather oddly, I can't edit my quote there.  Apologies, if a mod could do it to make it look tidier that'd be great!:)

Offline vudu

  • You'd probably all be better off if I really were dead.
  • NWR Junior Ranger
  • Score: -19
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #27 on: January 07, 2010, 07:46:22 PM »
Rather oddly, I can't edit my quote there.  Apologies, if a mod could do it to make it look tidier that'd be great!:)

Better?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline TJ Spyke

  • Ass
  • Score: -1350
    • View Profile
    • Spyke Shop
Re: Pearl Harbor Red Sun Rising
« Reply #28 on: January 07, 2010, 10:20:40 PM »
I know it may not be the same for every developer, but what is the revenue split between you and Nintendo? How much of the game sales go to you and how much to Nintendo? I have seen various reports, but no official confirmation (developers always seem to avoid the question, usually just saying something like "Nintendo is more generous than Sony or Microsoft in terms of how much to let developers keep").

Second, how much easier is it to get the game rated in other regions compared with the ESRB?
Help out a poor college student, buy video games and Blu-ray Discs at: http://astore.amazon.com/spyke-20

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #29 on: January 08, 2010, 03:32:57 AM »
Q: Have you guys seen anything of the Sky Crawlers Innocent Aces game coming this month from XSeed? Did you take any insparation from it or any other flight sims?

Q: Will there be any sort of multiplayer or online components? I would love to see online leader boards and both local (splitscreen) and online multiplayer.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #30 on: January 08, 2010, 03:34:39 AM »
Do you really enjoy being bombarded by all these questions?

Offline legendo

  • Score: 1
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #31 on: January 08, 2010, 07:44:46 AM »
@TJ I can't comment on that I'm afraid, not sure if it goes against NDA.  So if in doubt, I'll not flap my lips:)  Regarding ESRB etc, it's essentially the same process:)

@Stratos We have seen Sky Crawlers and it looks like a great game, however we didn't draw any inspiration from it as the Pearl Harbor series was conceived and other titles in the series were developed before it:)  We're drawing on historical fact and sticking to what actually happend, Sky Crawlers is fantasy/sci fi from my understanding.  We looked heavily upon our Pearl Harbor game for the PC and put our heads together to think how we could make the experience more exciting and realistic to the player.  Regarding MP etc, I can't comment on that as of yet!

@Mop_it_Up No not really, it's all helpful:)  All genuine questions are greatly appreciated!

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 410
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #32 on: January 08, 2010, 12:17:19 PM »
On your site, there is only a profile for 1 plane on either side of the war.
Are those the only 2 planes you get to fly?

Also since there are planes from both sides of the war, I assume you get to play as the Japanese and the Americans. Do you play the entire game from one side or the other, or do you happen to switch off depending on the campaign?

I know you are looking into (online?)multiplayer battles. Will it be possible to start a campaign with a friend where you play one side of the war and they play the other? And how many player are you hoping to support at once?

People like to talk about Achievements, Trophies and Awards. Are there any hidden in-game challenges that will unlock special things in the game? Such as photo-galleries, hidden planes, extra campaigns, bonus items(ammo, outfits, paintjobs for your plane)etc etc.?

I noticed that you had 2 version of the P-40 on your site. One that is all green and one with sharp teeth. Will you be able to custom design the paint job on your plane?

I know you are going for historical accuracy and flight simulation, but is there also an Arcade mode where you can just jump in and start flying around and shooting down other planes? Can you access that from the beginning or is that something you unlock after beating the campaign?

Offline legendo

  • Score: 1
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #33 on: January 08, 2010, 07:35:17 PM »
@BlackNMild2k1 There are more than two planes:)  I wholeheartedly recommend checking out an interview we did with Nintendo Life.  It'll answer some of your questions!

Regarding achievements etc, we're already trying to shoehorn as much as we possibly can into the confines of 40MB.  I think once the game's engine's established and we use it more and more, it's certainly something that we'll look into!

Custom decals won't be a feature as far as I know, again it all comes down to what we can cram into the relatively small file size that Nintendo allow.

Offline legendo

  • Score: 1
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #34 on: January 09, 2010, 07:49:33 PM »
No more questions?:)

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 410
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #35 on: January 09, 2010, 08:21:38 PM »
Is your game made with support for SD cards?
(would come in handy for custom decals if you should add that to the game)

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #36 on: January 09, 2010, 11:22:53 PM »
Was there any trepidation doing a war game on such recent history? Some people, like Jonny (former site director, now podcast host) Find World War II games a little distasteful. From what I gather, Legendo is not based in the US or Japan, so I imagine the situation is different.

Offline legendo

  • Score: 1
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #37 on: January 10, 2010, 06:59:42 PM »
@BlacknMild, good question that.  I'll find out!

@ShyGuy Well so far all we've received has been positive feedback!  The Legendo team are all over from here in the UK to Sweden to Slovakia.  The American's that have given us feedback regarding the game have all been really looking forward to it.  As for Japan I can't say as you need a publisher in Japan to get the game onto the WiiWare market there and as of yet, we don't have one:)

Offline vudu

  • You'd probably all be better off if I really were dead.
  • NWR Junior Ranger
  • Score: -19
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #38 on: January 11, 2010, 02:18:06 PM »
This isn't directly related to Pearl Harbor, so if you don't want to address this don't worry about it, but I would like to hear a little postmortem on your previous WiiWare title, The Three Musketeers.  As you alluded to in your first post, the game received mostly poor-to-middling reviews.  Is the same team that worked on Three Musketeers working on these new games?  Do the games share any common assets (engine, art assets, etc.)?  What--if anything--did learn from Three Musketeers that you were able to apply to the development of Pearl Harbor?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline legendo

  • Score: 1
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #39 on: January 11, 2010, 06:58:30 PM »
Wotcha Vudu, more than happy to answer that:)

It's a different team working on Pearl.  It's a funny one, 3M was really reviewed with either a love or hate opinion.  But rest assured, we've learnt a valuable lesson from it and won't be repeating it anytime soon.  The games run on totally seperate engines.  Pearl's had a brand new engine built from the ground up specifically to take advantage of the Wii's hardware.  I like to think that with this being our second WiiWare title, we're getting to grips with the Wii's intricacies and limitations.

Load times were one of the major issues on 3M and we've gone all out to make sure that Pearl loads in an instant!  We've listened to various posts on many forums giving us an idea of what people want control wise, we've had people giving us more detail on historical accuracy regarding decals used on planes etc.  So in many ways, without alot of you guys Pearl wouldn't have been half the product that it's shaping up to be!

Offline legendo

  • Score: 1
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #40 on: January 11, 2010, 07:01:19 PM »
And it seems we've unveiled the control schemes on Facebook:)

Offline legendo

  • Score: 1
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #41 on: January 12, 2010, 06:03:17 AM »
I'll post it here for those who don't like Facebook.

There are three control schemes, so you can choose Mario Kart or Nunchuk plus Wii Remote pilot-style and of course, the Classic Controller is supported, demanded and so we delivered!

Offline NinGurl69 *huggles

  • HI I'M CRAZY
  • Score: 28
    • View Profile
    • Six Sided Video
Re: Pearl Harbor Red Sun Rising
« Reply #42 on: January 12, 2010, 12:02:55 PM »
When will these be detailed on the main site?
:: Six Sided Video .com ~ Pietriots.com ::
PRO IS SERIOUS. GET SERIOUS.

Offline bustin98

  • Bustin' out kids
  • Score: 30
    • View Profile
    • Web Design Web Hosting Computer Sales and Service
Re: Pearl Harbor Red Sun Rising
« Reply #43 on: January 12, 2010, 01:50:37 PM »
I just wanted to pop in and say that this is awesome that you are making this effort to reach out to communities of Nintendo fans in such a personal manner. It leaves a great impression.

Now, whether or not that gets me to but the game, I dunno. The only flight type games that I have bought were the Rogue Squadron ones on the Gamecube. I didn't even pick up Pilot Wings on the N64 (Forsaken ruined me for any other flight games for a while). The Dogfight on Wii Sports Resort barely holds my attention. I am looking forward to learning more about the game and if it is going to appeal to my tastes though.

Offline legendo

  • Score: 1
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #44 on: January 12, 2010, 06:54:20 PM »
Thanks chaps!

Ningurl, all depends on when one of us gets the time!  That's why I push the Fanpage so much, it's more instant gratification for us update wise!

Offline ShyGuy

  • Fight Me!
  • *
  • Score: -9660
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #45 on: January 14, 2010, 02:45:39 AM »
How close in experience is this to the PC game?

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #46 on: January 14, 2010, 05:11:30 AM »
Here is one thats way out on a limb. Have you ever played this mini game in Wario Ware? http://www.youtube.com/watch?v=K5HK_g4Kng8&feature=related

^^ it controls like awesome and has a very arcading feel that I love. Is it possible to include this scheme? :P Thanks
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.

Offline legendo

  • Score: 1
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #47 on: January 14, 2010, 07:53:35 AM »
@DAaaMan64 I think it's a bit late to add another control scheme but looking at that video, I believe we are actually doing one the same!  Horizontally like one of Mario Kart's schemes:)

@ShyGuy Afaik the game has new missions, updated graphics and cinematics but it'll play 100X better with the control schemes on offer!

Offline DAaaMan64

  • Winner of the Most Terrible Username Award
  • Score: 10
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #48 on: January 14, 2010, 03:38:33 PM »
This is certainly a good thing. I'm excited. Release already! :P
FREEEEEDDDDDOOOOOMMMMMMMMMM!!!!

Marvel Heroes - Marvel Heroes
Frozen Shoe Games

Yea, though I walk through the valley of the shadow of death, I will fear no evil. For I am with me.

Offline mukasap

  • Score: 0
    • View Profile
Re: Pearl Harbor Red Sun Rising
« Reply #49 on: January 14, 2010, 04:26:11 PM »
Hi and good luck for this game
 
I want to get into the video game industry
Unfortunately, Nintendo is still in the dark on total sales of games on WiiWare.
My question is simple, I also know that this should be confidential but a simple response will suffice such higher or lower.

What is the budget of a game for this kind of games?
50 000 $?