True, I jest though. I think that Jonny characterized the pessimism of a nintendo fan quite well on kombo breaker when he said (I think regarding mario galaxy2?) that he has no doubt that it will be a great game and fun to play, but he worries that there won't be that sense of surprise in the game. I think that nintendo fans don't have to worry about 1st party efforts being shoddy, so we take the fact that the game will play well, be fun and by all accounts a great game as a given. So when we discuss the games the only thing to scrutinize are the other things that aren't givens, like the feeling of surprise, or whatever nits there are to pick.
The growing staleness of some of the classic series that nintendo has in their roster is a legitimate issue, but really, these are still great games. I was watching my brother play twilight princess today and I thought to myself that I really enjoyed it while I was playing it, but now after the fact, what I remember most is that I thought it was too easy and some other idea's I had about how it could have been better. But do you remember when the first magnet lifts you to the ceiling by your iron boots, or when you first get to zora's domain and you're all, this is it? and then you see them under the ice. Those were some holy **** moments that made that game awesome. I don't know, now I'm just going off on a tangent...
Back on topic, I found it interesting listening to other people. I feel like I know the cast of RFN, I know what to expect from each and who's tastes align with mine. One thing that this podcast made me think of is that the crew of RFN is really agreeable with one another, kombo breaker seems to encourage arguing more, and I think I liked that. For instance, I have been interested in little kings story for a while based on the word of Jonny and James alone, but then one of the kombo guys didn't like it and they incited Jonny to defend his claims that it was good. The argument gave me a better idea about the game (which I am still interested in because I am Jonny loyal) but it has helpful to peal back the reasons as to why someone likes or doesn't like something. Sometimes people just say, oh it has shitty controls, and it's nice to know that is a concern, but what if that person is just bad at the game or there are workarounds, these are the things that come out of frank discussion that you don't usually get from reviews. I suppose I wouldn't mind seeing a little more of that in RFN.
RFN is still my bread and butter though, and I'm not going anywhere
