I'm actually saying that in this case, they're development process must be broken and overly expensive, causing them to hemorrhage money, if those sales numbers didn't produce profits.
There's a difference. Literally, I believe there's something seriously broken with the company for them to make this announcement with those numbers. Muramasa, while fun to play, literally felt like an ambitious flash game. There were about ten different random enemies, maybe fifteen. In every area, art assets were reused. Voice acting was used sparingly. Fighting and battle mechanics weren't complicated. There were several bosses, yes, but most were simple, and didn't have very complicated animations. Maybe Muramasa is the game they profited from, but if it wasn't, I'm stating that their design process is definitely more expensive than it needs to be. By far more expensive than it should be.
So in essence, in this case, I really feel like Marvelous is trying to blame the Wii's niche market in this, especially with their comparison to those PSP titles. Given that I get that feeling, when I see strong numbers for low-budget niche games, I do grow a little irate.
While I do think there are things that a company like EA could do to produce more sales, I know with niche games that isn't always possible. I know that these games were released in relatively open periods of time. I know they couldn't spend much, or even any, on advertising. I also know that no one with a PS3 or 360 would buy these games for $40, but maybe for $10 or even $15 as downloadable games.
And that's what bugs me. Marvelous should know that, too. What numbers were they expecting, exactly? What was the budget of these games, so we can compare the development cost to the sales volume? At a shareholders meeting, I'd be asking these questions, and I'm surprised they weren't answered. Truthfully, I don't think these games could have been successful on any platform, if they weren't successful on the Wii, with those sales numbers. That's assuming they were selling the same game on those other platforms. If they were to sell a higher number of copies, the price would have to be lower, but I doubt they'd sell enough to make up the gap for the dropped price.
Like I've said repeatedly, with games like these, what kind of numbers do you expect? I still believe they sold well, and that the number sold should have resulted in a profit. The fact that they didn't make a profit is a testament to development costs, not poor numbers sold.