I have to agree with the majority opinion here: Star Fox does not need an emphasis on story. I do think, however, that it does need an emphasis on storytelling, and yes there is a difference. Look at the original Star Wars, which Star Fox often gets compared to: the story itself is very simple and straightforward ("young farmboy gets pulled into a massive battle between a tyranical Empire and a Rebel Alliance"), but what enraptured people was how the story was told; the characters; and the universe it suggested. We don't need a big elaborate story in a new Star Fox with piles of cutscenes, but the story it has has to be told well and told earnestly. That's something we haven't gotten in a Star Fox game in quite a long time, especially in Command.