Author Topic: Miyamoto Talks Star Fox's Dwindling Sales  (Read 24532 times)

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Offline BlackNMild2k1

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #25 on: October 28, 2009, 08:52:57 PM »
Andy, I am very dissapointed in you. Using VG Chartz as a source is like putting your hand in bowl and pulling out a random number.

Chalk it up to me being the new guy.  You're absolutely right on this.  We've edited this out of the original story.

It's a little late since the damage is already done, but we will all do our best to forget it happened as long as you promise not to do it again.

Offline BwrJim!

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #26 on: October 28, 2009, 10:04:53 PM »
To me, it sounds like he has plans on wiiafying an older game or two and market those first.
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Offline RABicle

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #27 on: October 28, 2009, 10:57:02 PM »
I reckon they ought to release some prequels. The original team Star Fox chronicling the defection of Pigma. Maybe Fox and Bill's time at the academy. **** like that.
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Offline Stratos

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #28 on: October 29, 2009, 03:43:45 AM »
I know Miyamoto is all busy and doesn't get involved with games like he used to, but with Star Fox being one of his favorites I would imagine he would want a quality team behind it, with being to look over the game to see how it develops.

No way Miyamoto even knew what was going on at Namco before the game was released.

Remember the good ol rumors about 4 player co-op? I think even Namco themselves talked about it.

Remember the e-mails and petitions regarding LAN 8-16 player multi being added to Assault? Remember how the email replies changed to make it sound like had their attention and they looked like they would add it and then the game got delayed and look what happened there. That was a huge letdown for me.
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Offline oohhboy

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #29 on: October 29, 2009, 03:49:13 AM »
Star Fox command wasn't bad, I certainly enjoyed it. It's a game with a lot of wasted potential.

Assault was a lot of fun and felt like Battlefield Lite. Unfortunately, most of the maps were too small to fly in.

Haven't played Adventure.

64 was good, but I found it far less fun than the original. There is no sense of danger about it. It's too easy and degrades into a shooting gallery most of this time.

Original is awesome. Graphically, just hasn't stood up at all, but the sense of chaos and speed is still there. My personal favorite.
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Offline EasyCure

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #30 on: October 29, 2009, 09:22:20 AM »
Star Fox command wasn't bad, I certainly enjoyed it. It's a game with a lot of wasted potential.

Assault was a lot of fun and felt like Battlefield Lite. Unfortunately, most of the maps were too small to fly in.

Haven't played Adventure.

64 was good, but I found it far less fun than the original. There is no sense of danger about it. It's too easy and degrades into a shooting gallery most of this time.

Original is awesome. Graphically, just hasn't stood up at all, but the sense of chaos and speed is still there. My personal favorite.

I agreed with everything but those last two points, but only to an extent.. While I agree that SF64 didn't have the difficulty of the original, it was still difficult in its own right. I still haven't gotten a metal on Sector Z... :(

As for the original, it's not just the graphics that haven't held up well; That sense of speed you're talking about just isn't there anymore, especially compared to how fluent everything in SF64 was.
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Offline Caterkiller

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #31 on: October 29, 2009, 11:53:18 AM »
The fluidity in SF64 is what I awaited in Assault. And boy was it crapy! The Arwings flew soooo slowly! Yeah I get it they wanted more enemies on screen or some crap, but it wasn't worth it at all! When you did a U-Turn or Summersault? Good god was the animation crappy, especialy if you were near a wall or something, it just looked down right aweful.

I thought if anything multiplayer would be its saving grace. Because in 64 my friends and I used to have some heated matches! And every vehicle was equal in the sense that no arwing was faster than the other, and used some special technique to spam to victory.  But in Assault the maps were so HUGE and the Arwings were so slow! There was absolutely no way to have any type of fun. My brother was so dissapointed in me because I refused to play after a 3rd or 4th time. He remembered how I did nothing but play Star fox 64 in Junior High, and expected the same here.

Everything about Assault was aweful in my opinion. Crapy voice work, animation, gameplay, controls, story and don't get me started on riding on top of an arwing! I mean really? Fox will ride on a high speed jet? (Well low speed now I suppose) Because wolf can't fly around and kill everything himself? I HATE NAMCO! Where's my real soul calibur for wii!?!?
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Offline EasyCure

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #32 on: October 29, 2009, 12:17:54 PM »
Everything about Assault was aweful in my opinion. Crapy voice work, animation, gameplay, controls, story and don't get me started on riding on top of an arwing! I mean really? Fox will ride on a high speed jet? (Well low speed now I suppose) Because wolf can't fly around and kill everything himself? I HATE NAMCO! Where's my real soul calibur for wii!?!?


LOL Funniest rant i've heard here in a loooong time! I still don't think SF:A was THAT bad, at least the thing was playable. I'm just of the opinion that it shouldn't of been a SF game but a new IP that had a few SF-like qualitys. If that was the case, the game wouldn't be as infamous as it is though; it just be another decent-at-best 3rd party game for Gamecube.

I still think Nintendo should put one of their best teams to work on a new Star Fox and make it play a little more similar to SF64 with perhaps a few elements of Assault and Command thrown in and call it a day. They can even throw in a couple of "casual-friendly" options a-la NSMBW and the Super Guide... though admittedly i won't know how that would work. They could just take a page out of Mario Galaxy's book and include a casual-friendly co-op mode: One player pilots the Arwing and plays like normal, but at any time a second player can come in with only a wii-remote and help shoot of some lasers. The second player could be Rob64 backing you up from the Great Fox.

By the way, the Great Fox in Command looked like garbage to me dammit1
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Offline Stogi

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #33 on: October 29, 2009, 12:24:02 PM »
Starfox Wii won't be made?!

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Offline NinGurl69 *huggles

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #34 on: October 29, 2009, 12:30:30 PM »
Mario Tennis DS hasn't been made.

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Offline Peachylala

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #35 on: October 29, 2009, 12:35:55 PM »
Mario Golf DS hasn't been made.

Boo.
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Offline EasyCure

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #36 on: October 29, 2009, 12:39:17 PM »
Mario Basketball is just so much better than tennis and golf combined.

Word!
February 07, 2003, 02:35:52 PM
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Offline Peachylala

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #37 on: October 29, 2009, 12:48:49 PM »
Wish Squenix made the game better. =/
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Offline GoldenPhoenix

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #38 on: October 29, 2009, 12:51:34 PM »
Star Fox 64 was fantastic and like any great Nintendo game you could choose how difficult it was going to be for you in regards to the path you wanted to take along with challenges to complete. Star Fox never clicked with me, it felt like a flashy tech demo and was made hard by the relatively new technology with lots of pop up.
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Offline EasyCure

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #39 on: October 29, 2009, 01:00:04 PM »
Star Fox 64 was fantastic and like any great Nintendo game you could choose how difficult it was going to be for you in regards to the path you wanted to take along with challenges to complete. Star Fox never clicked with me, it felt like a flashy tech demo and was made hard by the relatively new technology with lots of pop up.

Nintendo releasing flashy tech-demo's as full games? I've never heard of such a thing!
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Offline vudu

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #40 on: October 29, 2009, 02:42:08 PM »
Andy, I am very dissapointed in you. Using VG Chartz as a source is like putting your hand in bowl and pulling out a random number.

Chalk it up to me being the new guy.  You're absolutely right on this.  We've edited this out of the original story.

It's a little late since the damage is already done, but we will all do our best to forget it happened as long as you promise not to do it again.

Don't listen to these chumps.  TJ Spyke is just being an ass and I'm pretty sure BNM is kidding.

VG Chartz is a decent enough guess in the long-term (perhaps not in the first couple months) that its numbers can be used to make the point you were trying to get across.
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Offline broodwars

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #41 on: October 29, 2009, 02:55:23 PM »
Star Fox 64 was fantastic and like any great Nintendo game you could choose how difficult it was going to be for you in regards to the path you wanted to take along with challenges to complete. Star Fox never clicked with me, it felt like a flashy tech demo and was made hard by the relatively new technology with lots of pop up.

I haven't played the original Star Fox since I sold my SNES all those years ago, but I rather enjoyed it.  In fact, I kind of hope the next Star Fox returns to something more like the abstract look of the first game.  Is it just me, or has the vehicle designs and "epic space fights" looked worse as the series has gone on and the designs have gotten more elaborate?
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Offline BlackNMild2k1

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #42 on: October 29, 2009, 02:57:40 PM »
Don't listen to these chumps.  TJ Spyke is just being an ass and I'm pretty sure BNM is kidding.

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Offline NWR_DrewMG

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #43 on: October 29, 2009, 03:00:05 PM »
Well, they're right that VGChartz is sometimes (perhaps often) inaccurate.  I stand by the point made in the story, and removing the reference to VGChartz doesn't really change anything about what I wrote. 
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Offline EasyCure

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #44 on: October 29, 2009, 03:27:16 PM »
In fact, I kind of hope the next Star Fox returns to something more like the abstract look of the first game.  Is it just me, or has the vehicle designs and "epic space fights" looked worse as the series has gone on and the designs have gotten more elaborate?

I kinda have to agree with this. The Arwings were pretty slick looking when they were pointy, but the rounded WEINER-MOBILE WITH WINGS look they had going in Assault just looked awful. Like a weiner-mobile with wings.

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Offline NinGurl69 *huggles

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #45 on: October 29, 2009, 03:39:24 PM »
wieners and foxes are dogs, after all.
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Offline walkingdead

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #46 on: October 29, 2009, 03:50:52 PM »
i remember a year or two ago there was a topic on the forum that i may have started... or at least took over about starfox.  i really really think the game needs a reboot.  i also would love to see it in a wing commander (if any one remembers these games) type of story and open world environment.  you would not be taking to much away from the core mechanics of starfox... however you would be updating it as far as what modern systems are capable of.  every one here needs to remember starfox was a big deal originally due to the cutting edge graphics of the time.  it also had a massive ad campaign behind it.  star fox 64 was a sequel to a massive game. and it had the rumble gimic with it.  all other star fox games were pretty much changed and buried by nintendo.

Offline NWR_insanolord

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #47 on: October 29, 2009, 03:59:00 PM »
More emphasis on story and open-world environments is the exact opposite of what Star Fox should be.

I had already made peace with the fact that Star Fox was dead and Sin & Punishment 2 was the closest we were going to get on the Wii. Damn you, Miyamoto; damn you for giving me hope.
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Offline Arbok

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #48 on: October 29, 2009, 04:07:07 PM »
More emphasis on story and open-world environments is the exact opposite of what Star Fox should be.

Fully agree.

I had already made peace with the fact that Star Fox was dead and Sin & Punishment 2 was the closest we were going to get on the Wii. Damn you, Miyamoto; damn you for giving me hope.

Ohhhh yeah... forgot all about Sin & Punishment 2, which by coincidence was released in Japan today.
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Offline BlackNMild2k1

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Re: Miyamoto Talks Star Fox's Dwindling Sales
« Reply #49 on: October 29, 2009, 04:15:42 PM »
More emphasis on story and open-world environments is the exact opposite of what Star Fox should be.

I had already made peace with the fact that Star Fox was dead and Sin & Punishment 2 was the closest we were going to get on the Wii. Damn you, Miyamoto; damn you for giving me hope.

Miyamoto: We're not sure if there is still a market or audience for a new entry in the Star Fox franchise, so we made Sin & Punishment 2 as a test. If Sin & Punishment 2 sells well, we might bring over a new version of Star Fox for the Wii gamers.