Author Topic: Sonic the Hedgehog 4 (WiiWare)  (Read 68253 times)

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Offline Caterkiller

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #75 on: January 29, 2010, 01:02:40 PM »
Well, if it's not just the PR people paying attention to the complaints but the developers as well, then that could be good. Then again, giving people what they say they want isn't always the best strategy.

That is true, last time that happened we got SOnic Heroes. Checkered hill sides? Check! Nothing but running stages? Check! Chaotix back? Check! Metal Sonic? Check! And what a load of crap that turned out to be.

But the fact is as more and more of these crappy games were released people started to understand what Sonic really needed and started to cry about that. Momentum was a huge issue for the fans in the know. And not just pressing a button to go faster! That should be super Sonic only type stuff. And they are completely listening to that at least! Which means, we most likely wont have a non stop Sonic Rush wannabe.
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Offline KDR_11k

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #76 on: January 29, 2010, 01:44:29 PM »
Even if they copy the game engine from Sonic 2 exactly they'll still have to design stages for it.

Offline Caterkiller

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #77 on: January 29, 2010, 03:18:38 PM »
Yeah but now they have to design stages with Momentum based challenges! Not just boosters everywhere. My expectations are still low, despite me being excited, but I do have actual hope for this game.
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Offline Caterkiller

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #78 on: January 31, 2010, 08:41:06 PM »
http://blogs.sega.com/usa/2010/01/29/the-needlemouse-challenge-part-ii-updates-and-featured-art/
 
That makes all of us – including, hopefully, you guys – very happy. The challenge has been bested within 48 hours, and as a result next week is going to be the Week of the Hedgehog! The celebration will begin next Tuesday on Hedgehog Day, (step aside, groundhog!) with a special massive swag giveaway and concept art reveal, and will lead into our biggest announcement going live as we approach next weekend. Trust us when we say that February is going to be a very good month.
Now then – to celebrate your success, we’d like to offer you guys additional rewards for continuing to send in your concept art – and some very awesome concept art, at that! So,for every 50 pieces of Concept Art (past 100), we will give away one extra piece of Sonic Merchandise during our Hedgehog Day giveaway!
Oh, and as another bonus, let’s go ahead and dispel away a little rumor that we’ve noticed in the comments:
 
Project Needlemouse is not an HD version of Sonic 1. These may be old badniks, but when we said all-new adventure, we meant it. :)
 
Aint no remake says them. I'll make an all inclusive first post come tuesday when all the good info is released. Some speculate that this could be titled Sonic the Hedgehog 4, due to some odd servers being found. I'll include all of that later as well.
 
The concept art is cool, too bad I couldnt get ahold of my friend with the metal sonic.
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Offline Peachylala

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #79 on: January 31, 2010, 08:51:21 PM »
Yeah but now they have to design stages with Momentum based challenges! Not just boosters everywhere. My expectations are still low, despite me being excited, but I do have actual hope for this game.
Do not have any hope for this game. Just because the blog people are saying some amazing things, they still work for Sega. It's false hype and nothing else.

They are not capable of designing a good Sonic game anymore.
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Offline stevey

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #80 on: January 31, 2010, 09:04:44 PM »
Watch it be an unoriginal HD sonic 1 remake

Quote from: SEGA
Project Needlemouse is not an HD version of Sonic 1. These may be old badniks, but when we said all-new adventure, we meant it.


Right... Watch it be just an unoriginal HD ROM hack type remake of the first game with canned and rejected levels thrown in. [/jaded]
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Offline Peachylala

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #81 on: January 31, 2010, 11:26:44 PM »
2-D Sonic games of late have been exactly that: canned and rejected levels thrown in.
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Offline KDR_11k

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #82 on: February 01, 2010, 04:29:15 AM »
Apparently Sega registered sonicthehedgehog4.com, looks like Sonic is looking for a rematch against the main Mario series. Watch him get obliterated.

Offline Caterkiller

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #83 on: February 02, 2010, 06:11:27 PM »
Music from the game and vegetation art work as shown up. With the title to be revealed soon. But its impossible to navigate the site cuase blasted Sonic fans wont get off the blasted page!

http://www.sega.com/

Thats actual music from the game. Sounds too old school if you ask me. Thats even super retro for wiiware.
« Last Edit: February 02, 2010, 06:26:38 PM by Caterkiller »
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Offline BlackNMild2k1

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #84 on: February 02, 2010, 07:38:37 PM »
save us the headache and post pics.

print screen ->  ms paint -> edit and then save as -> tinypic.com

if necessary.

Offline Caterkiller

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Sonic The Hedgehog 4!!! Confirmed for Wii, and not a lame different version.
« Reply #85 on: February 03, 2010, 11:58:35 AM »
Tried to put the quotes in quotes, but I only made a mess of things, kept bleeding into everything.
 
Project Needle Mouse http://blogs.sega.com/usa/category/project-needlemouse/

To hear a few seconds of music from the game click this link. http://www.sega.com/ you might be confused, but it is the music that sounds like it was made on a 16 bit system.

The final name is set to be announced tomorrow on the 4th. Sega blogs claims it must be announced on that day, along with registered websites fans have come to the conclusion that his game will be titled
Sonic the Hedgehog 4. Mighty big shoes to fill.
 

 
" In Project Needlemouse, there will be no new characters – playable or otherwise. The focus will remain solely on one blue hedgehog. If you’re now the most overjoyed person in the world, or even if you’re still curious about more, let us know in the comments below!"

My opinion? Tails and Knuckles will be unlockable/downloadable content.
 

Shell Cracker from Sonic 2.

"This art reveals an enemy from the game – but at the same time, it also reveals much more about the spirit, and direction, that Project Needlemouse is taking."


 

 
"Speed is something that is not given; but rather earned through dedication. Speed is not found by simply pushing a boost button, but by building momentum. It is the reward for skill in the face of difficult challenges – this kind of speed is the most exhilarating, not only because it is fast, but because of the pure perfection such speed exemplifies. This is the truth of the original Sonic games – and this is the truth of Project Needlemouse. "

^ That right there says it all! ^
 

"When you’re making a 2D Sonic game, there are some things you’ll almost always need if you want to recapture the feeling of the classics. While momentum based gameplay is a heavy piece of that, the levels themselves also have to exude a style that matches or improves upon what came before them. Often, it is not about attempting to revolutionize, but rather to stay true to the formulas for Sonic’s success that already exist.
The zones themselves – and their environments – do more to immerse players into the world than we might notice at first. Today, we’d like to present two pieces of such concept art, which we hope bring smiles to your faces. Let’s start with a classic:"

 

 

 
 
"While we know that these two pieces of concept art may literally only be a sunflower and a palm tree, and aren’t exactly the most action-packed pictures you’ve seen this year, they express a spirit of the game that we feel is even more important. From Badniks to Zones, there are some things that mean a lot simply because they exist within a game."
 

"Oh, and as another bonus, let’s go ahead and dispel away a little rumor that we’ve noticed in the comments:
Project Needlemouse is not an HD version of Sonic 1. These may be old badniks, but when we said all-new adventure, we meant it."
 
Interview With Gamespot - This will be a Wiiware downloadable game!
http://www.gamespot.com/wii/action/sonicthehedgehog4episode1/news.html?sid=6249445&tag=topslot;title;1&mode=previews
 
GameSpot: Why did you choose to go with a title like Sonic 4? Does this mean this is a direct sequel to the Genesis games?
Ken Balough: I think one aspect to keep in mind is this game is truly a labor of love. A lot of us grew up on the Sega Genesis console; in fact, I remember vividly the first day I got mine with Revenge of Shinobi and Moonwalker. Ever since Sonic & Knuckles, Sonic the Hedgehog 4 has been a game classic Sega fans have always wanted to see. It was the right people, at the right time, getting together and finally making this game we've all wanted to see.
While the game is a brand-new adventure, it will definitely pick up after Sonic & Knuckles. However, what you are looking at is the beginning of a new story arc.
GS: The subtitle is Episode 1. Does this mean it's episodic content?
KB: As mentioned, I think the best way to view it is as a first part in a much larger adventure. When Sega released Sonic 3, ultimately it was the part 1 of a story that saw its conclusion in Sonic & Knuckles. In that same spirit, Sonic the Hedgehog 4 is a bigger story, and this is that first chapter. I think it's also safe to say that by the end of the episode one, fans will be very excited to see what's in store for episode two!
GS: Why did you decide to make this a downloadable title?
KB: In recent years, we've seen a huge surge of classic game properties making a return in this arena. [Downloadable] games offer players a chance to play terrific games without breaking the bank. It's also a promise to Sonic fans. We're going to deliver a Genesis-era Sonic game as if it were created today that goes to the core of what classic Sonic fans desire. This means [the fan] gets to judge us on our work each step of the way, and we plan on delivering that goal in a big way.
GS: In terms of graphics, the game appears to use 3D graphics. Why take that route instead of an HD makeover or a more traditional approach like Capcom's recent Mega Man games?
KB: One of our goals was to make a gorgeous-looking 2D Sonic game. This approach allows fans new and old to see what a 2D Genesis-style game would look like today with modern graphics.
GS: As far as gameplay goes, should we expect classic old-school Sonic 2D mechanics or something new added into the mix?
KB: All the Sonic favorites [are] here for sure! Spin dash, power sneakers, etc. But you will also see the homing attack added, and in true Sonic fashion, you can compete with your friends for the fastest level times through leaderboards.
GS: What can we expect from the music? Will it sound like the old Sonic games?
KB: It will sound like an evolution from the original series. Expect to hear very familiar tempos and styles of music that resonates with 16-bit games but also has a modern appeal.
GS: Will there be any differences between the different versions? That is, will the Wii have motion control, or will the PS3 and 360 run at 1080p?
KB: For all intents and purposes, the games are designed to be identical. There are a few differences per what each console can output visually: Wii will be at 480p, while the XBLA and PSN versions will run at 1080p. However, for certain areas of the game, the Wii will be able to use motion control, and the PS3 will be able to use the Sixaxis.
GS: Is this where the Sonic franchise is moving, or can we still expect to see console and portable titles?
KB: Sonic as a brand is definitely not moving away from our packaged console versions. Making Sonic the Hedgehog 4 Episode I for download is just a new way to offer a great Sonic experience through a different medium.
GS: Thanks for your time, Ken.
« Last Edit: September 28, 2010, 04:26:42 PM by Deezer »
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Offline BlackNMild2k1

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #86 on: February 03, 2010, 01:38:37 PM »
But is it a HD game is what we want to know.

Then 3/4th of us can either stop caring or join the hype.

Offline Peachylala

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #87 on: February 03, 2010, 02:19:15 PM »
Quote

My opinion? Tails and Knuckles will be unlockable/downloadable content.
Yes, let's charge players more for stuff they want.
 
God I hate DLC with a passion.
 
But is it a HIGHLY DISAPOINTING game is what we want to know.

Then 3/4th of us can either stop caring or start seeing if they use bloom lighting.
God I am terrible.
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Offline Caterkiller

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #88 on: February 03, 2010, 04:53:37 PM »
You know what, I have to find the interview, but i'm certain Sega said it would be HD. So I guess most of you can count it out for now. Will be extremely pissed if the exact same game isn't released for Wii, but with out Hi Def.
 
Last thing, tonight at Midnight Gamespot will reveal Project Needle Mouse to the public. Feb 4th has to be the day to reveal it only cause it's gonna be called Sonic 4 watch. Standard classic Sega Sonic jibberish.
 
 
« Last Edit: February 03, 2010, 05:17:23 PM by Caterkiller »
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Offline Peachylala

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #89 on: February 03, 2010, 07:18:07 PM »
Watch it reach the red circle in the Sonic cycle.
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Offline Caterkiller

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #90 on: February 04, 2010, 03:13:50 AM »
Hey BlackNMild, I don't know if that is any good, ^ up there ^, but all that could be placed in the first post. Included is a Link with footage from the game. Looks ok, don't like Sonic's running animation though, but it sure looks like a classic Sonic game thats for sure.

http://www.gamespot.com/wii/action/sonicthehedgehog4episode1/news.html?sid=6249445&tag=topslot;title;1&mode=previews
GameSpot: Why did you choose to go with a title like Sonic 4? Does this mean this is a direct sequel to the Genesis games?

Ken Balough: I think one aspect to keep in mind is this game is truly a labor of love. A lot of us grew up on the Sega Genesis console; in fact, I remember vividly the first day I got mine with Revenge of Shinobi and Moonwalker. Ever since Sonic & Knuckles, Sonic the Hedgehog 4 has been a game classic Sega fans have always wanted to see. It was the right people, at the right time, getting together and finally making this game we've all wanted to see.

While the game is a brand-new adventure, it will definitely pick up after Sonic & Knuckles. However, what you are looking at is the beginning of a new story arc.

GS: The subtitle is Episode 1. Does this mean it's episodic content?

KB: As mentioned, I think the best way to view it is as a first part in a much larger adventure. When Sega released Sonic 3, ultimately it was the part 1 of a story that saw its conclusion in Sonic & Knuckles. In that same spirit, Sonic the Hedgehog 4 is a bigger story, and this is that first chapter. I think it's also safe to say that by the end of the episode one, fans will be very excited to see what's in store for episode two!

GS: Why did you decide to make this a downloadable title?

KB: In recent years, we've seen a huge surge of classic game properties making a return in this arena. [Downloadable] games offer players a chance to play terrific games without breaking the bank. It's also a promise to Sonic fans. We're going to deliver a Genesis-era Sonic game as if it were created today that goes to the core of what classic Sonic fans desire. This means [the fan] gets to judge us on our work each step of the way, and we plan on delivering that goal in a big way.

GS: In terms of graphics, the game appears to use 3D graphics. Why take that route instead of an HD makeover or a more traditional approach like Capcom's recent Mega Man games?

KB: One of our goals was to make a gorgeous-looking 2D Sonic game. This approach allows fans new and old to see what a 2D Genesis-style game would look like today with modern graphics.

GS: As far as gameplay goes, should we expect classic old-school Sonic 2D mechanics or something new added into the mix?

KB: All the Sonic favorites [are] here for sure! Spin dash, power sneakers, etc. But you will also see the homing attack added, and in true Sonic fashion, you can compete with your friends for the fastest level times through leaderboards.

GS: What can we expect from the music? Will it sound like the old Sonic games?

KB: It will sound like an evolution from the original series. Expect to hear very familiar tempos and styles of music that resonates with 16-bit games but also has a modern appeal.

GS: Will there be any differences between the different versions? That is, will the Wii have motion control, or will the PS3 and 360 run at 1080p?

KB: For all intents and purposes, the games are designed to be identical. There are a few differences per what each console can output visually: Wii will be at 480p, while the XBLA and PSN versions will run at 1080p. However, for certain areas of the game, the Wii will be able to use motion control, and the PS3 will be able to use the Sixaxis.

GS: Is this where the Sonic franchise is moving, or can we still expect to see console and portable titles?

KB: Sonic as a brand is definitely not moving away from our packaged console versions. Making Sonic the Hedgehog 4 Episode I for download is just a new way to offer a great Sonic experience through a different medium.

GS: Thanks for your time, Ken.
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Offline that Baby guy

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Re: Sonic 2-D incoming - Project Needlemouse 2010
« Reply #91 on: February 04, 2010, 03:51:56 AM »
That video, unfortunately, makes the game look as ugly as possible.  The dull-colored moving backgrounds with far-too-shiny foreground idea doesn't work.  Not to mention, Sonic runs the same way he does in the Sonic Rush games.

As far as I've experienced, a homing attack in the 2D games has been awkward, and a method of which to lose control of Sonic in an environment where such a mechanic isn't needed.

All-in-all, this doesn't inspire confidence.  I'm disappointed.  Where do I sign up to give SEGA more negative feedback about how what I want and what they think what I want means don't add up?

Seriously, if you're looking to show what a traditional Sonic could look like on current platforms, aim a little higher than the DS/DSi.  This looks like a joke.

Edit:  I think part of the problem is that the look of Sonic running before really seemed like he was running fast.  Watch the video, all the Sonic's shown before the new one show him running in moderate, non-boosted speeds, sometimes not even top speeds.  Now, find where it changes from Sonic 3 Sonic to Sonic 4 Sonic, and he appears to be practically jogging, by appearances.

This doesn't inspire confidence mostly for that reason, alone.  SEGA's marketing has you focus on Sonic running, Sonic running like he did in his traditional games, and yet when it goes to their interpretation of how Sonic runs, it's the same way he ran in Sonic Rush, a game they've implied isn't up to the standard they're portraying this game has.  Why wouldn't you overhaul Sonic's run movement, given that particular focus, and given your own marketing maneuvers so far?

Offline BlackNMild2k1

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #92 on: February 04, 2010, 04:52:34 AM »
OP Updated

Offline that Baby guy

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #93 on: February 04, 2010, 04:56:09 AM »
Apparently the "?" console is the iPhone, which explains why "HD" Sonic looks like "DS" Sonic, I suppose.

Is this the sign that SEGA has already decided not to deliver what they've promised?

Offline Peachylala

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #94 on: February 04, 2010, 12:50:53 PM »
Quote
Is this the sign that SEGA has already decided not to deliver what they've promised?
Since when have they ever delivered on their promises?
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Offline Caterkiller

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #95 on: February 04, 2010, 03:51:57 PM »
Sonic's running animation does stink thats for sure. I would love the Ribbon feet from Sonic CD or Brawl. I'm hoping sonic just didn't hit his full stride. There could still be hope from that.
« Last Edit: February 04, 2010, 04:07:50 PM by Caterkiller »
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Offline Adrock

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #96 on: February 04, 2010, 06:13:33 PM »
Jesus Christ on a crutch... there's literally less than 10 seconds of Sonic the Hedgehog 4 footage and people have found something to bitch about already...

Offline Peachylala

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #97 on: February 04, 2010, 07:26:41 PM »
His run DOES look awkward.
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Offline Adrock

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #98 on: February 04, 2010, 07:36:35 PM »
Is that going to make the game not fun? People have been bitching and moaning about how sh*tty Sonic games have been since Sonic and Knuckles and how Sega should just make a 2D console Sonic game again and when they do, the response is, "WAH, he looks weird when he runs." Are you f-ing kidding me? Is nothing good enough?

Offline that Baby guy

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Re: Sonic the Hedgehog 4 (WiiWare)
« Reply #99 on: February 04, 2010, 09:49:44 PM »
Jesus Christ on a crutch... there's literally less than 10 seconds of Sonic the Hedgehog 4 footage and people have found something to bitch about already...

What does SEGA choose to show us, in the first game footage?  Sonic's run.  What does SEGA showcase, moments before this?  The legacy Sonics and their runs.  When you see the two, legacy Sonic first, you have to wonder what SEGA was thinking.  You've got to realize how many terrible Sonic games there's been, and how many times we've heard they're going back to Sonic's roots.

Each time, we look optimistically, and each time the games are dull, or lifeless, or push a button to run fast, and never look back.  This time we're told that this game is the true successor to the original titles, and already, SEGA is cutting corners on Sonic's running animations, reusing old ones from other games, rather than styling his run similar to the legacy titles they've stressed they're emulating.

So yeah, I'm complaining, because I've been optimistic every other time, but SEGA has lost even the cautious optimism I had before, and I expect them to deliver on their promises this time.  Seeing Sonic's "new" run reinforces the thought SEGA has no idea of what they're doing.  And yeah, take a look at how fast Sonic appears to be running in the legacy titles and compare it to how fast he appears to be running with Sonic 4's model, and you'll see it "feels" different.  The look of Sonic's run does have an impact on the feel of the game.