I'm not going to lie, I saw some of this game, and I was a bit unimpressed. The art style and direction was great, and the concepts shown are intriguing, to say the least, but so much of the actual gameplay seemed uninspired and archaic, in a bad way. It could have been the person playing the game that gave that impression, though, but it seems like far too much time was spent running from place to place, as if the world was far too spread out, and nearly always took too long to move from point A to point B, talking to people took forever, and setting up specific circumstances was clumsy and annoying.
The good news? All of those concerns could be addressed in a sequel, which could lead to a game with even better critical reception, and probably leave IGN with increasing frothing demand for it.