What? What? Really? Is this possible without the Game Shark? Its a preset control scheme? And how do you overclock an N64 anyway?
Yeah it's a preset available in both games, they're the ones listed as "2.x".
I'm not exactly sure what the procedure of overclocking a Nintendo 64 entails, but it involves lifting certain pins of the CPU and soldering a wire to them. It makes the CPU run at 1.5 times its normal speed, which, depending on how a game was programmed, will either fix the choppy framerate (like in Perfect Dark) or simply cause the game to run at 1.5 times the speed (StarFox 64). If you don't have experience working with electronics then it probably isn't something you could do, it is a very delicate operation. You could probably find a guide if you googled "Nintendo 64 overclock".
Uh, no, this is flat out wrong. Nintendo doesn't hold any publishing rights;
You sure about that? Because Nintendo published Goldeneye on the Nintendo 64, and once expressed interest in releasing it on the Wii Virtual Console.
As Rize mentioned, Perfect Dark used it too, but there was also the Star Wars: Episode I Pod Racing game for the N64 that had an option to use 2 controllers to replicate the dual controls of the Pod Racers
Like I said in that very post, both Goldeneye and Perfect Dark had the two-controller scheme. I didn't know that Star Wars game had it because I've never played it, that's interesting. I wonder how it worked? Kind of makes me want to play it out of curiosity.
I'm trying to remember if that Bond game that ripped off Goldeneye heavily and came in a blue cartridge had the feature as well.
You mean The World is Not Enough, the best Bond game from EA (though still not so good). It did not have the two-controller setup.