Author Topic: REVIEWS: Metroid Prime Trilogy  (Read 19031 times)

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Offline Nick DiMola

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REVIEWS: Metroid Prime Trilogy
« on: August 24, 2009, 08:05:30 AM »
This triple helping of Samus Aran will please old fans and attract new ones as well.
 http://www.nintendoworldreport.com/reviewArt.cfm?artid=19850

 Metroid Prime Trilogy, though not specified by name, is actually a part of the New Play Control! series. It exists exclusively to bring Wii controls to the first two titles in the series. However, this is in no way a bad thing. Players looking for the ultimate Metroid Prime experience needn't look further than Trilogy.    


Despite dating back as far as 2002, every game in this series stands the test of time. The first-person adventure gameplay is tight, and the experience is fulfilling; little can be said about the these  games that hasn't been said before. Metroid Prime offers the most even-handed experience. The difficulty is about right, the exploration is manageable, and the world Retro creates is beautiful and interesting. Metroid Prime 2: Echoes is easily the most challenging game in the series, since the exploration can become confusing and the difficulty overbearing. However, the game still offers the tried and true Prime gameplay, and with enough patience, it becomes increasingly enjoyable as the game progresses. Metroid Prime 3: Corruption is the fastest-paced entry in the Trilogy, giving players more linear progression with a far more reasonable difficulty curve than Echoes.    


Overall, the series is quite varied, with each game providing a unique experience while advancing the overarching storyline. Even though you'll be playing through three games that look and feel somewhat similar, the differences are striking, evidence of the quality of the series and this compilation disc as a package.    


Of course, the changes made to the control scheme, as well as the extras included on the disc, do modify the experience to a degree. The Wii's motion controls allow for free aiming, giving the player a feeling of empowerment and providing a much smoother experience as you move through the world. The only interesting side effect of adding these schemes to the first two games is the fact that the hit boxes (areas that are susceptible to damage) on enemies are often extremely small. This makes it necessary to use the targeting on certain bosses, as well as on the turrets scattered throughout each world. Thankfully the targeting system ensures that this minor issue never holds you up.    


The new controls also make beam changing quite a bit tougher. By default, players must hold the "+" Button in order to bring up the beam changer screen, which is similar to the visor changing screen accessed by the "-" button in Prime 3: Corruption. This makes certain battles more difficult because you can't quickly switch beams. It wouldn't feel as awkward had Retro at least paused the action during the beam change, but as it stands it's a frustrating side effect of modifying the controls. The Wii controls also make it quite challenging to play for long periods, due to the inevitable hand-cramping caused by holding the Wii Remote for an extended period of time.    


The game only provides a few token control options. Players can swap the function of the "+" and "-" buttons in order to access their beams and visors differently. They can also swap the function of A and B, which by default perform the shoot and jump commands, respectively.    


Visually, the titles included in Trilogy look slicker than the originals thanks to 16:9 widescreen support, a few replaced textures and models, and an improved HUD (particularly the scan visor). Naturally, Metroid Prime is not going to look quite as pristine nowadays as it did back in 2002; however, it still looks  better than the vast majority of Wii titles.    


After the first boss battle in Metroid Prime, players will quickly realize that achievements have been added to the first two games to match those found in Corruption. The achievements provide tokens (specific to the game in which they are unlocked) that can be used to purchase things like concept art, music, and fun unlockables like the Fusion Suit in Prime (sorry, no NES Metroid!). Players are also still forced to trade friend vouchers in Metroid Prime 3 in order to unlock everything. Importing save data from the original games isn't allowed either, so players must complete all of the games in the Trilogy in order to unlock all of the secrets found in the menu.    


Veteran mode is now available from the start for all games, and Hyper mode (previously unavailable in the first two games) is unlocked after completing Veteran. The multiplayer from Echoes is available from the main menu, and it plays identically to the original. Though the controls have potential to make the experience more interesting, the poor level design and plethora of health power-ups keep the mode from achieving greatness. Regardless, fans of the original multiplayer will most likely be happy with the control upgrade.    


Metroid Prime Trilogy is a must-own compilation for fans of the series and newcomers alike. All three of the games are still immensely fun, and the various updates made to the first two games make them even more enjoyable. If you have yet to experience the Metroid Prime trilogy, do not hesitate in purchasing this game. It's easily one of the best offerings on Wii.

Pros:
       

  • The Corruption control scheme applied to the first two games
  •  
  • 16:9 Widescreen and updated visuals
  •  
  • Additional difficulty setting in Prime 1 and 2
  •  
  • Three excellent games together on one disc (in beautiful collector's packaging!)


  •        Cons:
           
  • Enemy hit boxes are too small in Prime 1 and 2
  •  
  • Wii Controls will cramp your hands over long play sessions


  •                Graphics:  9.0
           While Prime 2 and 3 still look great, Prime 1 shows its age to an extent. Though it still looks better than a large number of Wii titles, the texturing isn't of the same resolution as it is in Prime 2 and 3. Additionally, the human character models in Prime 3 are so under par they feel out of place in the beautiful worlds they occupy.

                   Sound: 10.0
           The music found across the Trilogy is some of the best video game music ever created. It's dynamic, moody, and always fitting. The sound effects are also of the highest caliber, deepening the Prime experience that much more.

                   Control:  9.5
           While the controls are nearly perfect, the need to use the "+" Button in Prime 1 and 2 is frustrating and unintuitive. Regardless, the games are still far more enjoyable with their new control scheme. It's a more natural fit for their style of gameplay than the more rigid GameCube controls.  Your wrist will get tired after extended play, however.

                          Gameplay: 10.0
           Trilogy is notable for the fact that it offers three similar yet unique gameplay experiences on a single disc. With this gamut-spanning lineup, it's easy to find something to enjoy, particularly when each game included is absolutely spectacular in its own right. No matter which game you choose to play, exploring the alien worlds is a blast, and the adventure/shooter style of play is fulfilling and enjoyable.

     


           Lastability: 10.0
           With three full quests that will take nearly twenty hours each and a brand new difficulty selection for the first two games, there is plenty to keep players occupied. Metroid Prime 2's multiplayer mode has also been included to play with friends.

     


           Final: 10.0
           Metroid Prime Trilogy offers one of the best triumvirates in gaming in a single package, along with an improved play experience and control scheme.  A couple of minor control annoyances do exist, but they aren't enough to prevent this compilation from earning our highest honors.      

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    Offline BeautifulShy

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #1 on: August 24, 2009, 07:37:46 AM »
    Good review Nick!
    It explained everything that I wanted to know.


    On a semi related note. I stumped Halbred. What do I get?
    « Last Edit: August 24, 2009, 07:42:21 AM by Maxi »
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    Offline Stele

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #2 on: August 24, 2009, 08:09:46 AM »
    Yeah figured NES Metroid was gone.  I kept MP1 just for that, but traded in MP2 and MP3 towards this purchase.  Can't wait to get my hands on it tomorrow.

    Should there be an MPT/3 thread in the friend code forum?  ???

    Offline Jonnyboy117

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #3 on: August 24, 2009, 09:08:59 AM »
    Since it uses Wii system friend codes, I don't see a need for a separate thread. We already have one for system codes.
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    Offline BeautifulShy

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #4 on: August 24, 2009, 09:21:45 AM »
    Nick check your PMs.
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    I'm happy with thinking pokepal148 is just eating a stick of butter. It seems about right for him. I don't need no stinking facts.

    Offline Pale

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #5 on: August 24, 2009, 10:00:58 AM »
    Quote
    The Wii controls also make it quite challenging to play for long periods, due to the inevitable hand-cramping caused by holding the Wii Remote for an extended period of time.

    Does that sentence need an asterisk?

    *And by long play session I mean 'insane weekend filled play-through of all three games'

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    Offline that Baby guy

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #6 on: August 24, 2009, 10:04:52 AM »
    I didn't exactly see Pale anywhere in the area of the marathon...

    ...Odd

    Anyways, for what it's worth, Nick played about half the time, through all of Prime 1, and by the end of the first day, which began at 6:00pm and ended somewhere around 3:00-4:00am the next morning, it seemed like his hand "already" was in pain.  It definitely wasn't meant to be played that many hours, and I was expecting to see one of those Wii Sports "Go outside, nimwit" screens that pops up when you play more than ten minutes.

    Offline Nick DiMola

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #7 on: August 24, 2009, 10:11:07 AM »
    LOL
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    Offline BeautifulShy

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #8 on: August 24, 2009, 10:41:13 AM »
    I just Dugg the review.
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    Offline Caliban

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #9 on: August 24, 2009, 10:42:52 AM »
    I'm considering trading in MP3 Corruption for this trilogy game compilation. I'm keeping the GC games of course because of their original control scheme.

    Offline Stele

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #10 on: August 24, 2009, 11:49:39 AM »
    Since it uses Wii system friend codes, I don't see a need for a separate thread. We already have one for system codes.

    Ah, I guess I should go post in that thread then heh.

    Offline AV

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #11 on: August 24, 2009, 11:56:16 AM »
    because of this review i am buying this game asap.

    i intended to buy it eventually but know i know my money will be worth while.

    Offline JayBayBay

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #12 on: August 24, 2009, 12:14:20 PM »
    Your experience with Echoes didn't have any effect on your review I see. I thought out of sheer anger at least a few decimal points would be deducted. I haven't seen rage like that since this guy couldn't beat Pokemon Snap:
    « Last Edit: August 24, 2009, 12:18:40 PM by Nick DiMola »
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    Offline Nick DiMola

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #13 on: August 24, 2009, 12:17:53 PM »
    In defense of Echoes, it holds up much better in a non-marathon situation. It requires a lot more patience and attention than we were giving it.
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    Offline Halbred

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #14 on: August 24, 2009, 12:34:53 PM »
    Yeah, Echoes is best played over the course of about a week.
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    Offline JayBayBay

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #15 on: August 24, 2009, 01:25:32 PM »
    Agreed, I just thought it was pretty funny.
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    Offline Stogi

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #16 on: August 24, 2009, 02:35:13 PM »
    Can Prime 1 and 2 be played with the classic/gamecube controller?
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    Offline Nick DiMola

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #17 on: August 24, 2009, 02:42:30 PM »
    No, sir.
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    Offline Stogi

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #18 on: August 24, 2009, 03:00:33 PM »
    Damn....

    Well I'll probably end up picking this up anyway even though I own each one already.

    Good review by the way.
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    Offline King of Twitch

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #19 on: August 24, 2009, 03:15:10 PM »
    Buyer beware: veteran mode is for veterans who have played these particular games many, many times and have lost an arm or leg fighting the Omega Pirate. Not 'veterans' of the Metroid series.

    Good review, but maybe it would help soccer moms who have stumbled on the site to describe a little bit of what the gameplay is about? Just a thought
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    Offline Stele

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #20 on: August 24, 2009, 03:29:46 PM »
    Played through prime twice but 2 and 3 only once.  It's been a while either way, but veteran mode is tempting...  :-\

    Offline broodwars

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #21 on: August 24, 2009, 04:12:06 PM »
    Veteran mode sounds tempting to me only because I don't think I'm ever going to have enough time to give any these Prime games more than 1 playthrough with my growing backlog of PS2 RPGs.  Still, I'll probably just stick with the standard difficulty for the sake of actually enjoying the experience.
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    Offline Nick DiMola

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #22 on: August 24, 2009, 04:16:30 PM »
    Honestly, Veteran wasn't bad. With the exception of the Omega Pirate, it was pretty easy.
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    Offline GoldenPhoenix

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #23 on: August 24, 2009, 05:17:25 PM »
    It is great to see Nintendo put out a collection that is truly enhanced. Rarely do the same games I played before make me want to play them again in a collection but with the new controls, upgraded visuals, achievements (worthwhile achievements), and cohesive package makes for something I really want to play again!
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    Offline Yankee

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    Re: REVIEWS: Metroid Prime Trilogy
    « Reply #24 on: August 24, 2009, 05:21:33 PM »
    Nice review, this game really is a great deal. Japan really got shafted with the separate new play control versions. The fact that all three installments are unique within themselves makes it even better.
    I am probably going normal on prime one and two and then veteran on prime 3 because that is the one i have played.
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