Exactly, BNM, I love that example. Perfect.
Wasn't Ikaruga praised for having in-game videos of people playing the game well? Yeah, in this case, you had to earn them, but no one was at arms about the game showing you a method to play it that would merit many points and few deaths, did they? It was a selling point, and I believe it was on the box, as well.
A lot of you have selective memories, I'll say.
Edit: broodwars, if the girl watches what BNM did, and learns from it that way, and possibly even goes back and duplicates the feat, then what has she lost? Some people aren't good at games. Some people don't make connections right away. The key is to teach the play in a convenient, understandable, and patient manner.
Hahaha, this reminds me of the famous Nintendo hotline. Anyone else remember? Their claim to fame, while operational, was that they could get you through any part of any Nintendo game, or at least tell you how to get through it. I had to use them once to find a secret staircase to progress in FFVI, back when I was much younger and new to RPGs. Anyways, they guaranteed they could help, and if not, they'd find the answer and call you back, toll-free. The Adventures of Lolo and its two sequels... well, that was a game they got several calls about. Nintendo's always had a policy to try to help gamers make it through their games. Now, they've just found a cheap and efficient delivery system for that help.
Have you ever given up on a game for some time because it was too hard? Maybe you came back to it, but for some time, it was just too much, and too frustrating?