Dress up like Jon Lindemann.
0 Members and 3 Guests are viewing this topic.
black fairy tales are better at sports
You're right on all points. However, it seems weird that since the Motion Plus is supposedly 1:1 accurate that it wouldn't have me aiming at the floor when I pulled the bow out, since that's how it was oriented in my hand.
Both boxes look nice except for all the branding crap that every box has these days-- age rating, Wii logo, Nintendo logo-- sports games are generally the worst since they have so many liscenses that they (must?) show off.
Eiji Aonuma has been speaking to Game Informer about Skyward Sword and the unique set of difficulties posed by making a Zelda game. "The problem is that when you do something once in a game like Ocarina of Time, when you make the next game it becomes expected that all of that is there. You end up spending a lot of time creating all these elements of the game just to meet expectations." Aonuma said his aim for Skyward Sword is to "take the franchise into new places." And it seems that one of the ways to innovate has been to employ a young, exciting development team. "A number of people working on Zelda now are people that grew up playing Zelda. From their perspective, they're looking at it as, 'What are some of the things that failed to be helpful in getting through the game?' They're stripping that out and streamlining.'" But as with any Zelda title, heated debates will rage about its position within the overarching, and somewhat hazy, continuity. Speaking of the increasingly-elaborate Zelda mythos, Aonuma admitted, "We've made so many games now that we can't help but think about how those games connect to one another. However, that consideration comes late in the development process. When we create a new game, we don't start with a preset notion of what the story is going to be or how it's going to flow. We start by focusing in on what the core gameplay element is going to be and then develop from that." And for the detractors, who believe there's no definitive timeline, well Aonuma said, "There is a document on my computer that has a stamp on it that says 'Top Secret'. I actually haven't even shown it to many of the staff members. One of the special privileges of being the producer of the series is that I have the right as we're finalizing the game's story to then decide what fits in. "We've been talking a lot about how we're trying to make this Zelda game feel new and different, but there will come a point in the game where you'll still get that final feeling that this is still a Zelda game." The structure seems familiar in part, with the forest temple and fire temple once again being the first two dungeons you'll enter. But one of the big changes is the inclusion of something called The Silent Realm. When Link places the Skyward Sword into the ground, he accesses this alternate world, where he must face a series of spiritual tests amidst nightmarish versions of previous areas. But upon entering The Silent Realm, Link is stripped of his weapons and must survive using a mixture of guile and stealth. Collossus-sized creatures called The Guardians defend this realm, and can kill you with a single hit. To defeat them, you must collect tears. Perhaps symptomatic of Aonuma's approach to Skyward Sword is the main musical theme for Skyward Sword. It's Zelda's Lyllaby reversed. Similarly, Skyward Sword promises to be the Zelda series we all love, but maybe not quite as we know it.
Seriously either there is another thread where people are discussing this or everyone has just lost all hope in this game. Let's talk about it!
I spoiled the **** out of myself watching that Miyamoto clip. I don't want to hear or see anything other than impressions and game reviews.