"Link himself has no personality"
Just like the player!

figured i'd post this in here too for further discussion:
they should just have Link get shipwrecked on another island (a real one) thats not too massive in size, but not too small either.
the whole thing should be like one big ass dungeon where you get to explore the entire island (which has no central town/village, but does have NPC's scattered across out in the open or in remote locales), using the weapons you acquire to traverse the terrain. You can have the traditional dungeon themes but mix them up a bit; work them not only into the environment (the island around you) but the other dungeons themselves;
do a side-quest favor for an islander that results in a dam being built in the nearby river, opening up a portion of an underground dungeon. You don't have the right equipment yet so you move on to another dungeon. something occurs which breaks the damn, but that dungeon isn't blocked off, its still accessable from another part of the island, however its now become flooded (creating new puzzles), etc.
Basically this new zelda should bring back the awesome challenging puzzles of old, as introduce some more metroid-like exploration. to be honest, i'm surprised it hasn't happened before.
ps the island setting is just an excuse to get link to take his shirt off again, yum!
3D Zelda that's more challenging with Motion+ swordfighting but with the structure of and an overworld set up like Metroid? Where can I pre-order?
Motion+... almost forgot about that!
another crazy idea for my Survivor Man: Legend of Zelda;
all that 1st person zelda talk can come to fruition in motion+ based puzzles or activities where you control links hands to traverse or otherwise manipulate the terrain, even if its slightly mini game-ish. picture having to scale a cliff with modified (WW styled) hook-shot...
Use the wiimotes IR pointer to (in 1st person mode of course) launch the hookshot to an appropriate part of the cliff, where you automatically pull yourself off part of the way, but then have to use motion+ to move links hand to grab a hold, and the nunchuck to pull himself up with his left hand..?