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  • NSMB Wii release: November 15, 2009

Author Topic: New Super Mario Bros. Wii  (Read 280059 times)

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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #1150 on: December 15, 2009, 06:58:12 PM »
More 2D Mario's will be coming according to Iwata.

"I feel that 2D Mario titles will definitely be made along these lines. I don't think there's any other way."

Source- http://www.n-europe.com/news.php?nid=13746
 
This gives hope to many a great thing. 2 player Yoshis island! And with 2-4 Yoshis running around no one would ever complain that they are the same character reused! NSMBW problem solved! Just make every playable character a Yoshi!
 
@ Ningurl - Thats actually a good theory. It was going to be a 4 player blatformer right? Kirby very well could have been put aside because of this game. Well that explains that.

It simply confirms that Miyamoto is bad for Nintend and should've retired before Majora's Mask came out, like he originally planned.

What made him change his mind?

He wanted to destroy gaming (bless him for that), starting with the mature-ness people thought Zelda had.  So he took it all away and gave us KIDDIE CELDA.

He'd later set the world on fire by establishing Nintendo's "85% effort" rule, ensuring Nintendo only go "all-out" 15% of the time, or just put 85% effort into everything, whichever is cheaper.

The man is old and doesn't want to work very hard, thus forcing the entire company to not work so hard.  Directing Ocarina of Time did a number on him.
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Offline Halbred

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Re: New Super Mario Bros. Wii
« Reply #1151 on: December 15, 2009, 07:30:07 PM »
I agree, and they talked about this on an old episode of RFN, that Miyamoto might be holding the company back now. He doesn't really innovate anymore, he just knows what works, and sticks with it. Super Mario Galaxy 2 is going to be more of the same. That's great, but I haven't been wowed since Metroid Prime 1 and Wind Waker. New Super Mario Bros. Wii 2 will be a level pack, no doubt. It will be called New Super Mario Bros. Wii: The Lost Levels.

Hate all you want on Wind Waker, but it did something different. Twilight Princess was Ocarina 2.0 but not as good.

I think Nintendo needs new blood at this point, a new Miyamoto. I didn't know he was going to retire after Majora's Mask. I wonder why he didn't?
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #1152 on: December 15, 2009, 07:36:58 PM »
WiiFit Plus wowed me.  That Snowball game brings serious physical participation you just don't get in the action-game-of-the-day.
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Offline EasyCure

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Re: New Super Mario Bros. Wii
« Reply #1153 on: December 15, 2009, 08:32:19 PM »
This gives hope to many a great thing. 2 player Yoshis island! And with 2-4 Yoshis running around no one would ever complain that they are the same character reused! NSMBW problem solved! Just make every playable character a Yoshi!
If they create a co-op Yoshi's Island then one of those characters had better be Birdo! Otherwise that's just criminal.

P1: Yoshi (green)
P2: Birdo
P3: Boshi
P4: Yoshi (yellow)

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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #1154 on: December 15, 2009, 09:19:07 PM »
Quote
I think Nintendo needs new blood at this point, a new Miyamoto.
The new blood is already there, and he's been there for years. Yoshiaki Koizumi says hello.
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Offline EasyCure

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Re: New Super Mario Bros. Wii
« Reply #1155 on: December 15, 2009, 09:46:20 PM »
I think what was meant was, Nintendo needs MORE blood to shed that kiddie image.
February 07, 2003, 02:35:52 PM
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #1156 on: December 17, 2009, 12:37:44 PM »
The more blood they shed, the more money they will lose, the more cutscenes they will need and the less color they will use.

You should just play MadWorld if you need blood.
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Offline ThomasO

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Re: New Super Mario Bros. Wii
« Reply #1157 on: December 25, 2009, 11:59:37 AM »
Got two copies of the game today (one will be returned for another... maybe A Boy and his Blob?). I was just playing it with my two sisters and my brother-in-law, and it was an absolute blast. Lots of screaming. "AHH!! Get out of the way I'm going to throw this barrel!" "Hurry! Hurry! Get into the bubble!" We got to Roy's Fortress and fought Roy (unsuccessfully) before we decided to take a break.

Offline broodwars

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Re: New Super Mario Bros. Wii
« Reply #1158 on: December 26, 2009, 12:56:25 AM »
Well, I got my copy today as part of my Christmas haul, and I spent probably a good half hour just using it to tune my "new" TV's settings (I like to use animation and other colorful products as a base when setting a TV's color; contrast; and brightness settings).  I haven't had much time to play the game (I only got everything hooked up about 1 1/2 hours ago, and only got the game 2 hours before that), but so far it's better than I expected (I only just completed the first Fort).  So far only two things bug me (and one of them is probably my TV not being quite set yet): first, is it just me or does Mario clash with the background more than he should (as in, you can see aliasing on the characters)?  It's like he and he alone is a re-used DS model, which doesn't look right.  I get the feeling my TV's sharpness settings aren't quite right, but if that were so why does everyone else look fine?

The other quibble is that I despise how this game handles picking items up.  I tried playing the game with both the Wiimote on its own and with the nunchuck combination, and I much prefer how comfortable the nunchuck combo feels.  It took a little getting used to using Z to run and B to fling fireballs (for some bizarre reason, even though they're mapped to the same button normally, you can't use Z to fling fireballs), but the major problem came when I had to start figuring out how to pick objects up.  Once again, even though Z should have the same function as B, you have to hold the trigger and then shake the controller to pick up objects.  It just feels unresponsive and silly, but that's the only motion control issue I have.

One thing I wasn't expecting, though, was how good the music sounds on this new TV and its monster speakers.  I was testing the speakers on Bit.Trip Core and Darkside Chronicles, and it sounded badass there and sounds just as fantastic here.  It's odd because I've watched video clips of this game on my laptop and it just didn't sound all that good.
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Offline mantidor

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Re: New Super Mario Bros. Wii
« Reply #1159 on: December 28, 2009, 04:15:04 PM »
I actually finished the game with multiplayer and the game was amazing from beginning to end. It's probably the only game I've played in which a group consisting of a 7 y/o, 13 y/o, 19 y/o and me actually had fun playing together. Usually is me wanting to punch the rest.
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Offline Halbred

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Re: New Super Mario Bros. Wii
« Reply #1160 on: December 28, 2009, 05:42:36 PM »
Finally played this with four people yesterday. It's CRAZY, and much more difficult. Fun, lots of laughs, but it's like a different game!
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Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #1161 on: December 29, 2009, 05:47:17 AM »
So on Christmas Eve I brought the Wii over to my girlfriend's place and we played with her sisters (8 & 13). And the little 8-year-old girl started crying because everybody kept dieing and shouting really loud and she couldn't keep up. It was sad but kinda cute too. I've never seen anyone get so upset in a non-angry way over a Mario game. The other sister kept running too fast and killing us when we got pinned against the screen. I ended up just picking up the littlest sister's character and carrying her though the levels.

Was quite fun and they actually preferred that game over playing more Wii Sports, WSResort, Guitar Hero/Rock Band and Boom Blox.

Mario for the win!
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Offline UncleBob

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Re: New Super Mario Bros. Wii
« Reply #1162 on: January 13, 2010, 10:31:30 PM »
Download your boring, white Mario cover now...

http://www.thecoverproject.net/view.php?cover_id=10319
Just some random guy on the internet who has a different opinion of games than you.

Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #1163 on: January 13, 2010, 10:43:07 PM »
Too boring to click.
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Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #1164 on: January 14, 2010, 04:37:39 AM »
So I got to play some more with two of my friends the other day. I really likes Ludwig von Koopa's castle and battle. also went back and beat some worlds I skipped with a warp pipe so now I am to world eight.
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Offline NWR_insanolord

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Re: New Super Mario Bros. Wii
« Reply #1165 on: January 17, 2010, 04:05:58 AM »
I finally got my TV back from the repair shop and after setting all my games up I played this with a couple friends of mine. My time so far with the game had been nearly exclusively single player, and I was really enjoying it, but a couple hours in multiplayer took it from being a very good game to being one of the best games in a long time. The single player game is fun, but this game really needs to be played with other people; when played in multiplayer it's as good as any game in the series, and that's coming from someone who'd have a hard time arguing that Super Mario 3 isn't perfect.
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Offline EasyCure

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Re: New Super Mario Bros. Wii
« Reply #1166 on: January 18, 2010, 06:32:52 PM »
Yeah one of the reasons i haven't gone back to finish world 9 is because after getting some mean 4p games in, solo play is almost boring. I don't have the time (or desire) to play the game solo and practice the kinda skills it takes to perform those maneuvers you see in the expert videos.
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Offline NWR_insanolord

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Re: New Super Mario Bros. Wii
« Reply #1167 on: January 18, 2010, 08:27:59 PM »
That's the beautiful thing about living in a college dorm: I'm surrounded by people I can play games with, so I'm not really limited in terms of how often I can play this game the way it was meant to be played.
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #1168 on: January 19, 2010, 12:18:40 AM »
Yeah one of the reasons i haven't gone back to finish world 9 is because after getting some mean 4p games in, solo play is almost boring. I don't have the time (or desire) to play the game solo and practice the kinda skills it takes to perform those maneuvers you see in the expert videos.

The last few stages in world nine might be the only experiences in the game where single player could just be a better experience, if you don't mind brutal difficulty :p

Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii
« Reply #1169 on: January 19, 2010, 12:52:40 AM »
I'm convinced that W9 was meant to be played alone.

Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #1170 on: January 19, 2010, 01:09:51 AM »
Seriously, I don't even want to imagine what 9-7 would be like with four players...

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Re: New Super Mario Bros. Wii
« Reply #1171 on: January 19, 2010, 01:12:42 AM »
It's actually easier, believe it or not.

Aside from the one segment before the last two enemies, you can jump on each others heads, and use other players to stall piranha plants.

Offline Caterkiller

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Re: New Super Mario Bros. Wii
« Reply #1172 on: January 19, 2010, 01:42:18 PM »
no way is 9-7 is easier with more people. I will test it, but I was literaly on that stage for days by my self. I mean trying to get that coin and have your path not destroyed was nearly impossible!
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #1173 on: January 19, 2010, 02:00:51 PM »
I choose to not believe it.

Offline vudu

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Re: New Super Mario Bros. Wii
« Reply #1174 on: January 19, 2010, 02:36:31 PM »
9-7 would be easier with 4 people simply because each player would have 5 lives.  As long as you coordinated just a tiny bit so you didn't all die at the same time you'd be fine.
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