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Author Topic: New Super Mario Bros. Wii  (Read 280054 times)

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Offline MegaByte

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Re: New Super Mario Bros. Wii
« Reply #1025 on: November 28, 2009, 07:05:43 PM »
With a few exceptions, I find the new music extremely unmemorable, without strong melodies.  The remixes are fine, but nothing special.  NSMB also had this problem, but it's even worse here since the main theme is just NSMB's.  The old Mario games had strong themes.  More recently, Super Mario Galaxy had great, original music.  This game does not.  I would have probably given it a 6 on the sound front.
Aaron Kaluszka
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #1026 on: November 28, 2009, 07:13:29 PM »
I guess I must be in the minority when it comes to Super Mario Galaxy, as I didn't find there to be anything special or memorable about its soundtrack. Most of the tunes are too epic for a Mario game, they felt out-of-place and would be better suited for a Zelda game or something.

Offline ThomasO

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Re: New Super Mario Bros. Wii
« Reply #1027 on: November 28, 2009, 10:33:51 PM »
My major gripe about what I've heard from the music is that it's so obviously sequenced that it's distracting. It's what ruined Twilight Princess– the title screen's MIDI choir pretty much destroyed all hopeful expectations, and all the moments that were trying to sound really epic simply fell flat. Super Mario Galaxy's music, both its orchestral and its electronic parts, was done so well there were times that it was hard to differentiate the sequenced music from the orchestra. NSMBWii is a step back from SMG in this respect.

Offline MegaByte

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Re: New Super Mario Bros. Wii
« Reply #1028 on: November 28, 2009, 11:28:43 PM »
Yeah, that was the other problem -- NSMBW's sample quality is atrocious.
Aaron Kaluszka
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #1029 on: November 29, 2009, 12:17:54 AM »
Yeah, the sound quality could be better, but I still prefer it over Super Mario Galaxy's generic epic music.

Offline EasyCure

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Re: New Super Mario Bros. Wii
« Reply #1030 on: November 29, 2009, 12:44:33 AM »
beat the game today with some friends.. man was it a blast!

i had a friend over on thanksgiving and played almost every single level up until the last one in world 8, got to the boss and had to call it quits :( Today though me and two other friends played it from world 1, skip to world 5, and all the way thru 8 until the end. Epic stuff, though a lil annoying... lol but it was great fucking fun man.. wow.

we tried to do the first level in world 9 but we were just out of it.. we probably played for like 5+ hours at that point

by far my favorite moment was when my friend joe and i were in world 8 and level.. 3 i think (the one right before the midway fortress and has those waves of lava thru-out) because we had so much trouble during it.. we tried going every man for himself.. we tried working together..

it got to the point that i was so fed up with the level that i picked him up, ran thru it, saw the last platform but got scared off by one of those waves of lava that i actually fucking ran BACK to the last solid platform i could before turning back AGAIN and making it to the pipe... it was intense and sooooo hilarious.

moments like that are what make this game a 10/10
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Offline Killer_Man_Jaro

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Re: New Super Mario Bros. Wii
« Reply #1031 on: November 29, 2009, 03:19:50 AM »
More recently, Super Mario Galaxy had great, original music.  This game does not.  I would have probably given it a 6 on the sound front.

Oh, of course, Mario Galaxy's music was incredible. I'd probably rate SMG's soundtrack more highly, but on its own merits, NSMBW, in my view, makes for a strong audio experience nonetheless. We'll have to agree to disagree: I can still remember the Beach and Forest BGMs even though I haven't heard them for three or four days. Heck, even some of the Map themes encroach into my head sometimes.
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #1032 on: November 29, 2009, 12:34:16 PM »
I loved Galaxy's soundtrack more then Mario Bros. Wii, it's just personal preference and nothing else.
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Offline Adrock

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Re: New Super Mario Bros. Wii
« Reply #1033 on: November 29, 2009, 12:57:26 PM »
Well, it was designed by an almost entirely different group of people, was it not? It may be different but it still has its charm.
I did say it may not be fair to compare them. Still, Super Mario Galaxy was charming in its own way. I don't know, the New Super Mario Bros. games just seem to be lacking something. It's an identity crisis of sorts. It's trying to hearken back to the good ol' days while also trying to be its own thing, but it excels at neither.
I agree with your comments about the DS version, but have a hard time understanding what your mean about the Wii game.  New Super Mario Bros Wii fixes the mistakes of the DS game and improves on it in every level.  While NSMBDS was lacking at parts, NSMBW is classic Mario in every way possible.
NSMBW is like a better version of the DS game, but still has plenty to improve upon. Bros. 3 and World are near perfect games. They make the most out of the new mechanics (i.e. leaf, feather/Yoshi respectively). SMB3 had some useless/underused power-ups like the hammer bros. suit and the frog suit, but I'm pretty sure you could get the leaf in every level (the Tanooki Suit being a cool but glorified leaf power-up). Not so in NSMBW. While there was almost always something to discover by having a leaf or feather/Yoshi, many levels don't reward you for exploring with a new power-up in the New games. It's a thin line, I know, but something I feel the old games have over the NSMBDS/W.

Also, NSMBW loses points for no classic controller support. Sideways Wii remote works well for the most part, but sometimes I accidentally hit the A button and shaking the Wii remote slightly during normal play has led to a few unintentional deaths. More lazy programming on Nintendo's part. Inexcusable at this point, really, considering games like Smash Bros. Brawl employ every possible controller option. A very good game, but I feel there is still much room for improvement.

Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #1034 on: November 29, 2009, 01:17:00 PM »
SMB3/World were awesome, but so is NSMBWii. I disagree with your views.

I also never accidently hit the A button on the Wiimote, once. Do you suffer from big thumbs?
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #1035 on: November 29, 2009, 02:35:48 PM »
Sideways Wii remote works well for the most part, but sometimes I accidentally hit the A button and shaking the Wii remote slightly during normal play has led to a few unintentional deaths.
Have you tried the Nunchuk controls yet? I think it works much better than the sideways control type.

Offline Killer_Man_Jaro

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Re: New Super Mario Bros. Wii
« Reply #1036 on: November 29, 2009, 04:36:04 PM »
I have relatively large thumbs, and I've never hit the A Button on accident. I don't see how people are managing to do it. The button is not THAT close to the D-Pad. Same with the unintentional shaking, I haven't ever done that. Do some of you just shudder your hands when you play games or something?
As with Wario Land, the shaking is secondary to the tilting. The use of tilt was spot on in The Shake Dimension (or Shake It!, whatever) and the same goes in New Super Mario Bros Wii. I definitely took a greater appreciation for that control as it was utilised in more creative ways later on - case in point Ludwig's Tower, level 7-7 with the shifting platforms and level 8-5 where you navigate over a long pit of lava while Para Bob-Ombs rain on Mario.


Really close to the end now. The final castle is available, so I'm mopping up the Star Coins I missed earlier on before going in. Did I mention that I love this game?  :)
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Offline mantidor

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Re: New Super Mario Bros. Wii
« Reply #1037 on: November 29, 2009, 06:18:06 PM »
I love this game.

This is probably the only game in which I've had as much fun with the single player as with the multiplayer, its quite shocking becuase I never thought this balance  would be possible. A shame it isn't online but I have the feeling it wouldn't work as well wihtout people in the room.
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Offline EasyCure

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Re: New Super Mario Bros. Wii
« Reply #1038 on: November 29, 2009, 06:42:12 PM »
its bad enough there are moments where theres a slight hiccup in game when a partner dies, i can't imagine how much it'd suck to have that ruin an online game.
February 07, 2003, 02:35:52 PM
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #1039 on: November 29, 2009, 06:50:56 PM »
The gaming media cannot grasp that flaw in their reviews.
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Offline EasyCure

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Re: New Super Mario Bros. Wii
« Reply #1040 on: November 29, 2009, 06:59:23 PM »
The gaming media cannot grasp that flaw in their reviews.

the gaming media is made up of people that can't grasps their own dicks without tweezers, hence their crave for achievements and online leaderboards as a cure to their EED. (electronic Erectile Dysfunction)
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline Adrock

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Re: New Super Mario Bros. Wii
« Reply #1041 on: November 29, 2009, 07:42:05 PM »
Have you tried the Nunchuk controls yet? I think it works much better than the sideways control type.
Not a terribly big fan of using analog sticks with sidescrollers.
SMB3/World were awesome, but so is NSMBWii. I disagree with your views.

I also never accidently hit the A button on the Wiimote, once. Do you suffer from big thumbs?
You're acting like I said the game was bad when I plainly said NSMBW is a "very good game." Seriously, what gives?

And please explain how one "suffers" from big thumbs. I hit the A button sometimes. Sorry, I don't play the game as well as you. Would you put down the hatchet?

Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #1042 on: November 29, 2009, 09:08:31 PM »
Not a terribly big fan of using analog sticks with sidescrollers.
Is that just because you're used to a directional pad? The analogue stick seemed a bit weird at first but now that I'm used to it I can't go back to the sideways control type.

Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #1043 on: November 29, 2009, 09:34:04 PM »
(removed message because it wasn't modifying.)
« Last Edit: November 30, 2009, 11:46:41 AM by Peachylala »
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Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii
« Reply #1044 on: November 30, 2009, 01:20:18 AM »
I just finished getting all the star coin in(and upto) World 7.

I don't consider myself to have big thumbs, but I sometimes slip my finger off the d-pad and hit the A button. It's annoying but it happens. Sometimes it's funny other times it's frustrating(like on 7-6), but I think it was related to how I was holding the controller at the time.

One thing that keeps getting to me though is the pause when a co-player gets hit or killed. Using level 7-6 again (what a crazy level), I was in the middle of many precise jumps that were being calculated without seeing where I was on the screen. Player 2 gets hit, screen pauses for a split second, and now I overshoot my target because I was still holding right on the d-pad.

But I think I'm gonna go tackle World 8 right now.

Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #1045 on: November 30, 2009, 01:52:48 AM »
Try using the Wii Wheel.
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Offline King of Twitch

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Re: New Super Mario Bros. Wii
« Reply #1046 on: November 30, 2009, 03:26:44 AM »
We've done a lot of bubble suicides here, but only from not noticing the other person just went into a bubble to avoid dying, or flat out miscommunication.

Shake-whiners can simply make the motion of Wii Sports Resorts' Wakeboarding hops, or pretend like you're upending a tea table.

YOU DO NOT NEED TO LITERALLY SHAKE THE REMOTE LIKE YOU'RE TRYING TO ANNOY A BOTTLE FULL OF RED ANTS. GOSH, DO YOU ALL NEED SUPER GUIDES ON HOW TO GET UP IN THE MORNING AND PUT YOUR PANTS ON -BEFORE- YOUR SHOES OR WHAT?
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Offline ThomasO

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Re: New Super Mario Bros. Wii
« Reply #1047 on: November 30, 2009, 08:15:56 AM »
So, like Super Mario Galaxy, only a quick swish is required? That's good to hear.

Offline Killer_Man_Jaro

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Re: New Super Mario Bros. Wii
« Reply #1048 on: November 30, 2009, 11:57:25 AM »
So, like Super Mario Galaxy, only a quick swish is required? That's good to hear.

Yes indeed. I just do a light flick upwards with my wrists. It's the sort of motion that is really easy to pull off, but not so much that you accidentally do it (unless you're really cold or nervous about something or some other strange reason for shivering while playing a game).
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Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii
« Reply #1049 on: November 30, 2009, 03:22:43 PM »
Try using the Wii Wheel.

I'm gonna have to try that, but my Wii wheel is in my other castle.
I was leaving the M+ plugged in to make the buttons more comfortable to push, but that seemed like it was eating up batteries faster than it should have. So the Wii Wheel should be the superior replacement.


I also beat World 8 last night and have every single star coin. I think I missed one cannon, but I didn't need it and now I'm only missing 14-16 videos. Those Super Skill videos just leave me in awe everytime I see them. I'm always like "I can do that!!?".

But now that it's over I have to start on Star Road/World 9. One thing I noticed so far is that I no longer have to go back and beat a castle to save the game, I can do a permanent save right from the menu. That is really convenient.
« Last Edit: November 30, 2009, 03:27:42 PM by BlackNMild2k1 »