Linked Events

  • NSMB Wii release: November 15, 2009

Author Topic: New Super Mario Bros. Wii  (Read 280091 times)

0 Members and 6 Guests are viewing this topic.

Offline D_Average

  • Score: 3
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1000 on: November 26, 2009, 06:31:17 PM »
Considering that New Super Mario Bros. was one of the best selling games of 2008 (I think it was even in the top 10) despite being released back in 2005, I agree that long-term this game will outsell COD:MW2.

It'll be tough.  How many Major League pitchers are opening endorsing NSMBW?  Unless that happens, it'll be almost impossible to outsell MW2.
Don't hate me, hate the money I see, clothes that I buy
Ice that I wear, clothes that I try....

Offline TJ Spyke

  • Ass
  • Score: -1350
    • View Profile
    • Spyke Shop
Re: New Super Mario Bros. Wii
« Reply #1001 on: November 26, 2009, 07:06:20 PM »
Why? The DS game has outsold the first MW quite easily, I have no doubt the Wii version will be able to do the same. The COD games tend to have most of their sales in the first couple of months, Mario games tend to sell well for years (NSMB has been out for over 4 years and it continues to be in the Top 10 selling DS games in the US and the Top 40 overall games in Japan). I am not aware of any MLB players endorsing COD:MW2, but I don't think it will make a difference.
Help out a poor college student, buy video games and Blu-ray Discs at: http://astore.amazon.com/spyke-20

Offline AV

  • Score: -4
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1002 on: November 26, 2009, 10:28:06 PM »
4 player with the family is crazy. One player would run way ahead, my niece would not have a clue how to play but just be happy pressing buttons, my sister hasn't played a mario in years, and I am the only one who really got it.

We just played the 'suggested levels' which were a little hard for first timers. It was fun, but the skilled players blew away the none-skilled players.

i just carried my niece around because she would just slow the rest of us down. My niece is 5 so we just give her the controller and she thinks she is playing. She only wants to win, so she doesn't grasp why a challenge is good and thinks it's unfair otherwise, so carrying around the levels was just easier, but whatever it was pretty fun.

4 player really does change the game, up from even 3 or 2 the game just 'feels more crazy'.


Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1003 on: November 26, 2009, 11:30:34 PM »
Yeah, I don't believe sites that pull their numbers out of their butt (and think people need to stop giving that crap site publicity). I am sure NSMBW will have good numbers, but at this point we don't have a clue as to its numbers.
Seems like as good guess as any at this point.
It will probably end up beating Modern Warfare 2 in the long term, though I doubt it is going to top the DS version's sales for several reasons. I'm not even sure if it will best Super Mario Galaxy, but we'll see.

Offline TJ Spyke

  • Ass
  • Score: -1350
    • View Profile
    • Spyke Shop
Re: New Super Mario Bros. Wii
« Reply #1004 on: November 27, 2009, 12:07:09 AM »
I'm not saying it isn't a good guess, but it's now more accurate than any random number you or I could give. I will say that Left 4 Dead 2 will sell 346,522 copies on Xbox 360. There, that guess is just as accurate as whatever VG Chartz says.

I would be shocked if it managed to outsell the DS game simply because the DS install base is about twice as big as the Wii's and the DS game seems to be a game most new DS owners buy and something multiple people in one house buy (whereas only 1 copy of a console game will likely be bought for a house).
Help out a poor college student, buy video games and Blu-ray Discs at: http://astore.amazon.com/spyke-20

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1005 on: November 27, 2009, 12:21:02 AM »
I think theirs may be more of an educated guess since they analyze sales trends. Though if you also analyzed sales trends then you could come up with similar numbers.

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 410
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1006 on: November 27, 2009, 12:42:04 AM »
I just played it 4 player starting from the beginning (different Wii) and I honestly think the 2 unskilled player were killing my fun.
Half the time it was just me as everyone else (especially the 2 unskilled players, one 7 & the other 25) wpu;ld just be in bubbles almost the entire time. I mostly think it was just because I had to start over from teh beginning, but I started amusing myself by killing them on purpose but pretending it was an accident. Regardless, everyone had fun playing, except my sister (25) who quit right after we finished World 1 (she said she just didn't get it).

I think it was a little too chaotic for her and with the changing colors of the hats, she kept losing which one was her until she would float up in a bubble.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1007 on: November 27, 2009, 01:47:27 AM »
I think it was a little too chaotic for her and with the changing colors of the hats, she kept losing which one was her until she would float up in a bubble.
This is actually a problem I've noticed with several people. It really wasn't such a good idea to have two of Toad instead of another more unique character, and even Mario and Luigi can look the same at times. It would have been helpful to have an option for player indicators like those in Super Smash Brothers.

Offline Adrock

  • I’m just here for the zipline.
  • Score: 138
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1008 on: November 27, 2009, 02:50:45 AM »
The game has some questionable design choices (i.e. ice flower, Yoshi). Miyamoto has been PR spinning why Wario/Daisy/any other potential character weren't playable and honestly hasn't done a very good job of it. He cites Wario needing a farting move. Wario had no such move in Super Mario 64 DS and, more importantly, Nintendo has had no problem amending established abilities of their characters in the past AND including New Super Mario Bros. Wii. Case in point, Luigi who, in Super Mario Galaxy, has less traction and a higher jump than Mario. PR FAILZORZ.

Having 4 completely unique looking characters makes the game that much easier to play. End of story.

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1009 on: November 27, 2009, 03:01:26 AM »
The game has some questionable design choices (i.e. ice flower, Yoshi). Miyamoto has been PR spinning why Wario/Daisy/any other potential character weren't playable and honestly hasn't done a very good job of it. He cites Wario needing a farting move. Wario had no such move in Super Mario 64 DS and, more importantly, Nintendo has had no problem amending established abilities of their characters in the past AND including New Super Mario Bros. Wii. Case in point, Luigi who, in Super Mario Galaxy, has less traction and a higher jump than Mario. PR FAILZORZ.

Having 4 completely unique looking characters makes the game that much easier to play. End of story.

And his argument for no Peach is absolute bull. She is already in the game. Rendering her dress? W.T.F. ? There is a model for Peach in the game that you see working fine with dress movement in the intro video. At least tell us something more reasonable or true.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 410
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1010 on: November 27, 2009, 04:19:44 AM »
Didn't he give the bullshit reasons right before admitting that they were lazy and didn't want to do the extra programming?


It would be nice if they released a NSMBW Channel that unlocked extra players, maybe some extra "1-up" games and some other stuff.

Offline Adrock

  • I’m just here for the zipline.
  • Score: 138
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1011 on: November 27, 2009, 05:33:44 PM »
I sure hope not. Nintendo is one of the last companies that doesn't pull that downloadable content bullsh*t. Make the game right the first time. I'm sick of this sh*t. Did you know that the retail version of Prince of Persia 2008 on X360/PS3 technically doesn't have the ending of the game. You have to download the chapter "Epilogue" that continues where the story leaves off. You have to pay $10 extra to play the last level and see the real ending. ARE YOU F*CKING KIDDING ME? That's like watching Empire Strikes Back and not getting the last 15 minutes of the movie. It just cuts off after Vader says, "Obi-Wan never told you what happened to your father." Cue the credits, SW theme and a message stating, "To find out what happened to Luke's father, please pay $10."

Offline BlackNMild2k1

  • Animal Crossing Hustler
  • Score: 410
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1012 on: November 27, 2009, 06:40:05 PM »
I meant it more in a way to appease fans than milk us for extra money.

Since it would be content that they had not intended to make initially and it wouldn't cost us anything other than already owning the game, I think it would be alright.

Offline Luigi Dude

  • Truth Bomber
  • Score: 3
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1013 on: November 27, 2009, 09:33:50 PM »
I meant it more in a way to appease fans than milk us for extra money.

Since it would be content that they had not intended to make initially and it wouldn't cost us anything other than already owning the game, I think it would be alright.

The problem is it can become a slippery slope.  At first it might start out as just an optional character, but then it leads to actual levels, and then actual game modes.

This is why I hope Nintendo NEVER uses DLC.  Because once they start it, it'll just lead to a future that it already is on the HD systems where it's become nothing more then a huge scam.
I’m gonna have you play every inch of this game! - Masahiro Sakurai

Offline King of Twitch

  • twitch.tv/zapr2k i live for this
  • Score: 141
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1014 on: November 27, 2009, 10:25:33 PM »
This game was a blast with 2-player. I think some levels would not be as charming with more, but I could be wrong. Where it's unique, with motion-controlled lifts and boats, it really shines and I would've liked to have seen a lot more of that. The last boss is crazy and challenging, and one other boss fight in particular was great too, but the three-hit kills make that a shorter experience than a merry-go-round.

Since the game won't let you keep star coins after pausing and exiting a level, it's a ride I won't be getting on again by myself any time soon.
"I deem his stream to be supreme and highly esteem his Fortnite team!" - The Doritos Pope and his Mountain Dew Crew.

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1015 on: November 27, 2009, 10:31:40 PM »
This game is lacking in presentation and I've come to understand why lots of reviews have given it an 8.5. It's obvious that it could have been better from a technical standpoint, and that's why I think this game is better than the sum of its parts.

Offline Adrock

  • I’m just here for the zipline.
  • Score: 138
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1016 on: November 28, 2009, 12:55:52 AM »
The game lacks the charm of older Mario games, especially Super Mario Bros. 3 though I suppose it's not really fair to compare the two. Like the original New Super Mario Bros. on DS, it feels like it's missing something. The older games didn't have some of the minor gripes I have with both New games. In Super Mario World, Yoshi can be found in a vast majority of the levels and he can be taken to any level except the castles and ghost houses. Power-ups like the feather and leaf were abundant and their use encouraged. The same isn't true in the New games.

Offline Peachylala

  • Bunk Pass Itch
  • Score: 4
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1017 on: November 28, 2009, 01:01:58 AM »
This game is lacking in presentation and I've come to understand why lots of reviews have given it an 8.5. It's obvious that it could have been better from a technical standpoint, and that's why I think this game is better than the sum of its parts.
Their opinions matter?

Crap, better sell Mario Bros Wii since it isn't a ten!
The game lacks the charm of older Mario games, especially Super Mario Bros. 3 though I suppose it's not really fair to compare the two.
I don't remember SMB3 having twisting platforms. Ever.

Yoshi's lack of use disappointed me though. I'm a sad panda over that.
Peachy got himself a 360 Slim. ...Yahoo?

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1018 on: November 28, 2009, 01:14:01 AM »
This game is lacking in presentation and I've come to understand why lots of reviews have given it an 8.5. It's obvious that it could have been better from a technical standpoint, and that's why I think this game is better than the sum of its parts.
Their opinions matter?
Where did I say anything close to that? I simply said that I understand it.

The game lacks the charm of older Mario games, especially Super Mario Bros. 3 though I suppose it's not really fair to compare the two.
Well, it was designed by an almost entirely different group of people, was it not? It may be different but it still has its charm.

Offline Luigi Dude

  • Truth Bomber
  • Score: 3
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1019 on: November 28, 2009, 03:52:48 AM »
Power-ups like the feather and leaf were abundant and their use encouraged. The same isn't true in the New games.

In the DS game yeah, but New Super Mario Bros Wii heavily encourages you to use Power-up, not to mention some of the levels are even designed around them.  Hell, some of the latter levels pretty much require you to have a certain item or else they become a lot more difficult.

I agree with your comments about the DS version, but have a hard time understanding what your mean about the Wii game.  New Super Mario Bros Wii fixes the mistakes of the DS game and improves on it in every level.  While NSMBDS was lacking at parts, NSMBW is classic Mario in every way possible.
I’m gonna have you play every inch of this game! - Masahiro Sakurai

Offline Stratos

  • Stale lazy meme pirate
  • Score: 70
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1020 on: November 28, 2009, 04:54:08 AM »
Power-ups like the feather and leaf were abundant and their use encouraged. The same isn't true in the New games.

In the DS game yeah, but New Super Mario Bros Wii heavily encourages you to use Power-up, not to mention some of the levels are even designed around them.  Hell, some of the latter levels pretty much require you to have a certain item or else they become a lot more difficult.

I agree with your comments about the DS version, but have a hard time understanding what your mean about the Wii game.  New Super Mario Bros Wii fixes the mistakes of the DS game and improves on it in every level.  While NSMBDS was lacking at parts, NSMBW is classic Mario in every way possible.

I think it's more the lack of ways to get powerups in the specific levels. It just feels like if you loose your initial powerup that it is more difficult to get it back.
My Game Collection
NNID: Chronocast
Switch: SW-6786-5514-9978
3DS Friend Code: 0447-5723-6467
XBL Gamertag: Chronocast

Offline Luigi Dude

  • Truth Bomber
  • Score: 3
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1021 on: November 28, 2009, 06:33:47 AM »

I think it's more the lack of ways to get powerups in the specific levels. It just feels like if you loose your initial powerup that it is more difficult to get it back.

Even then, the Mushroom Houses in each world give you so many Power-ups that you usually have several of each item at all times.  The only item that rarely appears is the mini mushroom but that Power-up is pretty much worthless and only used in like 2-3 levels anyway.
I’m gonna have you play every inch of this game! - Masahiro Sakurai

Offline Killer_Man_Jaro

  • NWR Staff
  • Score: 22
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1022 on: November 28, 2009, 01:55:08 PM »
Update: Quick-saved after the third level in World 8. Continually impressed by the level designs the game is throwing at me. I could formulate a sizeable list of 'Wow' moments I've had from playing New Super Mario Bros Wii. Favourite level so far has to be stage 7-2, which had the return of Chain Chomps, a good amount of Bullet Bill hell and a tremendous concept of floating bodies of water in the air that made me gasp at just how slick it was.

I've not had any reason to pick a nit with the technical proficiency of the overall package. It's so colourful and vibrant anyway, and the buffed animation is where the difference between the visual presentation of the DS and Wii games are clear. I think I might be one of a minority who really likes the music too - very cheerful stuff. Don't forget that older titles such as SMB3 and SMW had much smaller soundtracks; not to knock against them as they're still great to listen to now, but the reason they were memorable is because you heard them a lot more frequently.
« Last Edit: November 28, 2009, 02:04:10 PM by Killer_Man_Jaro »
Tom Malina
UK Correspondent
-----------------------------
"You'll have to speak up, I'm wearing a towel."

Offline Mop it up

  • And I've gotta say...
  • Score: 125
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1023 on: November 28, 2009, 02:17:15 PM »
I think I might be one of a minority who really likes the music too - very cheerful stuff.
People don't like the music in this game? What, is that just because it doesn't have the
"classic" Mario theme? This game is NEW Super Mario Brothers so it has NEW classic music.

Offline Killer_Man_Jaro

  • NWR Staff
  • Score: 22
    • View Profile
Re: New Super Mario Bros. Wii
« Reply #1024 on: November 28, 2009, 03:37:18 PM »
I think I might be one of a minority who really likes the music too - very cheerful stuff.
People don't like the music in this game? What, is that just because it doesn't have the
"classic" Mario theme? This game is NEW Super Mario Brothers so it has NEW classic music.

Well, I don't recall many reviews, including the one on this site, citing the music as being particularly special. The new melodies are growing on me personally. The re-arrangements are nicely done without being overused. All in all, great music. In fact, I'd say the sound design as a whole is marvellous. All of the Koopa Kids have amusing voices and I love Mario's Chipmunk voice sample when you complete a level with the Mini Mushroom.
Tom Malina
UK Correspondent
-----------------------------
"You'll have to speak up, I'm wearing a towel."