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  • NSMB Wii release: November 15, 2009

Author Topic: New Super Mario Bros. Wii  (Read 280092 times)

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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #975 on: November 25, 2009, 01:44:09 PM »
-koopas seem to suddenly do a dance now and then  :D :D :D
I noticed that too. It seems to be in time with the music I've observed. Goombas also seem to bounce to the music as well.
It isn't just Koopa Troopas and Goombas that do it, almost every enemy does some sort of dance move whenever the music has that little flourish. Powerups will even make a little hop with it, too.

Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #976 on: November 25, 2009, 01:52:15 PM »
Mop_it_up is right. I personally like what the Cheep Cheeps do. They rotate their body around.

Speaking of water. I am trying to get a Star Coin on World 1. It is the water stage and about half way through the level there is a Star coin between 2 pipes that are shooting water out of the the pipes and I can't seem to reach the star coin without the water jets pushing me down. Any tips?
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #977 on: November 25, 2009, 01:57:28 PM »
Well, if you really want to know:

You need to have the ice powerup. Freeze one of the fish when they are underneath the coin, then swim on top of the ice block and it will push you up as it floats to the top.

Offline Caterkiller

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Re: New Super Mario Bros. Wii
« Reply #978 on: November 25, 2009, 02:25:51 PM »
Famitsu gave Mario a 40/40.
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Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #979 on: November 25, 2009, 02:33:14 PM »
Thank you Mop_it_up for that tip. I got all the star coins on the first world. I haven't been able to get any of the cannons working. Is it like in Super Mario World where there is multiple paths through a level which can open up another level?
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #980 on: November 25, 2009, 02:40:55 PM »
At least one level in each world has a secret exit, which will lead to a warp cannon, secret mushroom house, or a faster path to the last castle. Usually there's a star coin hidden in the path which leads to the secret exits so you'll have to find them.

Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #981 on: November 25, 2009, 02:55:48 PM »
Thanks again Mop_it_up.
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #982 on: November 25, 2009, 04:45:30 PM »
Famitsu gave Mario a 40/40.
A questionable source gives it a perfect score (which it rightfully deserves)?

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Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #983 on: November 25, 2009, 07:06:17 PM »
Well I just finished playing coop with my nephew and for the most part he played nice. When we reached the 3rd world he started to grab me and started to throw me into perlious situations. Even though we fought we still did what needed to be done when it came down to it.
Beat halfway through the 3rd world.
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #984 on: November 25, 2009, 07:52:51 PM »
So... I'm home for Thanksgiving.

And yesterday I tried to play this with my parents.  I think, without having cleared the castle in 1-1, my mother was up to 5 continues.  To be fair, whenever it was just the two of us, I would quit the stage when she'd run out of lives.  But still...

Wow.

Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #985 on: November 25, 2009, 07:58:57 PM »
MULTI LEVEL GAMING SKILLS ARE FUN!
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Offline TJ Spyke

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Re: New Super Mario Bros. Wii
« Reply #986 on: November 25, 2009, 08:19:47 PM »
I finally started playing it and just beat the first castle in world 1 (I missed a couple of stars). It's really fun, I liked that they now let you eat a fireball with Yoshi (and then spit it back). I hope the game does well in the November NPD's, the game deserves to be a huge seller. I just regret that I will unlikely get to ever experience multiplayer, I don't have anyone to play it with offline and the game doesn't have online play. This is why I think every multiplayer game should have bots (and why I think games that don't, like Call of Duty 2 or Monster Madness: Battle for Suburbia, should get marked down in review scores).
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Offline Caterkiller

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Re: New Super Mario Bros. Wii
« Reply #987 on: November 25, 2009, 10:32:35 PM »
But TJ, how would you make a bot pick you up to throw you into a bottomless pit so you can bubble up to stay alive? Or how do you cordinate the bot to wait before the finish line so you can triple jump, then land on the bot for an extra 1 up on the pole?

Sonic & Tails work because they couldn't affect each other much, and would pass through each other. But a bot controlling one of the other guys would honestly get in the way.

But then again, maybe your thinking of something I'm not.
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Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #988 on: November 26, 2009, 02:47:09 AM »
Well, if you really want to know:

You need to have the ice powerup. Freeze one of the fish when they are underneath the coin, then swim on top of the ice block and it will push you up as it floats to the top.

That's not the only way. You can also get on top of the land mass and drop down between the pipes to get the coin. I figured that one out by accident when I hopped off of my little sister's head to get up there for fun.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #989 on: November 26, 2009, 02:49:02 AM »
I hope the game does well in the November NPD's, the game deserves to be a huge seller.
According to VGChartz, it had 520,000 pre-orders and they predict it will sell a million in its first week. So it could be good.

http://news.vgchartz.com/news.php?id=5887

Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii
« Reply #990 on: November 26, 2009, 05:31:59 AM »
I've got everything between worlds 1 & 6 except the path to the cannon in world 6.
Just started world 7, but I might save that for tomorrow. Been trying to do 1 world per play session.

I'm still missing so many videos, but I'm not gonna worry about that too much right now.

Offline TJ Spyke

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Re: New Super Mario Bros. Wii
« Reply #991 on: November 26, 2009, 10:16:46 AM »
I hope the game does well in the November NPD's, the game deserves to be a huge seller.
According to VGChartz, it had 520,000 pre-orders and they predict it will sell a million in its first week. So it could be good.

http://news.vgchartz.com/news.php?id=5887

Yeah, I don't believe sites that pull their numbers out of their ass (and think people need to stop giving that crap site publicity). I am sure NSMBW will have good numbers, but at this point we don't have a clue as to its numbers.

Caterkiller, I don't know how or if it would work. I am sure Nintendo could work out something if they wanted too.
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Offline Killer_Man_Jaro

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Re: New Super Mario Bros. Wii
« Reply #992 on: November 26, 2009, 12:04:43 PM »
I've got everything between worlds 1 & 6 except the path to the cannon in world 6.
Just started world 7, but I might save that for tomorrow. Been trying to do 1 world per play session.

Ditto. I'm at the beginning of World 7 as well. The sky theme is my favourite in the DS game, so that bodes extremely well for these levels. I'm just waiting for access to the TV.
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Offline Pidde13

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Re: New Super Mario Bros. Wii
« Reply #993 on: November 26, 2009, 12:32:10 PM »
Anybody have a favorite level yet?  Even though it wasn't exactlly a fresh idea (it's been done before in DKC games) World 8-7 was really cool.  I can't imagine what that one would be like with 3 or 4 players.

Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #994 on: November 26, 2009, 02:25:01 PM »
I hope the game does well in the November NPD's, the game deserves to be a huge seller.
According to VGChartz, it had 520,000 pre-orders and they predict it will sell a million in its first week. So it could be good.

http://news.vgchartz.com/news.php?id=5887

Yeah, I don't believe sites that pull their numbers out of their ass (and think people need to stop giving that crap site publicity). I am sure NSMBW will have good numbers, but at this point we don't have a clue as to its numbers.

Caterkiller, I don't know how or if it would work. I am sure Nintendo could work out something if they wanted too.
While Modern Warfare 2 is a huge selling in it's first few weeks, NSMBWii is still going to win in sales, long term wise.

NSMBDS's overall sales are proof of that.
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Offline TJ Spyke

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Re: New Super Mario Bros. Wii
« Reply #995 on: November 26, 2009, 02:41:26 PM »
Considering that New Super Mario Bros. was one of the best selling games of 2008 (I think it was even in the top 10) despite being released back in 2005, I agree that long-term this game will outsell COD:MW2.
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Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii
« Reply #996 on: November 26, 2009, 02:43:52 PM »
Yeah, as much as I'm sure we'd all like to see Reggie take his own name and kick his own ass, I don't know if MW2 is ganna make that happen. Too bad we will have to wait till NSMBW stops selling to know for sure.

Offline kraken613

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Re: New Super Mario Bros. Wii
« Reply #997 on: November 26, 2009, 05:03:11 PM »
Didn't Reggie just say by Q1 it would sell more? Not all sales over the long haul.
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Offline TJ Spyke

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Re: New Super Mario Bros. Wii
« Reply #998 on: November 26, 2009, 05:05:04 PM »
He said it would sell more than one version of the game (meaning either the PS3 or 360 versions by themselves, but not both combined).
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #999 on: November 26, 2009, 06:07:21 PM »
laffo, PC version of Modern Warfare 2.
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