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Author Topic: New Super Mario Bros. Wii  (Read 280090 times)

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Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #900 on: November 20, 2009, 05:02:11 PM »
I played it about five hours on Saturday, most the day Sunday, and a couple of hours Monday and Tuesday... (Played it some today, but that was after I finished it. ;))
It sounds like you rushed through the game. What did you do, hold down the run button the whole time or something?

LOL, I can't even hope to hold the run button down when playing with others because people get in my way and end up killing me :P

My copy came in the mail today. Very excited to play some more.
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #901 on: November 20, 2009, 05:36:47 PM »
I played it about five hours on Saturday, most the day Sunday, and a couple of hours Monday and Tuesday... (Played it some today, but that was after I finished it. ;))
It sounds like you rushed through the game. What did you do, hold down the run button the whole time or something?

LOL, I can't even hope to hold the run button down when playing with others because people get in my way and end up killing me :P

My copy came in the mail today. Very excited to play some more.

If you can, hop to the front of the line, the front of the screen, and outpace the people giving you trouble.

If not, you'll just have to space yourself so you have room.  What I've found when I play with my roommate, is that if I go first, he insists on running right behind me, providing no room for error or a reduction of pace to be careful.  Since that's the case, I often let him go first, so I have space to play how I like.

Of course, he's a bit wishy-washy, because when I'm not in front, he'll either go very slowly or, in places where one player goes through the path, and the other waits for traps to open and allow another player through, he'll run as fast as possible, to cause trouble for the player behind.

In essence, I'm saying he figures out the most annoying way to play based on what I do, and does exactly that.  It's interesting, and is an element of the game, so I can't truly complain ;)

Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #902 on: November 20, 2009, 06:06:22 PM »
If I try to get ahead then they will randomly jump up and throw off my jumps so I fall and die. It is brutal.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #903 on: November 20, 2009, 06:18:02 PM »
You should be taking your time, anyway. This game is like dining at a fine restaurant: you're there to enjoy the experience, not see how fast you can finish.

Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #904 on: November 20, 2009, 06:38:55 PM »
But that's how I always play Mario games. I like they extra challenge of trying to run through the level. Been doing it since Mario 3.
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Re: New Super Mario Bros. Wii
« Reply #905 on: November 20, 2009, 06:44:25 PM »
You should be taking your time, anyway. This game is like dining at a fine restaurant: you're there to enjoy the experience, not see how fast you can finish.

I think people should play the game the way they like it :p

I enjoy moving quickly through the stages, too.  It's more fun that way, to me.

If you have trouble getting in front, then just pick one up and throw them back.

Offline D_Average

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Re: New Super Mario Bros. Wii
« Reply #906 on: November 20, 2009, 07:10:07 PM »
Sweet. Got a copy today. I'm going to sprint through it as fast as possible.
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Offline UncleBob

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Re: New Super Mario Bros. Wii
« Reply #907 on: November 20, 2009, 07:42:19 PM »
While I did *push* through the game, I wouldn't say I sped through it.  I played each level, unlocking all the secrets that were obvious (which turned out to be all of them) and getting all of the star coins before beating the game (obviously,  playing World 9 afterwards).

I just played it in marathon-like sessions.  I've been having wet dreams over this game for awhile now.  Of course I'm going to blow my load as soon as possible. ;)
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Offline AV

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Re: New Super Mario Bros. Wii
« Reply #908 on: November 20, 2009, 09:49:29 PM »
So far the only boss battle I thought was interesting was Wendy Koopa. Everyone else was pretty much a clone of mario 3 version and not that difficult or unique.

Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #909 on: November 21, 2009, 12:32:31 AM »
It will take me months to beat this game.
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #910 on: November 21, 2009, 01:19:15 AM »
So far the only boss battle I thought was interesting was Wendy Koopa. Everyone else was pretty much a clone of mario 3 version and not that difficult or unique.
You and I obviously didn't play the same game.

The first Koopa Kid fight is rather simple, but each Koopaling, including Bowser Jr., has a different pattern. Larry is easy on both battles since the moving platforms will work in your favor, and he's just plain weak. The other battles, however, get a bit mixed up when Kamek waves his magic shape dust to **** with the surroundings or objects. Ludwig's second battle tests your jumping ability. Hell, all the second battles test your ability to adapt to the environment the battle room is in.

SMB3 battles these are not.
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Offline D_Average

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Re: New Super Mario Bros. Wii
« Reply #911 on: November 21, 2009, 01:59:25 AM »
Hmmm. Not getting that "wow" moment all other 2D console Mario games have given me yet. Still fun though.
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Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #912 on: November 21, 2009, 01:59:38 AM »
So far the only boss battle I thought was interesting was Wendy Koopa. Everyone else was pretty much a clone of mario 3 version and not that difficult or unique.
You and I obviously didn't play the same game.

The first Koopa Kid fight is rather simple, but each Koopaling, including Bowser Jr., has a different pattern. Larry is easy on both battles since the moving platforms will work in your favor, and he's just plain weak. The other battles, however, get a bit mixed up when Kamek waves his magic shape dust to **** with the surroundings or objects. Ludwig's second battle tests your jumping ability. Hell, all the second battles test your ability to adapt to the environment the battle room is in.

SMB3 battles these are not.

This can turn hecktic quickly if you have 3-4 people playing because everyone is bouncing off of everyone else and getting their grooves thrown off.
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Offline Tanookisuit

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Re: New Super Mario Bros. Wii
« Reply #913 on: November 21, 2009, 03:13:38 PM »
I beat World 8 the other day.  I love this game.  My fiancee and I fight a lot playing co-op.  We're going back through to get all the star coins, and it's very frustrating- we're always kcocking each other into holes.  I taught her about the bubble button, and that helps a lot. 

I think the level designs are tighter and prettier than NSMB DS for sure.  The controls feel very much like SMB1, a little slow, but I adjusted quickly.  Some of the boss battles ARE hard (I agree with Peachylala, Ludwig's second battle is tough).  It's all about getting them before than can start their routines. 

Offline MegaByte

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Re: New Super Mario Bros. Wii
« Reply #914 on: November 21, 2009, 03:15:47 PM »
This can turn hecktic quickly if you have 3-4 people playing because everyone is bouncing off of everyone else and getting their grooves thrown off.

And everybody just thought we sucked in our E3 videos.
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Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii
« Reply #915 on: November 21, 2009, 03:20:02 PM »
what sucks is the slippery controls.
It;s hard enough to do what your trying to do when someone else is constantly getting in your way, but I don't want to fight slippery controls too.

Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #916 on: November 21, 2009, 03:25:16 PM »
My friends is a victim of 'Big Thumbs Syndrome' so I got to experience first hand the frustration of playing with big hands. He kept randomly going into a bubble and it cost us lives a number of times.
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #917 on: November 21, 2009, 04:13:35 PM »
My friends is a victim of 'Big Thumbs Syndrome' so I got to experience first hand the frustration of playing with big hands. He kept randomly going into a bubble and it cost us lives a number of times.

This person needs the Wii Wheel.
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Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii
« Reply #918 on: November 21, 2009, 05:06:08 PM »
I play with the M+ attached since it's more comfortable to press those 1 & 2 buttons

Offline UncleBob

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Re: New Super Mario Bros. Wii
« Reply #919 on: November 21, 2009, 10:42:40 PM »
Just some random guy on the internet who has a different opinion of games than you.

Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #920 on: November 21, 2009, 11:02:43 PM »
But that's how I always play Mario games. I like they extra challenge of trying to run through the level. Been doing it since Mario 3.
That's what you can (or at least what I) do on the second time through the game.

My friends is a victim of 'Big Thumbs Syndrome' so I got to experience first hand the frustration of playing with big hands. He kept randomly going into a bubble and it cost us lives a number of times.
Use the Wiimote + Nunchuk control style, I think it is more comfortable.

Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #921 on: November 22, 2009, 12:49:52 AM »
You can use the Nunchuck?!? How did I miss that getting mentioned here? He'll be glad to hear that.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #922 on: November 22, 2009, 01:06:13 AM »
It's also on the back of the case...

Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #923 on: November 22, 2009, 01:35:44 AM »
Who reads that? ;D
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #924 on: November 22, 2009, 01:42:09 AM »
Smart people.
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