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Author Topic: New Super Mario Bros. Wii  (Read 280091 times)

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Offline UncleBob

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Re: New Super Mario Bros. Wii
« Reply #800 on: November 15, 2009, 01:14:11 AM »
Player one is always Mario. 2-4 can pick from the other three.
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #801 on: November 15, 2009, 01:17:06 AM »
Eventually, I'm going to figure out how to hack the game to have the character select available for all players in the "Add/drop" screen.  By which I mean I'm going to hope someone does something like that.

Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #802 on: November 15, 2009, 01:17:28 AM »
Player one is always Mario. 2-4 can pick from the other three.
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #803 on: November 15, 2009, 01:32:49 AM »
So according to Craig Harris, New Super Mario Bros Wii is the greatest 2D Mario ever made but because it doesn't have online, something no other Mario game has ever had, he gives it an 8.9 just to be an ass hat.  Not to mention Craig is the same guy who gave New Super Mario Bros DS a 9.5 back in 2006.  Yet in this review, he says that New Super Mario Bros Wii is a better game then New Super Mario Bros DS.
I'm not sure if I agree with this.

The thing is, the two games are on two different platforms. The way I see review scores, they are there to compare games against other games on that same platform, as well as against that system's capabilities. New Super Mario Brothers may have used the DS to its fullest with its graphics and features, but I'm not so sure that New Super Mario Brothers on Wii does the same. So, a game worthy of 9.5 on DS may not translate to a 9.5 on Wii. I'll have to play it first to determine that of course.
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Offline UncleBob

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Re: New Super Mario Bros. Wii
« Reply #804 on: November 15, 2009, 01:38:58 AM »
Hmm... yay or nay?

Set of Red/Green on Amazon for $15...

http://wii.kombo.com/article.php?artid=14911
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Offline D_Average

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Re: New Super Mario Bros. Wii
« Reply #805 on: November 15, 2009, 01:43:43 AM »
Hmm... yay or nay?

Set of Red/Green on Amazon for $15...

http://wii.kombo.com/article.php?artid=14911

Thats an interesting idea, and it looks pretty cool.  Any idea if there's a bigger d pad on there or if the wii mote d pad just pops through?  Oddly it isn't mentioned in that review.
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Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #806 on: November 15, 2009, 01:44:10 AM »
Looks like a good buy Unclebob.
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Offline broodwars

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Re: New Super Mario Bros. Wii
« Reply #807 on: November 15, 2009, 01:50:36 AM »
Hmm... yay or nay?

Set of Red/Green on Amazon for $15...

http://wii.kombo.com/article.php?artid=14911

I don't care for the slanted 1 & 2 buttons (if I want those, I'll use the Classic Controller), but otherwise it looks pretty solid.
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Offline UncleBob

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Re: New Super Mario Bros. Wii
« Reply #808 on: November 15, 2009, 02:03:36 AM »
Can't use the CC with NSMB:Wii. :p
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Offline broodwars

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Re: New Super Mario Bros. Wii
« Reply #809 on: November 15, 2009, 02:09:52 AM »
Can't use the CC with NSMB:Wii. :p

Yeah, I found that out last night while I was watching Gametrailers' review of the game.  Stupid decision, and all to throw in the usual tacked-on Nintendo motion control.  *sigh*  Wasn't the 4-player multiplayer gimmicky enough for Nintendo to just leave their usual nonsense out of this game?

On the bright side, I will soon be coming into the possession of a $25 gift card.  I figure with that in play, the price for this game will be about what I'm willing to pay for it so I'll be picking this one up sometime in the next few weeks.  Looks like fun, from all the video reviews I've watched the past few days.
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #810 on: November 15, 2009, 02:10:23 AM »
That type of slant does not lend itself to holding the "1" button for a long time, does it?  With Super Mario Bros. games, I always hold it down, at least most of the time.

Can't use the CC with NSMB:Wii. :p

Yeah, I found that out last night while I was watching Gametrailers' review of the game.  Stupid decision, and all to throw in the usual tacked-on Nintendo motion control.  *sigh*  Wasn't the 4-player multiplayer gimmicky enough for Nintendo to just leave their usual nonsense out of this game?

On the bright side, I will soon be coming into the possession of a $25 gift card.  I figure with that in play, the price for this game will be about what I'm willing to pay for it so I'll be picking this one up sometime in the next few weeks.  Looks like fun, from all the video reviews I've watched the past few days.

Please please play the game before you call it tacked on.  You wouldn't believe how well it can work in many of the circumstances it is used.  Honestly, it should have been utilized to a greater extent, the motion controls worked so well.

Edit:  Also, whatever you do, you have to play 8-7.  It is a secret stage, one of those shortcut types, but search it out!  Very fun!

Offline Killer_Man_Jaro

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Re: New Super Mario Bros. Wii
« Reply #811 on: November 15, 2009, 03:29:00 AM »
NintendoLife review -- 10/10

20th November. I know this 5 day gap is peanuts compared to some of the delays between North American and European releases, but for me, the next week is going to drag on. With any luck, it will arrive a day early (although our 'wonderful' postal service may have other plans).

Yeah, I found that out last night while I was watching Gametrailers' review of the game.  Stupid decision, and all to throw in the usual tacked-on Nintendo motion control.  *sigh*  Wasn't the 4-player multiplayer gimmicky enough for Nintendo to just leave their usual nonsense out of this game?

Please please play the game before you call it tacked on.  You wouldn't believe how well it can work in many of the circumstances it is used.  Honestly, it should have been utilized to a greater extent, the motion controls worked so well.

Yeah, from the few preview videos I've watched (which isn't many; I've been deliberately avoiding footage of this game), the way tilting is utilised looks ingenious. I'm thinking of the underground level where the characters ride the raft through a pitch black cavern and the player controls the dual floodlights. That's awesome, and something I feel would be awkward without the three simultaneous inputs of directional pad, buttons and tilting. Let's consider how you'd play that on the Classic Controller. The control sticks would be the best control for the light, which would mean you have to take thumb off of either the D-Pad or face buttons. Basically, I don't think it's fair to call it "tacked-on" - after all, no reviewers so far have had a problem with the control aspect of NSMBW and the people here who have played it seem to enjoy it.
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Offline broodwars

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Re: New Super Mario Bros. Wii
« Reply #812 on: November 15, 2009, 03:49:15 AM »
Please please play the game before you call it tacked on.  You wouldn't believe how well it can work in many of the circumstances it is used.  Honestly, it should have been utilized to a greater extent, the motion controls worked so well.

We'll see, but in general if I want to play a classic-style platforming game I want to focusing on the old school basics of running; jumping; and avoiding/attacking enemies.  If this is anything like Wario Land: Shake It! adding motion control is just a distraction.  When I do a spin jump or grab something I want to press a button, not make my controller spazz out for a moment.  Many of the things done by tilt (granted, not the searchlights function previously mentioned) could be done as well by just old school teeter-totter physics.  I just wonder sometimes if Nintendo can just let a solid game stand on its own merits as a game without having to add motion control.  I remember having this same problem with Mario Galaxy as well.
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Offline Shorty McNostril

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Re: New Super Mario Bros. Wii
« Reply #813 on: November 15, 2009, 04:34:46 PM »
I personally found the motion control quite tedious.  It is very good in theory, but picture in your minds eye using the tilt to control the direction of a platform, meanwhile bob-omb's are being dropped on it at the same time.  The player is forced to not only control the platform but try to move mario around on the platform to take out the bob-ombs.  There may also have been fire traps too (Don't quote me on that).   

I found I had to stop moving the platform to focus on the bob-ombs, and start it again when they were gone.  That is just me though.  Maybe you will do it fine.

Offline BlackNMild2k1

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Re: New Super Mario Bros. Wii
« Reply #814 on: November 15, 2009, 04:47:27 PM »
I'm a multitasker, sounds like a good challenge.

Offline Shorty McNostril

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Re: New Super Mario Bros. Wii
« Reply #815 on: November 15, 2009, 05:14:42 PM »
And another thought, Why does my mario now have no cap?  When he dies he gets it back for a while, but he loses it again soon after.  Is there any reasoning for this?  It only appears to be a visual difference only.  I remember in mario 64 he would lose double health if he lost his cap.  But that doesn't seem to be the case here.  Anyone know anything about that?

Offline Dasmos

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Re: New Super Mario Bros. Wii
« Reply #816 on: November 15, 2009, 05:53:35 PM »
I'm pretty sure you can't knock off Mario's cap. At least it hasn't happened in my version at all.
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Offline hylianhero5249

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Re: New Super Mario Bros. Wii
« Reply #817 on: November 15, 2009, 07:24:25 PM »
And another thought, Why does my mario now have no cap?  When he dies he gets it back for a while, but he loses it again soon after.  Is there any reasoning for this?  It only appears to be a visual difference only.  I remember in mario 64 he would lose double health if he lost his cap.  But that doesn't seem to be the case here.  Anyone know anything about that?
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Offline kraken613

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Re: New Super Mario Bros. Wii
« Reply #818 on: November 15, 2009, 08:09:14 PM »
I have played through world 1 so far. Not a fan of the new Mario physics he feels way to heavy to me. So far not that impressed with the game.

And what the heck is up with it being letterboxed on standard-def TV's! The game/text is all blurry! I will have to put my Wii on my other TV which is just annoying.

EDIT: Ok, switched TV's and the game doesn't look like crap now. Wow, this is some hardcore Mario platforming!
« Last Edit: November 15, 2009, 10:33:14 PM by kraken613 »
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #819 on: November 15, 2009, 11:08:12 PM »
And another thought, Why does my mario now have no cap?  When he dies he gets it back for a while, but he loses it again soon after.  Is there any reasoning for this?  It only appears to be a visual difference only.  I remember in mario 64 he would lose double health if he lost his cap.  But that doesn't seem to be the case here.  Anyone know anything about that?
When you get 99 lives, Mario will lose his cap, but when you lose a life then your hat will return.

What's really too bad is that there's no comparable change with any of the other playable characters.  It's unfortunate, but I checked, even getting all four to 99 lives at one point.

Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #820 on: November 16, 2009, 12:22:39 AM »
This. Game. Is. Awesome.

After I bought this I took it straight to my brother's place. He has just recently downloaded Super Mario Brothers 3 on the Virtual Console so I told him about this game and he seemed interested. We played it for four hours straight and completed the first three worlds. The co-op works better than I thought it might, though we still had to be mindful not to get in each other's way. But hey, that's part of the fun. There were a couple vertical scrolling parts that were difficult because we had to stay together.

My biggest complaint is that the game comes in a red case. I can't wait to try out four players. I'm going to try to organize that next weekend.

Offline Halbred

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Re: New Super Mario Bros. Wii
« Reply #821 on: November 16, 2009, 01:05:01 AM »
Great game so far. I'm in the ice world, but I've found the canons to worlds 5 and 6. Some of the Star Coins are devilishly tough. In fact, that's where I'd say most of the challenge comes from. It's fairly easy to plow through each stage if you're just looking to beat the game (so far).

The new suits are handled wonderfully, though I still don't like the Mini Mushroom. Haven't had a chance to play multiplayer yet, but that'll be tomorrow. This is the game New Super Mario Bros. on the DS should have been!
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Offline that Baby guy

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Re: New Super Mario Bros. Wii
« Reply #822 on: November 16, 2009, 01:10:56 AM »
I'll be getting a serious four-player romp around Thanksgiving.

There's good news for people who know things about modifying games, too.  Due to the early Australian releases, there's been significant progress into learning how the game is programmed and designed, so preliminary modification tools are apparently available already.

My hope is that someone goes through and recreates several, if not all of the prior Mario Bros. games, with modifications so they can handle four players.  I'd suppose the bosses couldn't quite be remade, but it would be interesting.  Extra enemies would probably need to be added, too, but it would be pretty remarkable if all of those stages could be added into the game.

Truthfully, I think Nintendo might consider such a thing themselves.  In all fairness, the game is less than half a gigabyte in space, so if Nintendo decides to revisit the New Super Mario Bros. franchise on the Wii, they could easily do a retro-remake compilation.  I'd pay for it, at least.

Offline Caterkiller

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Re: New Super Mario Bros. Wii
« Reply #823 on: November 16, 2009, 01:13:11 AM »
Has no one discussed that Yoshi has his awesome Mario World and Yoshi's island noises back? God how I would love for this to be the new trend with yoshi! It all started with yoshi Story and only carried on from there.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #824 on: November 16, 2009, 01:29:29 AM »
Has no one discussed that Yoshi has his awesome Mario World and Yoshi's island noises back? God how I would love for this to be the new trend with yoshi! It all started with yoshi Story and only carried on from there.
I noticed that, and I was glad to hear it. He still looks like a plastic doll though, and I was sad to see he can't be taken out of a level!