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  • NSMB Wii release: November 15, 2009

Author Topic: New Super Mario Bros. Wii  (Read 280084 times)

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Offline Caterkiller

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Re: New Super Mario Bros. Wii
« Reply #225 on: August 30, 2009, 02:49:39 AM »
Something close to it, at least.  I always felt like at the end of each stage, when it's talking about the Yoshis moving on that they sang "Be careful" over and over, almost.

Still, the game is notorious in describing how actual young Yoshis (not adult Yoshis trapped in eggs...) don't walk quite the same as the adults do, with a flatter back and longer neck, but rather straight upright.  Luckily for those who liked controlling characters riding Yoshis, this wasn't something that lasted :)

That always interested me like crazy. Yoshi Story pretty much made Yoshi how he is today, rounder nose and walking upright. Then Melee came out and people said "yoshi doesn't look like that". He looked like the ADULT ,long necked, not perfectly round nosed, yoshi that was in yoshi island. Then Sunshine came out and I realized almost every Yoshi would look like the yoshi story version. Except for Yoshis island ds and touch and go Yoshi seems to be stuck in his baby form even though he isn't a baby apparently in those games.
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Offline Stogi

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Re: New Super Mario Bros. Wii
« Reply #226 on: August 30, 2009, 02:05:08 PM »
He's saying "Yo! Shi!"
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #227 on: August 30, 2009, 02:13:54 PM »
That always interested me like crazy. Yoshi Story pretty much made Yoshi how he is today, rounder nose and walking upright.
It would seem that they decided to redesign Yoshi for whatever reason. He isn't the only character to undergo design changes though his were more major. I think they used the older design in Smash Brothers because they wanted to give the characters a more classic look. I'm always preferred Yoshi's Super Mario World design over any other game, especially since he doesn't have a voice.

Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #228 on: August 31, 2009, 07:07:35 PM »
Guys.

Can't we just stop arguing about Yoshi's design and start talking about how much Yoshi kicks ass?

Please?
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Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #229 on: August 31, 2009, 10:44:38 PM »
Something close to it, at least.  I always felt like at the end of each stage, when it's talking about the Yoshis moving on that they sang "Be careful" over and over, almost.

I first thought they were saying "Eat Apples", then I decided that "We have heart" sounded better and even went along with the heart/happiness theme.

Yoshi's Story was the first game my little sister played and she's still trying to get high scores in it.
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #230 on: August 31, 2009, 11:14:01 PM »
Yoshi's Story is basically that: a score attack game. Kind of like NiGHTS Into Dreams, except with more levels and less Yuji Naka programming glitches.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #231 on: August 31, 2009, 11:27:36 PM »
Yoshi's Story is basically that: a score attack game.
I think that may have made it a bit of a hard sell though. It doesn't leave a good impression when you "beat" it after only six levels. The cutesy coat of paint probably didn't help much either. Most of the stages are pretty easy for the most part, if you're just trying to get through them that is. The real challenge comes from finding the 30 melons on each stage, which is no easy task.

Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #232 on: August 31, 2009, 11:31:18 PM »
I'm beginning to think my little sis is turning out to be a score attack-type gamer because she does that in a lot of games.

But then, old Mario games had scores when you played. Granted, they were though in a lot of areas, but there was a high score element to them. Do you think that was a left over remnant of the transition from arcade that happened on the NES?

NSMB Wii seems to have a scoring element as well.
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #233 on: August 31, 2009, 11:37:30 PM »
But then, old Mario games had scores when you played. Granted, they were though in a lot of areas, but there was a high score element to them. Do you think that was a left over remnant of the transition from arcade that happened on the NES?
Most likely. Games were pretty short in those days so high scores were a part of the replay value.

Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #234 on: August 31, 2009, 11:44:46 PM »
Yoshi's Story score system was a bit lacking compared to the old Mario games. SMB2 NES/SNES kind of suffered since it didn't have a score counter. SMB2 GBA rectified this problem which made it AWESOME.

Seriously, giant turnip plowing through Ninjis a'la Koopas? HOLY. ****.

NSMBWii bring this element back is making my frothing demand for this game sky high.

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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #235 on: August 31, 2009, 11:46:50 PM »
Yoshi's Story score system was a bit lacking compared to the old Mario games.
How's it different? The only difference I noticed is that it is missing two zeroes.

Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #236 on: August 31, 2009, 11:52:34 PM »
Personally I felt the system was heavily cut back due to the 30 fruit goal. If the levels had, say, a end of stage goal like Yoshi Island, the scoring system for the levels might've gone into the 10K area since there is the melons, coins and lucky fruit that increase your score ten-fold, along with killing enemies your color.

Yes, I experimented with this one time. A shame Yoshi's Story has flaws that keep it from being a classic it deserves to be.
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Offline Caterkiller

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Re: New Super Mario Bros. Wii
« Reply #237 on: September 01, 2009, 01:15:03 AM »
All this Yoshi talk! When are we getting a 3D egg throwing Yoshi game? not to derail the thread, but can it be done?
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Offline Mop it up

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Re: New Super Mario Bros. Wii
« Reply #238 on: September 01, 2009, 01:41:13 AM »
This thread is already derailed.

Nintendo could make any game they wanted. They might not want to create a 3D Yoshi game because maybe they think it would be too similar to a Mario game.

Offline KDR_11k

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Re: New Super Mario Bros. Wii
« Reply #239 on: September 01, 2009, 02:40:16 AM »
All this Yoshi talk! When are we getting a 3D egg throwing Yoshi game? not to derail the thread, but can it be done?

Technically done, sure. Done in a way that won't suck, no idea.

Offline Stratos

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Re: New Super Mario Bros. Wii
« Reply #240 on: September 01, 2009, 01:52:40 PM »
Easy, make it play like BWii or RE4 with an over the shoulder camera and use the IR to aim your eggs.

Maybe channel some Yoshi's Safari gameplay elements and make it a platforming-shooter.
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #241 on: September 01, 2009, 02:20:02 PM »
Motion Plus egg tossing.
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Offline King of Twitch

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Re: New Super Mario Bros. Wii
« Reply #242 on: September 01, 2009, 03:58:38 PM »
Motion Plus egg tossing.

fu-ture egg-toss game
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Offline Peachylala

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Re: New Super Mario Bros. Wii
« Reply #243 on: September 02, 2009, 05:24:46 PM »
Motion Plus egg tossing.
Add EAD Tokyo as the developer, and I'm sold.
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Offline Luigi Dude

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Re: New Super Mario Bros. Wii
« Reply #244 on: September 02, 2009, 06:47:51 PM »

Add EAD Tokyo as the developer, and I'm sold.

Well we have yet to see how exactly Yoshi will play in Mario Galaxy 2.  Maybe after Galaxy 2, they'll take the Yoshi mechanics from Galaxy 2 and make a full fledged 3d Yoshi's Island out of them.  Similar to how they took the Yoshi mechanics from World and expanded on them to make the original Yoshi's Island.

Not to mention it would make sense since the 3d Mario's have been following the same route as the 2d games.

Super Mario Bros = Mario 64
Super Mario Bros 2 (Both Versions) = Mario Sunshine
Super Mario Bros 3 = Mario Galaxy
Super Mario World = Mario Galaxy 2
Super Mario World 2: Yoshi's Island = ???

So yeah, it's possible.
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Offline Caterkiller

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Re: New Super Mario Bros. Wii
« Reply #245 on: September 02, 2009, 10:57:46 PM »
Only problem Luigi Dude is that I think many of us expected that to happen after Sunshine. At least in some form, since that was the first time we got a 3D roaming Yoshi. His tongue worked great with the auto lock on, but we have nothing of the eggs.
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Offline NinGurl69 *huggles

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Re: New Super Mario Bros. Wii
« Reply #246 on: September 07, 2009, 01:56:02 AM »


Nostalgia comes at a price.
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Offline DAaaMan64

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Re: New Super Mario Bros. Wii
« Reply #247 on: September 07, 2009, 04:02:26 AM »
Playing this at PAX at first wasn't fun, I had to get a little "used" to the game. Then I started loving it. Good ****.
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Offline BeautifulShy

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Re: New Super Mario Bros. Wii
« Reply #248 on: September 07, 2009, 04:10:32 AM »
Did you play co-op DAaaMan64?
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Offline DAaaMan64

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Re: New Super Mario Bros. Wii
« Reply #249 on: September 07, 2009, 05:18:56 AM »
Did you play co-op DAaaMan64?

The only option was co-op and most likely 4 players. You'll understand what I mean when you play it. But the game def gets more fun the better you get at it.
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