Just as an aside, with Other M coming out on Tuesday I decided to finally grit my teeth and try once again (seriously, this must be my 5th or 6th time now) to get through Super Metroid and finally beat it before that game comes out. I've never managed it before, as I usually quit around the point in the game where you get the Gravity Suit, just before dealing with Meridia. That's about the point where I get bored or frustrated and shut the game off to go on to something else. That's where I am about now, in fact, as I'm slogging my way through Meridia now. While having the CC Pro this time and fine-tuning the control layout to somewhat match Zero Mission has greatly helped make the game more enjoyable than it's been on previous attempts, I still don't get the whole "best game EVAR!" hype this game has acquired. Especially frustrating is that this game has a nasty habit of putting power-ups beyond two layers of upgrades, but you can only see one at first. So you'll see a spot where you can tell you need a certain upgrade later (like the speed boots), you come all the way back with that upgrade...and then you find out the developers decided to be jerks and added grapple points or water in the way just to laugh at you and make sure you know you wasted your time. And man, this game has to have the most counter-intuitive wall jump (by modern standards) I've ever seen. Half the time I manage it, it feels like pure luck even when I keep performing the same timed button commands.
I'm hoping to get this game knocked out by tomorrow night, and then finally I'll at least be able to say I finished this game.