Author Topic: Super Mario Galaxy 2  (Read 235922 times)

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Offline ThomasO

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Re: Super Mario Galaxy 2
« Reply #225 on: February 25, 2010, 03:40:05 PM »

Offline King of Twitch

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Re: Super Mario Galaxy 2
« Reply #226 on: February 25, 2010, 03:54:40 PM »
Perhaps you've heard of something called 'atmosphere'?

Yes, but I don't see an outline of a planet which is surrounded by the aforementioned clouds/blue atmosphere.
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Offline vudu

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Re: Super Mario Galaxy 2
« Reply #227 on: February 25, 2010, 04:28:10 PM »
You mean besides the giant planet shaped like Mario's noggin?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline ThomasO

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Re: Super Mario Galaxy 2
« Reply #228 on: February 25, 2010, 04:43:43 PM »
http://www.1up.com/do/previewPage?cId=3178108

The dragon's name is Gobblegut, and the robot with the destructible breasts is Mallettoid.

Offline BlackNMild2k1

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Re: Super Mario Galaxy 2
« Reply #229 on: February 25, 2010, 07:06:09 PM »
Anybody want some wallpapers?

Galaxy 2 wallpapers 1920x1080



Version without the little star.

Offline GoldenPhoenix

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Re: Super Mario Galaxy 2
« Reply #230 on: February 25, 2010, 07:20:23 PM »
Sad, my work computer isn't widescreen so the wallpaper looks bad :(
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Offline BlackNMild2k1

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Re: Super Mario Galaxy 2
« Reply #231 on: February 25, 2010, 07:40:22 PM »
Sounds like a good reason to upgrade to me. ;) <--click


Offline GoldenPhoenix

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Re: Super Mario Galaxy 2
« Reply #232 on: February 25, 2010, 07:42:01 PM »
Sounds like a good reason to upgrade to me. ;) <--click



I'm so not paying money to upgrade my work station that is the boss's job!
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Offline BlackNMild2k1

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Re: Super Mario Galaxy 2
« Reply #233 on: February 25, 2010, 07:49:54 PM »
Didn't realize you were at work ;D

Offline Kytim89

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Re: Super Mario Galaxy 2
« Reply #234 on: February 25, 2010, 10:30:24 PM »
I hope Nnitendo has a good story narrative for this game.
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Offline Stogi

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Re: Super Mario Galaxy 2
« Reply #235 on: February 25, 2010, 11:01:48 PM »
Why?

I would love it if you turn on the game and there were no cutscenes and no explanation why to gather stars, just "here are a bunch of levels, have at it."
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Offline that Baby guy

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Re: Super Mario Galaxy 2
« Reply #236 on: February 25, 2010, 11:02:27 PM »
I hope Nnitendo has a good story narrative for this game.

If you'd read any coverage, you'd know Nintendo doesn't plan to implement much, if any, story at all this time around.

Offline Guitar Smasher

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Re: Super Mario Galaxy 2
« Reply #237 on: February 25, 2010, 11:22:01 PM »
Why?

I would love it if you turn on the game and there were no cutscenes and no explanation why to gather stars, just "here are a bunch of levels, have at it."
Living in the past much?  Stories were invented so you don't have to actually play as much of the game.  I understand Metroid is even making strides in this area.

Offline Stogi

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Re: Super Mario Galaxy 2
« Reply #238 on: February 25, 2010, 11:25:22 PM »
Why?

I would love it if you turn on the game and there were no cutscenes and no explanation why to gather stars, just "here are a bunch of levels, have at it."
Living in the past much?  Stories were invented so you don't have to actually play as much of the game.  I understand Metroid is even making strides in this area.

What? Are you trying to confuse me by proving my point?
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Offline Guitar Smasher

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Re: Super Mario Galaxy 2
« Reply #239 on: February 25, 2010, 11:28:13 PM »
I'm actually tempted to take it farther since you didn't catch my sarcasm, but we're in agreement on the issue so I'll stop.

Offline Stogi

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Re: Super Mario Galaxy 2
« Reply #240 on: February 25, 2010, 11:36:19 PM »
My bad Smasher, for some reason I thought you were the new guy, Kytim. :D
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Offline Mop it up

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Re: Super Mario Galaxy 2
« Reply #241 on: February 26, 2010, 03:12:00 AM »
Wasn't the storybook in the first game implemented behind Miyamoto's back or something like that? I've a feeling we won't be seeing anything like that this time around.

Offline Caterkiller

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Re: Super Mario Galaxy 2
« Reply #242 on: February 26, 2010, 11:36:40 AM »
I hope Nnitendo has a good story narrative for this game.

Theres no way you were born in 89. You've gotta be like 13 right? Not making fun, but your young right? Or did you just recently get into Nintendo say during the GameCube era?

Can't wait to see more. After sunshine I really thought that was Nintendo's way of testing out a 3D Yoshi platformer, really surprised we havn't seen anything like that yet. Looks like Yoshi has more importance here than Sunshine and NSMBW combined, which is always good. Though if one was trying to get every shine in Sunshine I will argue that yoshi was very important in a few levels, where one could not continue on with out him.
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Offline NWR_insanolord

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Re: Super Mario Galaxy 2
« Reply #243 on: February 26, 2010, 11:49:56 AM »
The Yoshi aspect of this game seems like it actually justifies the Wii controls in this game, whereas all the things that made use of the Wii's unique control capabilities felt pretty tacked-on in the original.
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Offline Caterkiller

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Re: Super Mario Galaxy 2
« Reply #244 on: February 26, 2010, 12:14:48 PM »
I wouldn't say tacked on but I do understand where you are coming from. Shaking to spin feels as good as button press to me so I don't mind it. And using the pointer to pull mario along always felt amazing to me.
 
But aiming yoshi's tongue is pretty awesome, it doesn't have to auto lock in 3D space. But what else am I missing that yoshi does that makes great use of the wiimote? This really makes me believe 3rd person anything that requires any type of shooting should be very viable now.
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Offline NWR_insanolord

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Re: Super Mario Galaxy 2
« Reply #245 on: February 26, 2010, 12:21:03 PM »
I wasn't saying that I minded the Wii controls in Galaxy. That game is my 3rd favorite game ever and I'd consider it more or less perfect. I'm just saying that none of the Wii controls were all that important to the game. The pointer control of Yoshi's tongue, though, couldn't have been done on the GameCube and would have required some kind of lock-on system.
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Offline Caterkiller

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Re: Super Mario Galaxy 2
« Reply #246 on: February 26, 2010, 12:44:07 PM »
I wasn't saying that I minded the Wii controls in Galaxy. That game is my 3rd favorite game ever and I'd consider it more or less perfect. I'm just saying that none of the Wii controls were all that important to the game. The pointer control of Yoshi's tongue, though, couldn't have been done on the GameCube and would have required some kind of lock-on system.

I see. And yes thats exactly how Yoshi's tongue worked in Sunshine. Only now his tongue is able to manipulate things in the environment, and since we can point, we won't accidently eat a fruit when we want to eat an enemie.
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Offline BeautifulShy

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Re: Super Mario Galaxy 2
« Reply #247 on: February 26, 2010, 02:27:58 PM »
I wouldn't say tacked on but I do understand where you are coming from. Shaking to spin feels as good as button press to me so I don't mind it. And using the pointer to pull mario along always felt amazing to me.
 
But aiming yoshi's tongue is pretty awesome, it doesn't have to auto lock in 3D space. But what else am I missing that yoshi does that makes great use of the wiimote? This really makes me believe 3rd person anything that requires any type of shooting should be very viable now.
Yoshi could throw eggs at enemys like it did in Yoshi's Island. Yoshi could make them and Mario could throw them at the enemy by using the Wiimotes pointer.
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Offline Caterkiller

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Re: Super Mario Galaxy 2
« Reply #248 on: February 26, 2010, 02:31:39 PM »
I think the reason we don't see eggs being thrown with our 3D yoshi's is because it's being saved for an actual 3D yoshi's island. The game would be much different if Yoshi always had access to throw things around, at least I think so.
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Offline UltimatePartyBear

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Re: Super Mario Galaxy 2
« Reply #249 on: February 26, 2010, 04:32:38 PM »
Box art.

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