Author Topic: IMPRESSIONS: Wii de Asobu Metroid Prime  (Read 43727 times)

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Offline TheYoungerPlumber

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IMPRESSIONS: Wii de Asobu Metroid Prime
« on: February 19, 2009, 07:56:09 AM »
What's new? What's the same? Hands-on impressions of today's Japanese Wii release reveals all.
 http://www.nintendoworldreport.com/impressionsArt.cfm?artid=17786

 Metroid Prime was one of the biggest video games of 2002. With a daring new first person perspective, incredible graphics, and huge expectations to live up to, Retro Studios' first title was a bold title that was wholly satisfying. Based on my first few hours with this Play it on Wii rerelease, I can confidently say it is the perfect excuse to revisit the original Metroid Prime. And if you've never played it before, this is definitely the version to pick up.    


The updates to the game are few but notable. Most significantly, the controls, which use the Remote and Nunchuk, are nearly identical to those found in Metroid Prime 3: Corruption. You jump with B and fire with A (assignments reversible) and shoot missiles by pushing down on the D-pad. The C button activates the morph ball, and Z allows you to strafe and lock on. Since there is no Hyper Mode in Metroid Prime (well, save for during the final boss battle), beams are selected the same way as visors: by holding down the plus or minus button and dragging from the center to the top, bottom-left, or bottom-right of the screen. You can even flick the Remote to jump when in your morph ball! There is no GameCube controller support, but there's really no reason for it: the retrofitted controls feel completely natural and not at all tacked on.    


The other major addition is widescreen support. Just as in Corruption, a few of the visor overlays and menu graphics are stretched in this mode, but the action itself is all in proper 16:9. There is also a nice visual upgrade for the Scan Visor, which is functionally identical to Corruption's. In the original release, the scan visor darkened most of the screen and highlighted a rectangular area in the center of the screen. The Wii port maintains a similar aesthetic using a circular (ovular in widescreen) highlight around where you are aiming with the pointer. So far I have not perceived any increased load times.    


It's too early for me to tell how much the new control scheme affects the difficulty balance, but those looking for more of a challenge can hop straight into Hard Mode, now available from the start to accommodate veterans of the series. Retro has also brought over a version of the achievement system from Corruption, and while it isn't as complex with only two types of tokens, the sound test is a welcome addition. I can confirm the Fusion suit, originally unlocked  by linking Metroid Fusion and Metroid Prime, is unlockable; there is no sign of Metroid (NES) so far, and its inclusion is unlikely given its availability for a fee on Virtual Console. There also seems to be at least a little additional voice acting. My memory may be failing me, but I don't recall a narrator stating your location when you load a save file on the GameCube.    


The hint system, visual cues, and several online guides make this release very import-friendly, even if you've never played the original. However, The Homebrew Channel users should know it includes a new Japanese firmware update that may or may not cause problems.    


I'm really enjoying playing through Metroid Prime again on Wii. While its graphics aren't as technically advanced as the second and third entries, the art direction remains fantastic, and it (arguably) has the most carefully crafted and Metroid-like world of the three. If you skipped the original because you couldn't get over the lack of dual analog back in the day, you no longer have any excuses for missing out on this fantastic game.

::Michael "TYP" Cole
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Nintendo World Report

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Offline TheYoungerPlumber

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #1 on: February 19, 2009, 08:12:26 AM »
For those curious, Retro was in charge of the port, as confirmed by the staff credits at the back of the booklet. Also, I haven't run into that lock-up bug the original was infamous for, although I presume they fixed in on the GameCube in a secondary batch.
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Offline Nick DiMola

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #2 on: February 19, 2009, 08:29:24 AM »
I'm ecstatic to hear that this turned out well. Metroid Prime is one of my favorite Gamecube games, and it definitely sounds like the Wii controls only make it better. Thanks for the impressions, TYP!
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Offline Spak-Spang

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #3 on: February 19, 2009, 09:23:30 AM »
I sounds like there may be issues in really heated battles with the minus as switching weapons...it could make things difficult.

Offline TheYoungerPlumber

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #4 on: February 19, 2009, 09:29:42 AM »
Hmmm, interesting theory. I suspect that by the time you need the reflexes in battle, switching beams with the pointer will be as intuitive as jamming on the C-stick.  It'll take me a while to get to the point where switching beams during a battle could be a problem. However, switching visors during battle in Corruption wasn't all that uncommon, and I don't recall huge issues there.
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Offline ShyGuy

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #5 on: February 19, 2009, 10:19:57 AM »
I am really looking forward to this. I never completed Prime because I wasn't very good with the analog shooting.

Offline TJ Spyke

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #6 on: February 19, 2009, 10:40:27 AM »
TYP, I think you are right. Retro Studios fixed the bug for the Player's Choice re-release of the game (and I think for the PAL versions too).

Nice to hear that they did indeed adds features to the game, although I probably would have bought the game anyways since I loved the game.
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Offline Morari

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #7 on: February 19, 2009, 11:37:37 AM »
It would have been much better had Nintendo decided to release Metroid Prime and MP2: Echoes in a single compilation with the new controls. Same goes for Pikmin.

That said, I'll definitely be giving this a try. I never played the Metroid games while they were on the GameCube because the FPS genre just doesn't work with a gamepad. The Wiimote/Nunchuk setup is at least serviceable.
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Offline brian577

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #8 on: February 19, 2009, 11:46:02 AM »
Anyone know if the Original Metroid and Fusion Suit unlockables are available in the new version, (obviously unlocked in a different method)

Offline TheYoungerPlumber

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #9 on: February 19, 2009, 11:47:50 AM »
I don't know what they're going to charge for this in America, but I paid 3,070 yen ($33) for this new. I personally think that's a reasonable price.

biran577: I mention this in my impressions just above. The Fusion suit I can confirm. Metroid (NES) I cannot, but I tend to doubt it is.
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Offline brian577

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #10 on: February 19, 2009, 11:51:09 AM »
Sorry, I skimmed over it too fast :-[

Offline NinGurl69 *huggles

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #11 on: February 19, 2009, 12:05:32 PM »
Metroid Primes weren't FPS, they were Zelda platformers in first person.
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Offline Peachylala

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #12 on: February 19, 2009, 12:16:39 PM »
What Pro Daisy said.
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Offline Ian Sane

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #13 on: February 19, 2009, 01:15:47 PM »
On one hand it's good that a whole bunch of people that missed this classic the first time will get to play it.  This games deserves to be widely respected.

But on the other hand it's not going to be respected as the game it was.  It NEVER needed to control like an FPS.  Close-minded gamers didn't play it because of their biased attitude that because it LOOKS like an FPS it should play like one.  I didn't really care that those people didn't get to experience the game.  They didn't give it a chance so they missed out on its brilliance.  But now it's been changed to the game they wanted.  They didn't get won over.  The game had to accomodate them.

That bums me out.  The real fans gave the game a chance and were rewarded.  The real fans know that the control scheme worked fine because the game was designed specifically for it.  But the version of the game that those fans played will not be the one that's remembered.

Pikmin is likely going to be the same way.  The close-minded rubes saw a game that looked like an RTS and, dammit, it's got to control like one.  Those that played it praised the innovative control scheme it used and noted that it isn't really an RTS anyway.  "Nope, nope."  They put their fingers in their ears and ignored it.  Now it comes out with the "correct" controls it "should" have had in the first place.  The assholes win both times.  They ignore the game until Nintendo "fixes" it for them.  That just kind of sucks you know.  I want these games to be more repected but I want them to be respected for what they were.

Realistically the real Metroid Prime, the game it was designed to be, remains obscure and unappreciated by the masses.

Offline TJ Spyke

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #14 on: February 19, 2009, 01:26:54 PM »
I don't know what they're going to charge for this in America, but I paid 3,070 yen ($33) for this new. I personally think that's a reasonable price.


The first two New Play Control! games to come out in North America (Pikmin and Mario Power Tennis) are both $30, so I think that will be the standard price for games in the series.
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Offline NinGurl69 *huggles

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #15 on: February 19, 2009, 01:33:31 PM »
I hope the whole "Wii de Ass-o-poo" series bombs.  But curse Nintendo for actually marketting this ****.  I didn't see any extensive video/ad campaigns (tv, internet or whatever) for early non-first party Wii stuff like BWii.  Fucking double standards within its own publishing structure.
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Offline Halbred

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #16 on: February 19, 2009, 02:25:03 PM »
I'm excited. This will be a must-purchase for me. I'll be able to re-live the game with thoroughly awesome controls.
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Offline ShyGuy

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #17 on: February 19, 2009, 02:31:23 PM »
I hope the whole "Wii de Ass-o-poo" series bombs.  But curse Nintendo for actually marketting this ****.  I didn't see any extensive video/ad campaigns (tv, internet or whatever) for early non-first party Wii stuff like BWii.  ****ing double standards within its own publishing structure.

Don't worry, Battallion Wars 2 will get a better marketing push when it is re-released in 720p for the Wii 2.

Offline NinGurl69 *huggles

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #18 on: February 19, 2009, 02:37:14 PM »
AUGH
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Offline Caliban

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #19 on: February 19, 2009, 02:55:03 PM »
TYP, is there any other content added to this game like the space pirate side-story that was revealed some time ago?

It would have been much better had Nintendo decided to release Metroid Prime and MP2: Echoes in a single compilation

So it's basically $30 for each one... what a conundrum.

Offline King of Twitch

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #20 on: February 19, 2009, 03:20:56 PM »
Quote
Realistically the real Metroid Prime, the game it was designed to be, remains obscure and unappreciated by the masses.

The ignorant masses who skipped MP1 are probably too old and crotchety now to care about videogames. It is too late for them
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Offline Rize

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #21 on: February 19, 2009, 03:28:00 PM »
Quote
There is no GameCube controller support, but there's really no reason for it: the retrofitted controls feel completely natural and not at all tacked on.

*sigh*

I probably won't buy this now.  I would have liked to play Prime in widescreen with it's proper controller, but I guess it wasn't meant to be.

Quote
My memory may be failing me, but I don't recall a narrator stating your location when you load a save file on the GameCube

This was in the original Euro (and maybe Japanese version), but all narration was silenced for the American version.  Thankfully.
« Last Edit: February 19, 2009, 03:31:18 PM by Rize »

Offline NWR_pap64

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #22 on: February 19, 2009, 03:42:06 PM »
Quote
There is no GameCube controller support, but there's really no reason for it: the retrofitted controls feel completely natural and not at all tacked on.

*sigh*

I probably won't buy this now.  I would have liked to play Prime in widescreen with it's proper controller, but I guess it wasn't meant to be.

So the fact that the new controls feel better and more intuitive don't win you over? The point of these re-releases is to play classic games with enhanced Wii controls. If you want to play them with the GC controller, play the original releases.
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Offline TJ Spyke

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #23 on: February 19, 2009, 03:53:05 PM »
I hope the whole "Wii de Ass-o-poo" series bombs.  But curse Nintendo for actually marketting this ****.  I didn't see any extensive video/ad campaigns (tv, internet or whatever) for early non-first party Wii stuff like BWii.  ****ing double standards within its own publishing structure.

Yeah, you do realize that Battalion Wars 2 is a first party game? Nintendo owned and published.

If you don't like the series, fine. Plenty of other people (including me) are interested in playing these games again in an improved form. Some of them of are also cheaper than buying used GameCube versions (Mario Power Tennis is like $35 used).
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Offline Jonnyboy117

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Re: IMPRESSIONS: Wii de Asobu Metroid Prime
« Reply #24 on: February 19, 2009, 03:57:25 PM »
Honestly, I think all of the New Play Control games already had great controls on GameCube, so I have little interest in playing them differently on Wii.  But I still think it's good that these overlooked games are being released again and will hopefully pick up some new fans.  And I don't have a problem with Nintendo spending some effort on these ports, as long as they don't get the wrong idea that we'll be content with them in lieu of actual new titles in these series and other original IP that doesn't start with the word "Wii" in the title.
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