Author Topic: Hudson Announces Onslaught a 4 person coop FPS for Wiiware  (Read 27873 times)

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Offline Urkel

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #25 on: February 07, 2009, 04:12:26 AM »
I think shooting is perceived differently.

Since the Columbine school shooting, lightgun games practically died out because it was too politically incorrect to have a gun shaped peripheral. Those games are making a comeback on Wii because the Wiimote doesn't resemble a gun. I'm surprised that gun-like shells like the Nyko Power Shot are allowed to exist. If another major school shooting were to happen I could easily imagine a game like Mii Paintball to be demonized.
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Offline NinGurl69 *huggles

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #26 on: February 07, 2009, 05:33:15 AM »
You should see my zapper collection.
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Offline KDR_11k

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #27 on: February 07, 2009, 05:50:39 AM »

Offline Spak-Spang

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #28 on: February 07, 2009, 11:51:42 AM »
Paintball is not shooting people...and I think there would be much bigger fish to fry than a Mii Paintball game if another school shooting occured.

MadWorld, Grand Theft Auto, ect....

Going after a Mii Paintball game would be like going after Wii Play for its shooting elements.


Offline EasyCure

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #29 on: February 08, 2009, 01:57:03 AM »
Paintball is not shooting people...and I think there would be much bigger fish to fry than a Mii Paintball game if another school shooting occured.

MadWorld, Grand Theft Auto, ect....

Going after a Mii Paintball game would be like going after Wii Play for its shooting elements.



Hey hey hey, i know how you feel about excessive violence in video games (sort of) but leave Madworld out of this. The type of stuff that's been shown to go on in that game is so over the top cartoon violence that no would take it seriously. GTA and Manhunt are one thing but you don't hear about kids bringing chainsaws to school and sodomizing their friends with a trumpet on the nightly news :p

Jokes aside, I'm sorry that my paintball idea sorta derailed this thread. Maybe i should of said laser tag or something. Anyway, I wasn't trying to knock the visuals of Onslaught because I don't think they're that bad, I just threw a random thought out there.
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Offline KDR_11k

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #30 on: February 08, 2009, 03:02:09 AM »
You realize that in the past idiots tried to ban violent cartoons, right?

Offline Spak-Spang

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #31 on: February 08, 2009, 08:42:52 AM »
Easycure:  I have nothing against Mad World, I am just saying that if another shooting occurs they are going to find every example of extreme violence, stylized or not and blame it. 

These are the people that counted every single act of violence in the original TMNT movie and protested to the point we got TMNT 2: Secret of the Ooze with zany sound effects and stupid monsters...instead of a REAL movie. 

Offline NovaQ

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #32 on: February 08, 2009, 12:05:32 PM »
These are the people that counted every single act of violence in the original TMNT movie and protested to the point we got TMNT 2: Secret of the Ooze with zany sound effects and stupid monsters...instead of a REAL movie.

Oh, so that's what happened. I loved the movie when it came out, but the sound effects did throw me off a bit.

Hm... I have nothing of value to add to this discussion. My Bad.
« Last Edit: February 08, 2009, 12:07:37 PM by NovaQ »
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Offline Spak-Spang

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #33 on: February 08, 2009, 03:11:59 PM »
NovaQ:  That is what happened...they even counted stupid slapstick violence like Splinter throwing a book at Mickey on the phone ordering a Pizza.

It was totally over done.  But, I think the controversy actually helped the sales of the movie, even though for that time period the movie was fantastic, and is still one of the TOP comic book movies created, easily in the top 10.   

Offline EasyCure

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #34 on: February 08, 2009, 05:22:18 PM »
KDR & Spak:

Check your sarcasm detectors i think they're broken.

As far as Ninja turtles go, the sequel is bad but think of the censorship that went on in other parts of the world.. where they couldn't even have "Ninja" in the title ;) I love me some Teenage Mutate HERO Turtles, yep.
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Offline KDR_11k

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #35 on: February 09, 2009, 04:19:32 AM »
So either way, Onslaught: What do you think? I'm currently expecting a 90% chance of suck.

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #36 on: February 09, 2009, 04:48:26 AM »
So either way, Onslaught: What do you think? I'm currently expecting a 90% chance of suck.

Sounds like a marketplace success, going by the past couple generations.
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Offline KDR_11k

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #37 on: February 09, 2009, 05:33:04 AM »
How so?

Offline NinGurl69 *huggles

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #38 on: February 09, 2009, 11:45:36 AM »
Enter the Matrix.
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Offline KDR_11k

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #39 on: February 09, 2009, 01:45:09 PM »
That's ONE game.

Offline ShyGuy

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #40 on: February 10, 2009, 11:05:00 AM »
Perfect Dark Zero

Offline Stogi

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #41 on: February 10, 2009, 01:38:22 PM »
It doesn't look that bad. Sure it looks grainy, but how does it play?

Is it intense? Is it fun?
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Offline KDR_11k

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #42 on: February 10, 2009, 02:53:47 PM »
Perfect Dark Zero

I said suck, not meh or not living up to the previous game. Suck means "why the hell am I spinning like mad and getting stuck in a wall?"

Offline ShyGuy

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #43 on: February 10, 2009, 03:30:54 PM »
Golden Eye Rogue Agent?

Offline KDR_11k

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #44 on: February 10, 2009, 04:08:09 PM »
Think 90% of the Simple 2000 series.

Offline NinGurl69 *huggles

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #45 on: February 10, 2009, 04:36:24 PM »
Perfect Dark Zero fits the "suck" just fine.

to add:

007: Agent Under Fire
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Offline KDR_11k

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #46 on: February 13, 2009, 07:09:20 AM »
It came out in Europe tonight (1000 points), there's no deathmatch or local multiplayer, only online coop and competitive PvE (highest score wins). It's a nice swarm shooter, while enemy floods like in EDF are rare you will often frantically fight off enemies from every direction (at least in the levels that task you with defending something which means kill the bugs before they reach the static goal, in levels in which you attack enemies tend to be mostly in front of you because you cleared the area behind you already). Enemies have glowing green weakpoints that you can hit for MASSIVE DAMAGE (well, other FPSes have headshots so it's not all that strange...) but they also have armored parts that take less damage and the hardest parts tend to be on their front so in coop flanking might have some value (it's certainly easier to shoot the elephant artillery bugs in the ass than try to aim for the glowy bits you can see between their legs).

Of course since space is limited there's not much variety to enemies and environments, I'm in level 8 (out of 13 I heard) and there's only four major enemy types so far (but they each have recolored variants that are also bigger so you start fighting knee high bugs and later encounter EDF-sized ones) but that seems enough from what I've seen. The second boss is also a variant of the first but with different attacks. Environments are pretty much desert on the surface, caves with green glowy stuff underground. The levels don't seem to get reused that much, while a few missions so far shared the same map they took place on different parts of it (with the other part blocked off), only one was a direct reuse so far and in that one you drive a tank and race against time while previously you went through it on foot.

Oh and the game has a scoring system for shooting enemies and the health and time (or whatever else your objective was) left at the end of the level and also your highest combo. Combos seem to consist pretty much of hitting enemies so your combos are probably going to be limited by running out of enemies or ammo (haven't tried if switching your weapon is fast enough to continue a combo but I think it is).

Controls are fairly simple, the nunchuk controls movement with the a-stick and your left hand actions (wiping your visor, throwing a grenade, using the laser whip) by shaking (grenades and the whip need to have a button pressed so you won't use them accidentally), the remote controls your aiming and shooting (B button of course), weapon changing (d-pad), reloading (shake), the formation of your squadmates (A button, reminds me, Wing Island was made by Hudson too...) and entering the tank (minus). Wiping the visor is necessary because these bugs are filled with green acid blood and if you don't wipe it off you'll lose health after a few seconds (plus it blocks your view). It's fairly quick but you can't shoot while wiping and you can't wipe while reloading and such so you have to time it a bit carefully to not mess with your combo. Weapons are the usual shotgun, assault rifle, SMG, homing rocket launcher, hand grenades and laser whip. You have craptons of spare ammo (10 clips or so) for your four main guns and one common powerup will refill it fully, the laser whip recharges one swipe every few seconds (it's damn powerful so you can only use it for a few swipes, it's still worth pulling out in mid battle because it kills damn near everything in front of you). I still gotta practice my grenade throws, they seem to depend solely on your aim, not the motion you make with the nunchuk. All weapons have three variants of which only one is unlocked at the start, I haven't unlocked any additional ones despite getting S ranks in a few missions so I don't think it's rank based like that (I guess the differences will be in range, rate of fire, damage and clip size since those stats are displayed on the weapon select screen). The manual says all of them are available in ranked online matches though.

I didn't get to play any online games yet because the game just came out, a few players apparently got games going at midnight but I think I'll try if I can get a game in the evening. Oh and it needs a friend code thread (FCs are only available in coop, I guess they don't want you to play against a smurf to boost your rank on the score board).

EDIT: Okay, I got a ranked match going finally, those have all the weapons unlocked. Seems the variations are just plain better (usually more damage and ammo, sometimes more range, even labelled lv2 and lv3) so there are no tradeoffs to worry about. Kinda lame IMO. Also I finally managed to unlock two in the story mode, these things are hidden in crates that are pretty hard to find.
« Last Edit: February 13, 2009, 12:57:46 PM by KDR_11k »

Offline NinGurl69 *huggles

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #47 on: February 13, 2009, 01:30:36 PM »
How does IR aiming feel?
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Offline KDR_11k

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #48 on: February 13, 2009, 01:40:00 PM »
No problems there. I guess a 180° turn takes a bit longer than with a mouse but you don't have to do those often.

Offline vudu

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Re: Hudson Announces Onslaught a 4 person coop FPS for Wiiware
« Reply #49 on: February 13, 2009, 02:46:16 PM »
Thanks for the info!  How does the game play?  Do the controls work well or does it feel "off"?
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