Author Topic: E3 2009 to reveal big software, from the man himself, Iwata. PS2 in his sights.  (Read 126740 times)

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Offline Stogi

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I'd be happy with a New M+ IP. That is all.
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Offline Pale

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Sorry I'm a bit late, but how would putting Nintendo characters into Kingdom Hearts be shoe horning them in?  The entire premise of the game is that distinctly different worlds collide! It's also a fact that they are just plain running out of content, and if they want to make the sequel feel new, they need to draw on a new pool of IP.  I can think of only one company that would have an extensive and varied list of worlds.. and that's Nintendo.

Personally, I think it is the ONLY move for Kingdom Hearts 3.
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Offline Peachylala

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Kingdom Hearts: Birth By Sleep IS KH3, Squeenix has run out of Disney worlds to recycle plots from.

And sorry Pale, but while Nintendo does have a varied list of worlds, I'm pretty sure Sakurai's fan fic buddy who co-wrote the Fuckspace Shitmissary would ruin our favorite gaming icons.

Better just getting the writer of Madworld to do it (forgot his/her name), or Yoshiaki Koizumi.
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Offline Chozo Ghost

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Proper sequel? Both the Mario & Luigi and Paper Mario series are far and away better than that Square ****. I want to see another Paper Mario RPG, instead of the quasi-RPG that Super Paper Mario was.

You've had your sequels.  Let us Super Mario RPG fans have ours. :)

I actually liked it better when it appeared that each Mario RPG would be vastly different than the last with even a different dev each time.  When they revealed the second Paper Mario I found the news kind of disappointing.  Turns out the unique way the series had gone was a complete fluke and Nintendo considered Paper Mario and Mario & Luigi to be seperate franchises to be milked.  But if they're going to do that then they might as well give us Super Mario RPG 2.

Nintendo franchises are a lot like worms. If one of them gets damaged in any way, the pieces of it live on and turn into new franchises. Remember, it all started with the original Mario Vs. Donkey Kong, which split into the separate Mario and Donkey Kong, and then those in turn split into countless others, and so on and so forth. Nintendo franchises reproduce asexually.
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Offline EasyCure

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Proper sequel? Both the Mario & Luigi and Paper Mario series are far and away better than that Square ****. I want to see another Paper Mario RPG, instead of the quasi-RPG that Super Paper Mario was.

You've had your sequels.  Let us Super Mario RPG fans have ours. :)

I actually liked it better when it appeared that each Mario RPG would be vastly different than the last with even a different dev each time.  When they revealed the second Paper Mario I found the news kind of disappointing.  Turns out the unique way the series had gone was a complete fluke and Nintendo considered Paper Mario and Mario & Luigi to be seperate franchises to be milked.  But if they're going to do that then they might as well give us Super Mario RPG 2.

Nintendo franchises are a lot like worms. If one of them gets damaged in any way, the pieces of it live on and turn into new franchises. Remember, it all started with the original Mario Vs. Donkey Kong, which split into the separate Mario and Donkey Kong, and then those in turn split into countless others, and so on and so forth. Nintendo franchises reproduce asexually.

you know what, nvm...
February 07, 2003, 02:35:52 PM
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Offline Peachylala

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Chozo Ghost just explained how Ninendo franchises work in the most awesome way possible. He wins post of the year 2009.
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Offline NinGurl69 *huggles

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Gets my vote.
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Offline Louieturkey

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Disney still has Pixar worlds.  I'm sure they can milk it without Nintendo for a while longer.

Offline Kairon

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Chozo Ghost just explained how Ninendo franchises work in the most awesome way possible. He wins post of the year 2009.

We need to remember Chozo's Post for next year's NWR awards.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Mop it up

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Chozo Ghost just explained how Ninendo franchises work in the most awesome way possible. He wins post of the year 2009.
We need to remember Chozo's Post for next year's NWR awards.
I wanted to quote it in my signature but it is too lengthy.

Offline NWR_pap64

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Everyone keeps bringing the Subspace Emissary as an example of why a Nintendo crossover game wouldn't work. What you guys don't realize is that the reason the SE sucks is because it was a last minute addition and its mainly a bonus mode.

In other words, since the SE was thought of after the main game was designed the story and the concept fell through. It doesn't help that Sakurai put a lot of focus on his characters as the heroes. Kingdom Hearts, on the other hand, was MADE with the crossover aspect in mind first and foremost. They focused on the concept and answered the questions everyone should ask themselves when writing a crossover story: Why are these characters crossing over? What is the cause? Who started it? What is the threat of this? So on and so forth.

If writers sat down and worked on how these characters are going to interact with each other and work on the gameplay we could have a great Nintendo cross over game.

Once again, don't let the disaster that was SSE mode convince you that it can be done. The SSE mode was the product of an egotistical director who really wanted to make a single player mode and used a multiplayer exclusive engine to get it done.
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Offline TJ Spyke

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Sakurai only put the SSE mode in because fans wanted a more in-depth single player mode. He would have been happy to just have the multiplayer mode.

I actually like the SSE. The platforming controls were a little rough (especially with characters that can't jump very well), but overall I enjoyed it.
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Offline Mop it up

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Sakurai only put the SSE mode in because fans wanted a more in-depth single player mode. He would have been happy to just have the multiplayer mode.
I have trouble believing this; in fact, I thought it was the opposite. People wanted a robust multiplayer mode in what is undeniably a multiplayer game, to ask for an in-depth story mode for it is the same as demanding one for a Mario Party game. The SSE exists because Sakurai wanted to create an "epic" single-player adventure; I think I even heard something about how Miyamoto expressed to him that he shouldn't focus so much on the single-player.

My memory is murky though... Does anyone have any links to anything which could tell us who's idea the SSE was?

Offline TJ Spyke

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People had been complaining since the original SSB about the lack of compelling single player.

I think you may be right though. I remember Sakurai saying he wanted to put a deeper single player mode in SSBM but ran out of time.
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Offline EasyCure

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Hmm.. I don't know if anyones brought this up recently, but whats the likely hood of Nintendo mentioning any of that "Legend of OO" stuff we learned about some time ago?
February 07, 2003, 02:35:52 PM
EASYCURE: I remember thinking(don't ask me why) this was a blond haired, blue eyed, chiseled athlete. Like he looked like Seigfried before he became Nightmare.

Offline NinGurl69 *huggles

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Pretty damn high.

In order for Nintendo to surpass their C3 showing last year, they have to casualize every property they have and in a big way.
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Offline GoldenPhoenix

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I am also going to say that I think we'll see a new IP that is NOT a casual game from a company, either 2nd or 1st, other then Retros game.
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Offline Caterkiller

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Matt is hinting at something again...

Seems to be M+ Candy factory game. Probably managing the workers efficiently maximising profits and so on. Most mature title ever, you'll probably have to do business taxes for it and everything.

http://blogs.ign.com/Matt-IGN/
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Offline NinGurl69 *huggles

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I am floored by a project with such depth.
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Offline GoldenPhoenix

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Matt is hinting at something again...

Seems to be M+ Candy factory game. Probably managing the workers efficiently maximising profits and so on. Most mature title ever, you'll probably have to do business taxes for it and everything.

http://blogs.ign.com/Matt-IGN/


That picture with  Miyamoto as Wonka creeps me out. Anyway I'm not sure if Matt is hinting at something or is just throwing out a prediction. It would be great if it was real.
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Offline Smash_Brother

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People had been complaining since the original SSB about the lack of compelling single player.

Those people need to shut the hell up.

Demanding a solid single player experience in a multiplayer game is like saying "Schindler's List" needed to have comic relief.

If you want a single player experience, play a farking single player game, like hopefully the ones Nintendo will announce this E3.

See what I did there? Oh and I'm not really directing this at you, TJ, but at people who demand things in games that don't belong there. A cross-over game could work very well but the SSE is a terrible example of one. Apparently, if you walk through the mushroom kingdom long enough, you'll arrive in Hyrule. Fancy that.
« Last Edit: May 19, 2009, 04:19:52 PM by Smash_Brother »
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Offline NinGurl69 *huggles

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Are these the same people who ask for MULTIPLAYER in a SINGLE PLAYER game?
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Offline Smash_Brother

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Are these the same people who ask for MULTIPLAYER in a SINGLE PLAYER game?

Probably.

There's nothing wrong with a game providing an amazing multiplayer experience at the expense of a single player experience, or vice versa. Some games wind up trying to be both and ultimately end up failing at both.

I've learned enough times over that there's nothing wrong with a game being the best it can be in one particular area.
"OK, first we need someone to complain about something trivial. Golden or S_B should do. Then we get someone to defend the game, like Bill or Mashiro. Finally add some Unclebob or Pro666 randomness and the thread should go to hell right away." -Pap64

Offline Mop it up

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My thoughts exactly Smash_Brother. I've never followed the Smash Brothers "fan" community so I don't know how many people have said what, but I have never wanted more single-player modes to be in a Smash Brothers game. Even what SSBMelee had was too much in my eyes.

I would quote you in my sig if you could sum all of that up in 300 characters or less (preferably less so I could slip your name in there).

Offline Luigi Dude

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My thoughts exactly Smash_Brother. I've never followed the Smash Brothers "fan" community so I don't know how many people have said what, but I have never wanted more single-player modes to be in a Smash Brothers game. Even what SSBMelee had was too much in my eyes.

The overwhelming majority of Smash Bros fans wanted a larger single player mode for Brawl.  Years before Brawl was even revealed, a larger Adventure mode was by far the most requested feature people wanted in the next Smash Bros.  This is why the night the SSE was revealed, the entire internet went crazy in a positive way over the news.

To say that the Smash Bros fanbase didn't want a larger adventure mode like the SSE is complete bullsh!t.  The huge majority wanted it, they cheered it when it was revealed, and they went crazy every time Sakurai revealed a new piece of info about it.  Not to mention, most of them were pleased with it in the end.  Yeah it didn't live up to the hype that many expected, but most people agree that it a nice mode that it quite fun when played Co-op with a friend.

Just because some of you guys despise it for whatever reason, doesn't mean everyone else did.  So don't be surprised when a larger more expanded version of it appears in the next Smash Bros because this is what most of the close to 9 million people and counting that bought Brawl are going to be expecting for the sequel.  Just like the majority of people who bought Melee, wanted for Brawl.
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