Author Topic: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"  (Read 26266 times)

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Offline NWR_pap64

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The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« on: December 17, 2008, 09:27:51 PM »
OK, so this year I missed the Wii's second anniversary, and the top five thread inspired me to take a shot at making a lenghty editorial. So being the narcissistic bastard that I am I decided to catch up and do a year in review article.

Bear with me. I'll be very blunt, point fingers at people, use big words and criticize fans in the worst way possible. So those that can't stomach any of these stop reading now...

...OK? OK, let's get this train wreck a rollin'!

Nintendo World Report Pictures presents...

A mess by pap64

Nintendo...
The Wii...
Nintendo World Report...
IGN...
Go Nintendo...
Sega...
Sakurai...
Casual gamers...

In...

THE TERRIBLE TWOS!!!!!!!


Right off the bat I'll say this...in comparison to the groundbreaking launch in 2006 and the fresh beginnings in 2007 Wii in 2008 felt somewhat empty. The best I can come up with is that 2008 was LOUD. The Wii made itself known in the biggest way possible, either by its own accords or the opinions of the media. Nintendo touted phenomenal sales throughout the year, non gaming medias jumped in joy at the sight of Wii Fit, Nintendo fanboys and hardcore gamers cursed aloud at the existence of Wii Music and loud cursing arrives for the first time in the form of Wii Speak. I told you, it was a loud year. Someone out there was speaking their minds regarding the Wii, and it was a roar that wouldn't be silenced.

But despite all of the noise 2008 proved to be yet another great year for the little system that could, with tons of consoles and software coming out of the door as fast as they came in. But, just what caused all the commotion in the first place?

Chapter 1: Of otaku assassins, exploding blocks and globs of paint
One issue that keeps fans talking their mouths off is third party support. Simply put, some say its better than on the N64 and GC days. Others feel that the Wii can do MUCH better.

Regardless of which camp you fall into there's no denying than many third party titles have left an incredible mark on a console known for its astounding first party titles.

At the beginning of the year Suda 51 and Grasshopper manufacturer (creators of the cult and messy hit "Killer 7") in partnership with Ubisoft released the Wii exclusive "No More Heroes". The game was about a hardcore otaku named "Travis Touchdown" who sets out to become the number one assassin in all of Santa Destroy. This won't be an easy task as he will face some outrageous enemies, one that is more closer to his life than anyone expected.

The game quickly became a hit with gamers and the media alike. It had a sense of style and morbid humor that never died, no matter if you played the game for 30 hours straight. It was also praised for its excellent use of motion controls. In other words, it kept the waggle to a minimum but still felt fresh enough that you knew would never be done on another console.

The reception was so big that in the same year they announce a sequel called "No More Heroes; Desperate Struggle".

In late spring/early summer of 2008 EA unleashed the first of its many titles helmed by the legendary film director Steven Spielberg. From the minute that legendary image of him playing Wii Tennis with Miyamoto many expected Steven to dive into gaming sooner or later. Through a partnership with EA games this dream was made a reality.

I mean, Steven's the freaking man! He has made the idea of dinosaurs living in modern times a possibility, made us feel bad for the Jewish, made us believe that not all aliens come to Earth to anally rape us  and created the greatest action hero ever (Indiana Jones).

So, you have all of this talent, all of this genius and all of these resources...and the best they could come up with was a game about falling blocks?

Yeah, the idea seemed surreal. Everyone expected Steven and EA to produce an epic game that would be equal or even better than some of the filmmaker's epic movies. So it came as a shock that his first game would be "Boom Blox"[/b],  a multiplayer centric game in which you use the wii remote to move blocks around to hilarious and unexpected results.

The shock would eventually wear off as the final game hit store shelves. Needless to say it gathered many glowing reviews and warm acceptance from even the most cynical gamer. The game had a somewhat lukewarm single player, but multiplayer really brought out the best in gamers.

The best feature is the ability to create your own stages and games modes and send them to friends over Wiiconnect24. You can tweak the rules, the blocks and the conditions for victory.

Combine this with really fantasic wii controls and physics engine Boom Blox became a must for any Wii fan.

But like many third party games and quirky titles the game failed to attract a big fanbase right off the bat. It, however, keeps selling steadily and will cross the 500,000 copy mark anytime soon. Whether this is enough to warrant a sequel remains to be seen.

Last but not least comes "de Blob", a brand new IP from THQ, known mainly for their cartoon license games. The idea behind this platformer is that a colorful city has been captured my monochrome villains and imprisoned all of its colorful citizens. You control a blob and your job is to literally paint the town red in hopes of color returning back to the city.

This was an unexpected surprise and one that turned out pretty damn good. It even garnered comparisons to Katamary Damacy! It was yet another fine example of how third party games could really work on the system.

While these were some of the most important third party releases of the year they certainly weren't the only ones.

Going into detail would drain me greatly, so stay tuned for part 2 in which I discuss the other third party releases that caused a lot of people to scream, shout, whine, cry and be happy, all at the same time.

TO BE CONTINUED
« Last Edit: December 19, 2008, 12:10:06 PM by pap64 »
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Offline BeautifulShy

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #1 on: December 17, 2008, 09:36:09 PM »
Pap I love reading your yearly overview of the Wii.I liked your 1st year overview as well.
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Offline Peachylala

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #2 on: December 17, 2008, 09:44:07 PM »
Oh boy, I can't wait to see what you say about Sakurai.
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Offline NWR_pap64

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #3 on: December 17, 2008, 09:53:14 PM »
Oh boy, I can't wait to see what you say about Sakurai.

I think I might dedicate  a Bible just for him... :O
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Offline GoldenPhoenix

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #4 on: December 17, 2008, 10:00:06 PM »
So glad to have you back Papster. I can't wait to read your next part!
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Offline BeautifulShy

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #5 on: December 17, 2008, 10:09:34 PM »
My favorite 3rd party games this year are No More Heroes, Okami, and TOS2.

No More Heroes I liked because of the crazy characters and conversations with them.The Boss fights are good. The game had a nice sense of humor.

Okami I liked because of the Japanese asthetic and the Bosses.

TOS2 was a great game and it tied up the Symphonia story nicely.Great Multiplayer as well.
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Offline GoldenPhoenix

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #6 on: December 18, 2008, 12:55:40 AM »
Well my favorite third party games this year are (excludes WiiWare):

1. Okami (Amazing game even if it is a port)
2. Boom Blox (A stellar and innovative title that shows what the Wiimote can do to change gameplay experiences)
3. Monopoly (A great version of one of my favorite board games)
4. Mushroom Men (A quirky title with a great sense of humor)
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Offline KDR_11k

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #7 on: December 18, 2008, 04:53:32 AM »
Hm, so Boom Blox and NMH are worth getting? They are both kinda B-list to me (especially NMH, the reviews I read didn't sound like the game was that good).

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #8 on: December 18, 2008, 05:40:55 AM »
The first time I played Boom Blox I rented it because of all the hype and took it over to a friend's house and we ended up playing the multiplayer all night until the sun came up. I really should buy it at some point.
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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #9 on: December 18, 2008, 12:30:48 PM »
Hm, so Boom Blox and NMH are worth getting? They are both kinda B-list to me (especially NMH, the reviews I read didn't sound like the game was that good).

Did you read these reviews to find out they simply said "meh, this game wasn't backed by a GTA-class budget, so all areas of the game suck", or did you actually try to find INFORMATION about game elements that would interest you?

I expected better from you, considering you've been here so long =] 

I saw a few good reviews, and they topped out at 3/5 or 4/5.  But they were good because they managed to provide useful information and help me generate some understanding of what was found to be enjoyable, versus "they messed up this part, so the overall "quailty" (such a strange word these days) of the game takes a hit"--was the messed up portion of the game really that important?  hell naw.

It's not an action-adventure, it's a beat-em-up with some distractions (clear the stage, beat the boss, make money doing quirky activities, find you way to the next mission).  The ambitions aren't that high, unlike what some people would like to believe, cuz it's really just a beat-em-up.  But it uses the Wii interface like no other action game (it works), so the very basics of combat is simply satisfying.  Even after acquiring new upgrades and techniques, it still "feels right."

Look at the Top 5 thread and note how quite a few people here mention this low-budget B-list game.
« Last Edit: December 18, 2008, 12:44:03 PM by NinGurl69 *huggles »
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Offline BeautifulShy

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #10 on: December 19, 2008, 05:37:40 AM »
The only thing I remember reading in reviews were the overworld wasn't really good.Most of the reviews compared it to GTA.Which really wasn't needed.Go look up the No More Heroes thread read through that and decide for yourself.:)
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Offline NWR_pap64

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #11 on: December 19, 2008, 11:23:27 AM »
As promised here's part two!

Chapter 2: So you expect me to play as an anime Simon Belmont with faulty maraccas and PARTYING BABIEZ????

Third Party Support on Wii has been for many a love/hate affair. They love the fact that more and more developers are flocking to the Wii thanks to how many units it keeps selling. They hate, however, that they don't seem to be putting enough effort, or are generalizing the ENTIRE Wii fanbase as gamers who only like party games.

Square-Enix, a solid Wii supporter, started their releases with the release of "Dragonquest Swords", a spin off title first announced back in 2006 when the Wii was still in diapers. Its essentially a proof of concept game which tests if the Wiimote can work as a sword in a first person perspective. The game mixed traditional Dragonquest gameplay with an arcade like concept which had you battling monsters through a first person perspective, something mainly reserved for shooters.

It was a solid title which provided some dumb fun and an enjoyable, if cliched, storyline. But many felt that the concept was too first generation and needed polish. Worst, the game took nearly two years to arrive to US shores, making people either stop caring or feel annoyed that the idea wasn't polished enough.

This was followed up by "Chocobo's Dungeon", a game in the mystery dungeon series featuring the ever so lovable Chocobo from the Final Fantasy series. This was yet another game which many feel Square just rushed out of the door. Square is known for maximizing the console's potential for graphics and sound. Yet, Chocobo's Dungeon felt somewhat lackluster. Even if the concept doesn't really warrant a flamboyant presentation many still felt they could have done better. Not to mention that dungeon explorers attract a very niche audience of hardcore gamers.

Capcom, yet another big Wii supporter, kept its support strong with perhaps their biggest release of the year "Okami". Okami was originally a Playstation 2 title developed by the team behind "Viewtiful Joe". It was praised for taking the basic Zelda concept and expanding it with lush paint like visuals and innovative gameplay. Sadly, the game was pretty much ignored by the big bulk of the gaming community.

So why were fans happy to hear that a Wii port was coming? Because from the minute the original game was released many felt that Okami was made with the Wii in mind. The celestial brush mechanics looked like it could have been done better on the Wii. So once Capcom confirmed that a port was in the works many got excited since they felt Okami would truly shine on the Wii.

The final game was, of course, widely praised, just as its original version did. But, many felt alienated by its controls, the extremist saying that maybe it wasn't such a good idea to port such game to the Wii.

As it is common with most Wii games many felt that they were taking the issues too far and could have been mastered in a matter of minutes. But despite these issues the game was stellar, and the updated graphics and widescreen support made it even better.

Sega kept chugging along as usual, though with few notable releases on the Wii this year. "Sonic Unleashed", this year's multiconsole Sonic game, was met with extremely mixed reviews, despite the general consensus being that its the best 3D Sonic game in a while. The Wii version was developed by Dimps, the folks behind the excellent "Sonic Rush" titles for the Nintendo DS, though it lacked some of the features seen in the HD consoles, including more level.

Perhaps the most interesting Sega development was "Let's Tap", a game so quirky that would rival "Rub Rabbits" in sheer weirdness and fun. The concept behind Let's Tap is that you place the Wii remote on a solid surface, then you tap it in order to create movement in the game. This will be used for a racing mini game, a Donkey Konga-like music game and even some Jenga mechanics will be implemented. Sadly, no US release has been announced.

With the Wii being seen as some sort of "Dreamcast 2" Sega felt the opportunity to bring more classic franchises to the Wii. First they released "House of the Dead 2 and 3 Return", a re-release of the classic Resident Evil inspired arcade shooters. Despite the absence of "House of the Dead 1" the budget title was a hit. Big enough to announce the release of "House of the Dead: Overkill", a follow up to the original game that is so drenched in cheese they might as well include tea and crackers with it. This is a good thing by the way...

Finally, there was Gearbox's take on "Samba de Amigo", Sega's classic music rhythm game that utilized unique maraca controllers. The released promised to be very robust, polished and filled to the brim with songs, including downloadable song packs that keep the fiesta going. It was highly anticipated, but many doubted if the Wii remote would be good enough to mimic the technology used in the original arcade and Dreamcast release.

Just like "Okami" reviewers felt mixed about the controls. Some saw some issues, but many thought it was a disaster. Fans, however, noted that even the most accomplished player could get through the game just fine.

But the two biggest eyesores of the year were Konami and Ubisoft. Why? Yeah, they are the Wii's biggest supporters right now, so why did they became a bother in 2008?

Ubisoft has been supporting the Wii since its release in 2006. Even if their titles weren't perfect they were rock solid titles that managed to impress many. They went as far as to assure the media that they wouldn't re-release old content and would focus on more polished games on the Wii.

But at their Ubi Days conference they announced some games that enraged fans and made people wonder Ubi's integrity.

While they announced new entries in their "Prince of Persia" and "Beyond Good and Evil" franchise for the HD consoles, the Wii received "Rayman Raving Rabbids TV Party", "Shaun White Snowboarding" and the cream of the crop "Petz Dogz" and..."Imagine Party Babiez".

These last two were the last straw for fans. From that moment on Ubisoft became a textbook example of how a third party can generalize the Wii audience with questionable titles. So much so that even analysts like the great Sean Malstrom saw this as the birdman effect taking place.

See, many third party developers see that the Wii is a hit with families, so they spend their budget on cheap and easy to create games that attracts a wide audience. Doing so, however, means that they are ignoring their fanbase as well as the need to create solid franchise games.

This was helped by the fact that they looked pretty bad.

But despite this, Shaun White and Rayman were solid hits, both which utilized the Wii balance board to its great strengths. And hell, even IGN like "Party Babiez!".

Konami has, for the most part, struggled with Wii support. They released the unique and beloved "Elebits" and "Dewy's Adventure", but nothing notable using their classic franchises, mainly Castlevania and Metal Gear.

They published "Target: Terror", easily one of the most laughable releases of the year.

But their biggest release yet is "Castlevania Judgment". Yes, that's right, a Castlevania game on Wii, despite their original comments about how the classic whip gameplay wouldn't work on the Wii. But its not what you expect.

Judgment is a non canon free brawler featuring nearly the entire cast of Castlevania characters, including Simon Belmont, Maria Renard and of course, Dracula himself. The updated character designs were done by the artist behind the popular manga and anime series "Death Note" and they were unique to say the least.

Cutting to the chase, people hated it. Everyone was surprised by this because no one expected Konami to spin off the series after its 3D games bombed in the worst way possible on past consoles. Not to mention that it was going to be a waggle-tastic fighter, something that conflicted with the comments of the Wii not being good enough for Castlevania. Finally, the most hardcore fans felt offended by the update character designs, saying that they had raped the classic designs that made the characters so memorable in the first place.

To sum it all up, Judgment became the poster child of classic franchises gone wrong...

BUT, as the final game was release many warmed up to it, and discovered that the game wasn't half bad. Still there are some that wish this never existed in the first place, never mind the fact that this might be a solid title to look forward to.

What about the multiconsole releases of the year? Much to anyone's surprise many ended up performing better than their big HD counterparts. EA kept their support strong by releasing "All Play" versions of their now renowned sports franchise. "All Play" is an attempt to bring in a new audience to the complex world of sports and feature mini games and controls that hope to rope in gamers who feel alienated by the concept of big, sweaty men fighting over a football. These, however, received mixed reviews from the media. Some liked the idea, but others were too elitist to accept such experiments.

Activision saw big bucks once more with their "Guitar Hero" franchise, especially on Wii. "GH: Aerosmith" was both a mix critical and sales released, but "World Tour", aka "Guitar Hero 4" really brought the audiences in.

Finally, there was "Rock Band". Released in the summer of 2008 Rock Band was a fine example of developers being lazy with their Wii releases. It was essentially a port of the inferior PS2 version and lacked many of the original's inviting features, such as character creation and downloadable content. Despite this the game sold. But, EA promised to deliver Rock Band 2 Wii without any features being stripped in the name of quick development cycles.

So that's the entire third party scene of 2008 in a nutshell. I know there were even more releases, so forgive me if I missed some. While they are still some improvements waiting to be made the year was marked with some solid releases and three very spectacular games that proved that if heart, love and strength is put behind these games they can show the world that the Wii can be a great system for franchises you can't experience anywhere else.

But the one aspect of the Wii that REALLY took a beating from fans was its first party released. But that's another tale for another time...

TO BE CONTINUED...
« Last Edit: December 19, 2008, 11:58:15 AM by pap64 »
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Offline ShyGuy

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #12 on: December 19, 2008, 11:42:53 AM »
Excellent posts Pap, I think the new characters designs turned people off of Castlevania more than anything.

Offline Kairon

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #13 on: December 19, 2008, 03:44:20 PM »
Yay! I was about to come here to complain about the lack of a sequel to your glorious start but you delivered right on time!
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Offline decoyman

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #14 on: December 19, 2008, 04:34:46 PM »
This is fun, Pap, keep it up! :D
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Offline BeautifulShy

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #15 on: December 19, 2008, 04:56:44 PM »
Excellent posts Pap!
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Offline KDR_11k

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #16 on: December 20, 2008, 09:16:15 AM »
Did you read these reviews to find out they simply said "meh, this game wasn't backed by a GTA-class budget, so all areas of the game suck", or did you actually try to find INFORMATION about game elements that would interest you?

The reviews about NMH said the game is a very mixed affair with the boss fights being fun but earning money not and from the sound of it you spend more time on earning money than actually fighting (so the game's mostly a chore but has its fun moments and earned pity points for that). Also at 60€ release price it was definitely too expensive and the later drop to 40€ still wasn't enough to convice me if it's really such a mixed affair, 40€ buys first party games at release. Now it's disappeared from the shelves and the used copies Gamestop has are 30€ (too much for a used game IMO).

Boom Blox just kinda fell off the table for me.

Offline NWR_pap64

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #17 on: December 20, 2008, 10:06:02 AM »
I personally LOVED earning money for missions. Yes, sometimes they took a while but I just had fun exploring, finding money and shirts in random places and just messing around with Travis.

I recommend doing assassin missions since they are fun and net you a ton of money.

Thanks for the response, guys! I already have Chapter 3 all written up. I am checking for grammar errors and mistakes to make sure the read is good.

It is very long, though. But I just had to explain everything that happened this year.
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Offline NinGurl69 *huggles

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #18 on: December 20, 2008, 01:56:18 PM »
"and from the sound of it you spend more time on earning money than actually fighting"
"I recommend doing assassin missions since they are fun and net you a ton of money."

Yeah, the assassination missions do earn the most money and they're entirely fighting.  There's no story bosses for these side-missions, but that doesn't mean you're not exercising the core of the game:  destroying enemies with the Wii Remote.

The wacky part-time jobs, in comparison, are like comedic diversions.  You only have to complete these the very first time (just 2min of your time?) to unlock sets of assassination missions for the big money.

Fight to earn money, or fight to have fun, or do both.
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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #19 on: December 20, 2008, 02:05:21 PM »
Interesting, the review didn't even mention that you can make the money by fighting too.

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #20 on: December 20, 2008, 02:14:20 PM »
It's unfortunate when game reviews are too focused on expressing excitement (or disdain) versus delivering clear information.  I guess information about how a game really works are considered spoilers =\
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Offline Kairon

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #21 on: December 20, 2008, 02:50:31 PM »
What reviews did you read exactly KDR? Please don't tell me it was an NWR review that spread such misinformation! T_T
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Offline KDR_11k

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #22 on: December 20, 2008, 03:14:03 PM »
No idea, I think I did read more than one and it did include NWR.

Offline BeautifulShy

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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #23 on: December 20, 2008, 04:45:02 PM »
KDR I can't seem to find any review of No More Heroes on NWR.
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Re: The Wii in 2008 or... "THE TERRIBLE TWOS!!!"
« Reply #24 on: December 20, 2008, 05:32:58 PM »
KDR I can't seem to find any review of No More Heroes on NWR.

Guh?
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A glooming peace this morning with it brings;
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Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.