Extra content? Lol. It was just locked. Games with DLC aren't getting smaller.
Yes, it is extra content. Content not available on start-up. Unlocking via "achievement" is a lot better than unlocking via paying somebody. Now you're gonna reply that some games do actually have DLC as in Content that is downloaded as opposed to just paying for "keys" to unlock content already on the disc. But can the average layman or even experienced gamer even tell the difference? How can one tell if one isn't simply paying for something already on the disc?
And as for games getting smaller, some are. Like moving
alternate colors for Street Fighter IV to the DLC to buy. The privilege once received by pressing R on the SNES controller during fighter select is now on a fee-based system. That's madness. Furthermore, game length or "largeness" is pretty subjective, and if we are going by just "game length by hours" Pokemon is probably the largest game of all time, because gamers have poured more time into that game than any other.
But again, I digress, as I have already put too much thought into this without mutual reciprocity.
How many years have we been playing Burnout Paradise now??
Uhm, Zero? Way less than Mario Kart Wii? Mario Kart DS?
Are you trying to become a parody of yourself or something? That game bombed and DLC didn't save it. Made something like the majority of its sales after it sank to $20 (despite still charging $60 for a digital version at first. Go Digital Distribution!) and after it got bundled to death.
EDIT:
It doesn't help that in the past most of them seemed strongly biasedagainst Nintendo for superficial reasons and now that they have alegitimate gripe they look like jackasses for crying wolf.
This little snippet of Ian's post is ironic on so many levels and IGN should feel so damaged that Ian has said it about them that they should hang their heads in shame. I thought a new, good, popular 2D Mario on consoles would lighten the mood, but nope, still sell-outs, eh?