Author Topic: Duke Nukem Forever  (Read 52163 times)

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Offline ShyGuy

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Re: Duke Nukem Forever
« Reply #25 on: September 04, 2010, 03:25:41 AM »


HAIL TO THE KING BABY

Offline Morari

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Re: Duke Nukem Forever
« Reply #26 on: September 04, 2010, 12:20:07 PM »
Press "A Button" to select?! All of the videos I've seen have shown nothing but Xbox controllers as well. I hope Gearbox doesn't mess this one up like they messed Borderlands up. It took an insane amount of little hacks and customization to get that to respond the way a FPS should. Too many otherwise decent games suffer from console-itis nowadays.
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Offline Chozo Ghost

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Re: Duke Nukem Forever
« Reply #27 on: September 04, 2010, 02:32:30 PM »
Will this game get a Wii port?
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Offline BlackNMild2k1

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Re: Duke Nukem Forever
« Reply #28 on: September 04, 2010, 02:45:08 PM »
Will this game get a Wii port?

Of course. On Nevermber Neinth, 2012

The wait for Forever continues until then....

Offline MoronSonOfBoron

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Re: Duke Nukem Forever
« Reply #29 on: September 04, 2010, 05:35:33 PM »
Dang, and I wanted to use my Wiimote to fling cash at strippers.
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Offline Plugabugz

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Re: Duke Nukem Forever
« Reply #30 on: September 04, 2010, 07:12:52 PM »
Everybody: continues waiting....

Good use ;)

Offline ThePerm

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Re: Duke Nukem Forever
« Reply #31 on: September 05, 2010, 02:47:56 AM »
at this rate Mantorok will get to play the game before me.
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Offline Spak-Spang

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Re: Duke Nukem Forever
« Reply #32 on: September 05, 2010, 11:53:35 AM »
After thinking about it.  I want this game to come out even if it is just the name only, just so the fabled dirty story of this game can be finished.


Offline Morari

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Re: Duke Nukem Forever
« Reply #33 on: September 05, 2010, 06:05:12 PM »
at this rate Mantorok will get to play the game before me.

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Offline Dirk Temporo

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Re: Duke Nukem Forever
« Reply #34 on: September 08, 2010, 10:21:04 AM »
I hope Gearbox doesn't mess this one up like they messed Borderlands up. It took an insane amount of little hacks and customization to get that to respond the way a FPS should.

Explain.
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Offline Morari

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Re: Duke Nukem Forever
« Reply #35 on: September 08, 2010, 10:43:35 AM »
Explain? You'll forgive me if I miss a few points, since it's been almost a year since I played through the game.

As I recall however, I had to go through the INI files and manually edit them to get the game to play comfortably. I had to do this because it was clearly optimized for sluggish console controllers, and had almost any and all options hidden from the user... again, for the console kiddies' sakes.

-The mouse look is terribly sluggish, even with sensitivity jacked all the way up. You can turn off the misplaced mouse smoothing and quickly remedy this.
-Crouch was set up as a toggle. That's dumb. It needs a button to be held down, just like aiming and zooming would.
-My scroll wheel wasn't recognized in text boxes by the developers.
-The FOV was much too small.
-Depending on preference, v-sync could be turned on or off.

These are things that shouldn't be problems to begin with in a PC game. But in this case, Gearbox went the extra mile and excluded even the options from the menus, because console gamers can't handle options I suppose. Unfortunately, there are plenty of things in the game that feel wrong that can't easily be edited away: floaty air physics, huge text and menus, etc. I won't count the abysmally repetitive nature of the game, since that's not a PC specific flaw.

The game can be fun with some friends. It was definitely worth playing, I just wish I hadn't be forced to dig through the system files and fix the developer's laziness to enjoy it. Given how repetitive the gameplay was though, I don't think I would have paid the full price for it in hindsight.
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Offline oohhboy

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Re: Duke Nukem Forever
« Reply #36 on: September 09, 2010, 04:30:02 AM »
I had a pretty poor experience with Boarderlands. It feels and plays like a first person version of WOW which is terrible (also a Skinner Box) and boring to boot.

As long as I can blow **** up in fun interactive levels with plenty of fodder spurting duke branded one liners I would be happy.

Throw in some massive coop kill fests and I am sold.
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Offline Chozo Ghost

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Re: Duke Nukem Forever
« Reply #37 on: September 09, 2010, 02:15:26 PM »
As soon as this game is finished 3DRealms can begin work on the sequel. HAHAHAHA
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Offline ThePerm

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Re: Duke Nukem Forever
« Reply #38 on: September 18, 2010, 03:18:25 AM »
NWR has permission to use any tentative mockup/artwork I post

Offline ShyGuy

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Re: Duke Nukem Forever
« Reply #39 on: January 21, 2011, 03:50:25 PM »
Duke is coming on May 3rd! http://www.dukenukemforever.com/

Offline Shaymin

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Re: Duke Nukem Forever
« Reply #40 on: January 21, 2011, 05:46:50 PM »
1st of May: Outdoor "loving" starts
2nd of May: World ends

Thanks, Gearbox.
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Offline oohhboy

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Re: Duke Nukem Forever
« Reply #41 on: January 21, 2011, 06:21:55 PM »
Ahhh my 13 year old self is jumping in glee. Duke will always be my videogame equivalent of Commando. Lots of violence fueled by regenerating ammo belts of endless carnage and ever so appropriate immature roid driven quipes of hard truth.

It's a high bar to reach and I really hope they don't fall short.
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Offline Morari

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Re: Duke Nukem Forever
« Reply #42 on: January 21, 2011, 08:54:56 PM »
As boring and "realistic" as the FPS genre is nowadays, Duke will be a welcome return to form.
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Offline Shorty McNostril

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Re: Duke Nukem Forever
« Reply #43 on: January 22, 2011, 08:13:19 AM »
It will be brown and grey.

Offline oohhboy

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Re: Duke Nukem Forever
« Reply #44 on: January 22, 2011, 08:25:45 AM »
Don't forget Urine Yellow.
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Offline BranDonk Kong

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Re: Duke Nukem Forever
« Reply #45 on: January 22, 2011, 09:25:35 AM »
Don't forget delayed.
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Offline MaryJane

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Re: Duke Nukem Forever
« Reply #46 on: May 25, 2011, 06:25:10 AM »
http://www.engadget.com/2011/05/24/duke-nukem-forever-goes-gold-will-meet-promised-june-deadline/

Quote
Back in January, Gearbox Software released a Duke Nukem Forever trailer, and our inner 13 year-old -- only a lascivious gleam in his father's eye when the game was first announced! -- thrilled to its potty humor, gratuitous violence, and mosaic-obscured lady parts. We were skeptical about the promised May release date, since DNF has long been gaming's answer to Chinese Democracy, and sure enough that got bumped to June 10 (international) and 14 (North America). But now the game has gone gold, meaning real-life physical copies, rather than just one of gaming's longest running vaporware jokes. No confirmation that the game will ship via unicorn, but for more details devour the press release after the break.
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Offline Morari

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Re: Duke Nukem Forever
« Reply #47 on: May 25, 2011, 05:06:18 PM »
I'll believe it when it's installed on my PC and I'm watching the ending credits.
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Offline Ceric

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Re: Duke Nukem Forever
« Reply #48 on: May 25, 2011, 05:08:47 PM »
I'll believe it when it's installed on my PC and I'm watching the ending credits.
How will you do Credits for a game this long in development?  It will be like LotR Extended Special Addition 20 minutes long credits.
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Offline Ian Sane

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Re: Duke Nukem Forever
« Reply #49 on: May 25, 2011, 05:41:53 PM »
Morari, why do you need to watch the end credits?  If you have it installed and are playing it then surely it exists.  Or do you figure you'll play for a few hours and then it will suddenly crash and delete itself and you'll be wondering "was it real or just a dream"? :)