Eh, I read the one article about Diablo III, and figured out what he was quickly. Comparisons earlier in the thread to Hitler actually aren't far off, though this is of much smaller scale than that.
The issue is that he's taking one group of people who are happy and satisfied with what they have and are, and targeting their focus, creating an anger that has no need to exist in order to benefit from the hits. I think it's fair to say we all know that games that are simple to play, yet innovative and intuitive are where the market is headed. Casual and Hardcore/core are just words. Everyone has his or her own definition of those terms, and no one will see eye-to-eye.
Anyways, the point is, yes, there are some gamers out there that are ridiculous. There's no doubt about that. However, just because some of the gamers who demand certain things, and hate the "casual" games and gamers, or anything close... Well, why do casual or bridge gamers, or those who see the intrinsic value of innovation, why do they have to be so angry and bitter? They've got the games they want, why should they target the other group with anger? The only person it benefits for them to do that is him, the website's owner. I don't need to see a psuedo-analysis of a loosely-related marketed strategy. I don't need to be told Nintendo did something disruptive. I know all that, it's clear and obvious. Visiting his site regularly is an ego stroke, where others are belittled and antagonized in an attempt to draw traffic, to earn fame, and to gain a following.
Doesn't that make him just about as bad as the people he consistently lambastes?
Now, on a more "I don't understand 'hardcore' games very much anymore" level, I've got to mention Uncharted 2. I saw the demo that was shown during Sony's press conference, and I don't get it. So much effort, so much time, some many resources had to be put into creating a beautiful, detailed world. Things are nearing levels of photo-realism. No, they aren't quite there yet, but they're approaching it. The game, by sight alone, looks great. Then, you watch the gameplay, and it makes no sense. The lead character must have been shot, even if in many cases it was a nick, fifty times. At one point, he's staring down a helicopter with a built-in machine gun, which must fire nearly 500 rounds (okay, maybe less, but it's up there...), several of which hit him, and he barely shows any reaction to them. Beyond that, the character repetitiously hides behind, under, or next to things that obscure his vision, but he easily sticks his gun out, and targets enemies, without any difficulty.
I just don't understand why you'd feel the need to spend so much time grounding the game in reality, with visuals, physics, detailed textures, and whatnot... But then the gameplay is complete and total fantasy, with several physical and physiological impossibilities. I truly don't understand.