I don't understand his Zelda criticisms either. He says a lot about the "mythos" of Zelda, without saying exactly what that is. Particularly boggling is his use of Link's Awakening as an exemplar of that, when that game has as much to do with the Zelda "mythos" as Tetris does (Link's in both.) No Zelda, No Triforce, No Ganon, No Master Sword... Heck the title screen has a giant egg on it. A classic game, to be sure, but drenched in "mythos?" Hardly. I hope he's not being contrary for contrariety's sake. He even delves into his hated "lawyer speak" by saying "Zelda used to be the crown jewel of any system's game library." Which was easy for the original to do and ESPECIALLY easy for Link's Awakening to do, seeing as the NES had a worse shovelware problem than the Wii supposedly has, and the Original Game Boy mirrors the Wii exactly, with Nintendo games being number 1 and most third parties making garbage which ruins it for the third parties who try. But on the DS? With the cornucopia of ridiculously awesome games from Nintendo and third parties, both in creative and familiar fields, it says nothing of Phantom Hourglass or Spirit Tracks that they may not be as universally prized in the library.
I like malstrom a whole lot, but when he talks about the nuts and bolts of games, there is this small tingling I get that he may not know what he's talking about and tries to present that limited knowledge of it as a universal truth.