Why is nobody talking about this game?
I was on the fence about downloading it because I couldn't really get a good idea of how it actually played, but I finally did and I'm pleasantly surprised. It actually reminds me a lot of Harvest Moon, except instead of vegetables and livestock, you're sort of cultivating adventurers, and each in-game day you do a little upkeep on them and can then wander around the town improving relationships/morale or working on building new additions to your kingdom/farm.
Meanwhile, your guys are out doing whatever you told them to do, which might be gathering materials, exploring, fighting bosses, finding out how to build new types of buildings, etc., and you reap the benefits of their labor without having to endure the tedium of actually doing the fighting yourself. (But you can actually read a turn-by-turn recap of each battle in the daily reports if you want.) You also have a little bit of control over your individual guys' attributes by giving them stat bonuses when they complete important missions.
I'm currently somewhere in "Chapter II" (I don't know how many there are), and it's looking like I'm about to start learning how to use magic and organize my adventurers into parties. This game has a lot more meat to it than I was expecting.
I think LostWinds was the "must-play" of the WiiWare launch, but FFCC:MLAK (sheesh) is also quite appealing to me as the kind of nerd who enjoys keeping track of lots of statistics, and it's clearly going to last me a lot longer. And honestly, as tempting as it is to bitch about WiiWare prices, I could get both of these games and at least one more for less than the price of a standard Wii game, and without having to go to Gamestop and refuse to buy the strategy guide and warranty. I think that's a pretty decent deal. (Though I did have to do a lot of fridge-cleaning.)