Aren't you the one who said that TP was boring because it's so familiar?
Yeah, but that was because TP has practically the exactly same areas as OoT. I thought the gameplay was great, I just didn't like how I was guessing what area I was going to see next before I even got there. "Oh I guess the next area will be Zora's Domain; oh look I was right." Take TP's gameplay and put it in a setting that wasn't completed lifted from an earlier game and YEAH!
I'm convinced Nintendo did that on purpose to stick it to anyone who complained about Wind Waker and to help "prove" that "traditional gamers" just want the same thing over and over again. Intentionally making a stale Zelda game and then claiming the fans asked for it gives them an excuse to retool the franchise however they wish, which I'm sure will coincidently make it more non-gamer friendly.
I maintain that my only beef with Wind Waker was that the waterworld setting made for a boring world to explore and that they showed us realistic Zelda first, got us all wanting it, and then did a complete switcheroo with the graphics (the switch is the offensive part). Not liking a change isn't the same as disliking the concept of change. Majora's Mask did a lot of changes, particularly with the three day cycle, but I liked those changes. I just didn't like the specific changes made to Wind Waker. That doesn't mean that Zelda should never change. The idea of FPS Zelda doesn't bother me because it's a change but rather because I am skeptical of the specific change being suggested.
I think it's quite clear they're doing something different with Zelda next time. Hopefully it will be really cool and I'll like it.