Author Topic: Madworld  (Read 137857 times)

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Offline EasyCure

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Re: Madworld
« Reply #225 on: February 09, 2009, 11:47:22 AM »
*Drools at the thought of a MadWorld trailer at the movie theaters*

It'd be much more epic to see it on the big screen then say.. Mario Kart DS.... ;)
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Offline NWR_pap64

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Re: Madworld
« Reply #226 on: February 09, 2009, 01:38:43 PM »
Pro666 is right. If a product isn't publicized, how is it supposed to sell. Even if you consider word of mouth as a good way to sell games, which I think it is, I still think that the game should be cleverly marketed in key areas of social (online, and offline) entertainment i.e. movie theatres, youtube, etc.

It also depends on the product itself.

Now, if Nintendo announced a brand new Zelda game even with minimal marketing push it would still sell because the brand name and the quality of the product would make it a must for everyone.

NMH, on the other hand, is a niche, crazy concept that could alienate some gamers, so even if Ubi marketed the HELL out of the game it would probably be a cult hit.

In these cases, word of mouth is the strongest form of marketing.

NMH might not have sold a million copies, but it sold enough for it to get a sequel (even with a piss poor Japanese performance).
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Offline Dirk Temporo

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Re: Madworld
« Reply #227 on: February 09, 2009, 04:46:20 PM »
NMH didn't sell low because it didn't have a big name but because it was designed by Suda 51 and it showed.

NMH didn't sell low at all, actually. It sold more than any of Suda/Grasshopper's games have before.
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Offline Caliban

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Re: Madworld
« Reply #228 on: February 09, 2009, 05:50:33 PM »
It also depends on the product itself.

I think we were (at least I was) generally speaking in terms of new IPs.

Offline Spinnzilla

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Re: Madworld
« Reply #229 on: February 09, 2009, 06:09:23 PM »
NMH didn't sell low because it didn't have a big name but because it was designed by Suda 51 and it showed.

NMH didn't sell low at all, actually. It sold more than any of Suda/Grasshopper's games have before.

how are they not bankrupt?
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Offline Flames_of_chaos

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Re: Madworld
« Reply #230 on: February 09, 2009, 07:18:01 PM »
NMH didn't sell low because it didn't have a big name but because it was designed by Suda 51 and it showed.

NMH didn't sell low at all, actually. It sold more than any of Suda/Grasshopper's games have before.

how are they not bankrupt?

Capcom funded Killer 7, Marvelous funded Contact, No More Heroes, also the games were never expected to have a large sales margin so they probably never had a large budget. Also Grasshopper does a lot more things than make games, they also do soundtracks for games and such.
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Offline Luigi Dude

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Re: Madworld
« Reply #231 on: February 09, 2009, 08:41:27 PM »
The thing about Grasshopper is they work on extremely low budgets.  Some of the games they've made, only needed to sell between 10 - 20k just to break even.  That's how low of a budget they work.

Now for No More Heroes, they gave it a bigger budget then most of their other titles, but even then, No More Heroes was done on a low cost.  This is why when No More Heroes sold a few hundred thousand, Suda and crew threw a party because it was a huge success for them.
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Offline Dirk Temporo

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Re: Madworld
« Reply #232 on: February 10, 2009, 12:56:03 AM »
Enough of a success to let Grasshopper do their very first sequel to an original IP.
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Offline Stogi

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Re: Madworld
« Reply #233 on: February 10, 2009, 04:45:42 AM »
I have a feeling this game will broaden their niche, allowing them even more freedom.

EDIT: Oh lord! Could you imagine Suda 51 with the budget of say, Sonic?
« Last Edit: February 10, 2009, 04:48:22 AM by Kashogi Y. Stogi »
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Offline KDR_11k

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Re: Madworld
« Reply #234 on: February 10, 2009, 05:00:50 AM »
NMH didn't sell low because it didn't have a big name but because it was designed by Suda 51 and it showed.

NMH didn't sell low at all, actually. It sold more than any of Suda/Grasshopper's games have before.

Yes but it still didn't sell as much as, say, a Nintendo game. It simply isn't the kind of game that would sell millions so pointing at it and saying that happens when you make a new IP is silly.

Offline Luigi Dude

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Re: Madworld
« Reply #235 on: February 15, 2009, 05:55:42 AM »
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Offline NovaQ

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Re: Madworld
« Reply #236 on: February 15, 2009, 12:17:05 PM »
I wasn't sure if I'd like the commentary, but I'm surprised in this new video how entertaining it is. The writing seems pretty well thought out and I like the effect it has on the game's mood. As a teacher, I can't help but liken it to a student that knows he's bad, but sweet-talks you into liking him anyway.
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Offline EasyCure

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Re: Madworld
« Reply #237 on: February 15, 2009, 03:30:38 PM »
Please don't get romantically involved with this game NovaQ :-D
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Offline NovaQ

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Re: Madworld
« Reply #238 on: February 15, 2009, 03:41:18 PM »
Gosh, that's wrong on all sorts of levels.
That said, I can't promise I'll try. But I'll try to try.




...Er, wait.
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Offline Flames_of_chaos

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Re: Madworld
« Reply #239 on: February 16, 2009, 09:06:56 PM »
One special point of interest is that Madworld's story was developed with help from Yasumi Matsuno (the game designer behind Vagrant Story and Final Fantasy XII) who, it turns out, was tapped by his friend Atsushi Inaba of Platinum to work on the game's scenarios. Given all the experience at Platinum, as well as the experience that Matsuno brings to the table, we're anxious to see how this craziness is going to play out.
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Offline vudu

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Re: Madworld
« Reply #240 on: February 17, 2009, 02:01:59 PM »
Gosh, that's wrong on all sorts of levels.
That said, I can't promise I'll try. But I'll try to try.




...Er, wait.

NovaQ is my favorite new poster.  ;)
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Offline Stogi

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Re: Madworld
« Reply #241 on: February 17, 2009, 02:26:39 PM »
One special point of interest is that Madworld's story was developed with help from Yasumi Matsuno (the game designer behind Vagrant Story and Final Fantasy XII) who, it turns out, was tapped by his friend Atsushi Inaba of Platinum to work on the game's scenarios. Given all the experience at Platinum, as well as the experience that Matsuno brings to the table, we're anxious to see how this craziness is going to play out.

While you had the right intention when posting this, this actually makes me worried that the story could be too overbearing. MadWorld seems like the love child between satire and violence, I don't want the story to take itself to seriously.
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Offline Peachylala

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Re: Madworld
« Reply #242 on: February 17, 2009, 10:15:43 PM »
I really didn't find FFXII's story that overbearing. In fact, through all of the FF's post FFVII, it had a good story with equally enjoyable characters. Even if Ashe was sometimes a massive bitch.
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Offline Flames_of_chaos

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Re: Madworld
« Reply #243 on: February 18, 2009, 12:21:58 PM »
Apparently Platinum Games will be interested in making a sequel if all goes well.

"Platinum Games has several rights so we'll be developing something new after this, but if there is a lot of interest in MadWorld then maybe we will make another one. "
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Offline NinGurl69 *huggles

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Re: Madworld
« Reply #244 on: February 18, 2009, 01:28:29 PM »
Wish they'd define what "a lot" was.
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Offline KDR_11k

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Re: Madworld
« Reply #245 on: February 18, 2009, 01:36:02 PM »
I'm more interested if that "something new" would be on the Wii.

Offline NinGurl69 *huggles

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Re: Madworld
« Reply #246 on: February 18, 2009, 01:54:23 PM »
Bayonetta funding-recovery spinoff for Wii.
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Offline vudu

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Re: Madworld
« Reply #247 on: February 18, 2009, 02:29:08 PM »
Apparently Platinum Games will be interested in making a sequel if all goes well.

Maybe they'll release a prequel in the form of an on-rails shooter for the PS3 and 360?
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Offline Flames_of_chaos

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Re: Madworld
« Reply #248 on: February 18, 2009, 03:18:18 PM »
Apparently Platinum Games will be interested in making a sequel if all goes well.

Maybe they'll release a prequel in the form of an on-rails shooter for the PS3 and 360?

I'll wait for the Wii on rail shooter Bayonetta K thanks.
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Offline KDR_11k

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Re: Madworld
« Reply #249 on: February 18, 2009, 04:23:33 PM »
Bayonetta funding-recovery spinoff for Wii.

Oh that game, I felt like I lost 3d6 IQ just from watching the trailer.