Author Topic: Madworld  (Read 137900 times)

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Offline Spak-Spang

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Re: Madworld
« Reply #200 on: January 30, 2009, 02:57:42 PM »
Too me there is too much detail though.  I was watching the videos of the game, and my eyes just get strained and tired...its not that I can't differentiate everything...it just works your eyes more.

Offline TheFleece

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Re: Madworld
« Reply #201 on: January 30, 2009, 06:58:03 PM »
Sega is going to have a booth at the Comicon in New York next week. I plan to play this and Conduit, multiple times if possible. I'm really forward to playing Madworld because I also had the same situation as Spak where I felt my eyes are crawling all over the screen because the detail is very fine and constantly moving. I think playing it will pretty much make or break my decision.
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Offline Spak-Spang

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Re: Madworld
« Reply #202 on: January 30, 2009, 07:45:58 PM »
TheFleece:  Let me know what you think since you have the same issue I do.  It may work much much better on a high quality television than watching on the computer. 


Offline GoldenPhoenix

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Re: Madworld
« Reply #203 on: January 30, 2009, 07:47:18 PM »
Too me there is too much detail though.  I was watching the videos of the game, and my eyes just get strained and tired...its not that I can't differentiate everything...it just works your eyes more.

Geesh, old peoples.
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Offline TheFleece

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Re: Madworld
« Reply #204 on: January 30, 2009, 07:53:39 PM »
Too me there is too much detail though.  I was watching the videos of the game, and my eyes just get strained and tired...its not that I can't differentiate everything...it just works your eyes more.

Geesh, old peoples.

I think it's from watching a video filmed from another screen. Spak, I will definitely will let you know how it works out. GP- I'm not that much older than you! :P
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Offline Spak-Spang

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Re: Madworld
« Reply #205 on: January 30, 2009, 08:50:47 PM »
Too me there is too much detail though.  I was watching the videos of the game, and my eyes just get strained and tired...its not that I can't differentiate everything...it just works your eyes more.

Geesh, old peoples.

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Offline vudu

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Re: Madworld
« Reply #206 on: January 31, 2009, 09:49:09 AM »
The problem is likely the result of watching game videos in a 6" screen on your computer.  When you play it on a full-sized television I don't think you'll have any issues.
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Offline BeautifulShy

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Re: Madworld
« Reply #207 on: February 02, 2009, 03:59:23 PM »
March 10th is the NA release date.I'll keep an eye open for Europe and Austrelia dates.
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Offline KDR_11k

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Re: Madworld
« Reply #208 on: February 03, 2009, 04:30:18 AM »
I bet the release date in Germany is "never".

Offline Spak-Spang

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Re: Madworld
« Reply #209 on: February 03, 2009, 09:28:18 AM »
So will that be Never 2010 or Never 2011?

Offline NinGurl69 *huggles

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Re: Madworld
« Reply #210 on: February 03, 2009, 03:51:39 PM »
>> MadWorld
DeathWatch/Sports trailer

Sega did such a shitty job encoding the video that it's almost as blurry as Okami.
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Offline KDR_11k

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Re: Madworld
« Reply #211 on: February 03, 2009, 04:52:19 PM »
"What is black, white and red all over?"

Gee, I don't know, the flag of the Reich?

Offline Flames_of_chaos

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Re: Madworld
« Reply #212 on: February 06, 2009, 03:21:32 PM »
Official release date is March 10th.
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Offline Flames_of_chaos

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Re: Madworld
« Reply #213 on: February 07, 2009, 12:08:30 PM »
PM me for DS and Wii game friend codes
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Offline TheFleece

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Re: Madworld
« Reply #214 on: February 07, 2009, 06:54:03 PM »
Finally got to see MadWorld move in the digital flesh and I didn't anything upsetting or difficult about the graphics. It looked good and slick and even though I didn't get to play it I'm still just as excited to play it when it comes out.
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Offline Spinnzilla

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Re: Madworld
« Reply #215 on: February 07, 2009, 08:22:18 PM »
I'm kind of worried this game may get lost in the shuffle when released.  It's releasing within a week of Halo Wars.  Not that they're directly competing, but it's fucking Halo.  Such a huge franchise vs. a new IP.  Hopefully this sells at least a million.
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Offline KDR_11k

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Re: Madworld
« Reply #216 on: February 08, 2009, 05:10:23 AM »
Different genres, different consoles... I don't think many people will have to decide between the two and besides, the game's not going to disappear a week after launch.

Offline GoldenPhoenix

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Re: Madworld
« Reply #217 on: February 08, 2009, 05:23:06 AM »
I'm kind of worried this game may get lost in the shuffle when released.  It's releasing within a week of Halo Wars.  Not that they're directly competing, but it's fucking Halo.  Such a huge franchise vs. a new IP.  Hopefully this sells at least a million.

If you look at the sales of Wii games, they are completely different from the other two consoles, they usually sell in smaller quantities but are much more stable. Remember most thought the CoD: WoW games sold like crap on the Wii and DS but they actually ended up selling quite well.
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Offline BeautifulShy

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Re: Madworld
« Reply #218 on: February 08, 2009, 05:56:04 AM »
Yep Wii games are slow burners.Tend to sell for a long time.While PS3 & 360 Get great launch numbers then sputter out soon after.
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Offline vudu

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Re: Madworld
« Reply #219 on: February 08, 2009, 04:31:13 PM »
Wii games are slow burners when they're evergreen titles.  I don't want to turn this into a casual vs. core gamer debate, but lots of "core-gamer" titles on Wii still have the typical sales pattern.  Brawl sold the vast majority of its total sales within the first couple months it was available.
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Offline Spinnzilla

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Re: Madworld
« Reply #220 on: February 08, 2009, 05:09:43 PM »
But the majority of big wii selling games have the franchise name packed on.  You have the "Smash Bros.", "Guitar Hero" and "Mario Kart" that sell big, but games like No More Heroes have sold what less than 400 K?

Hopefully people just pay attention to this game.
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Offline KDR_11k

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Re: Madworld
« Reply #221 on: February 09, 2009, 04:21:24 AM »
NMH didn't sell low because it didn't have a big name but because it was designed by Suda 51 and it showed.

Offline NinGurl69 *huggles

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Re: Madworld
« Reply #222 on: February 09, 2009, 04:46:59 AM »
It doesn't really show cuz the publishers didn't bother showing it.
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Offline Caliban

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Re: Madworld
« Reply #223 on: February 09, 2009, 10:06:50 AM »
Pro666 is right. If a product isn't publicized, how is it supposed to sell. Even if you consider word of mouth as a good way to sell games, which I think it is, I still think that the game should be cleverly marketed in key areas of social (online, and offline) entertainment i.e. movie theatres, youtube, etc.

Offline Stogi

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Re: Madworld
« Reply #224 on: February 09, 2009, 11:06:53 AM »
*Drools at the thought of a MadWorld trailer at the movie theaters*
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