While this
DA essay is about three years old, it makes very excellent points about Sonic games in general.
Yet
what is the key point of Sonic games? Not speed, but flow. Secret Rings almost nailed it with just the running stages, but some things (camera, iffy controls, pointless missions) kept it from being the classic it deserved to be. In Sonic: Unleashed, all I see is... speed. All you do is just run fast, there is no exploration like the Genesis titles.
What a Sonic stage should be like:
- Multiple paths for different characters.
- No BOTTOMLESS PITS.
- Unquie gimmicks for each Zone.
What Sonic Rush is:
- Speed, loop, more speed, rings, more speed, another loop.
- Sprinkle in a power dash.
- More speed, more loops, more rings, no substance.