Author Topic: Sonic Unleashed!  (Read 69879 times)

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Offline animecyberrat

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Re: Sonic Unleashed!
« Reply #125 on: April 04, 2008, 05:16:45 PM »
I won't argue with that.
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Offline IceCold

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Re: Sonic Unleashed!
« Reply #126 on: April 05, 2008, 01:18:22 AM »
Again... (note: I didn't make this)

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Offline Deguello

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Re: Sonic Unleashed!
« Reply #127 on: April 05, 2008, 01:41:06 AM »
"I just don't see how Nintendo is being screwed here."

Adrock, imagine being a younger sibling who, for years received no present for his birthday.  Your older brother was lavished with gifts every year.  Your parents said you weren't old enough and your grades weren't high enough to get gifts, which you grudgingly accepted because you understood.  Suddenly, you're ten, you're on the honor roll, you are flying high.  For your birthday, your parents give both you AND your brother, whose grades have fallen to Ds and has become quite prodigal, gifts on YOUR Birthday.  Not only that, you and your brother get the SAME gift, and your gift was purchased from a thrift store, while his is retail.

Are you saying, you would be happy to get ANYTHING?  Isn't this clearly UNFAIR?
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Offline vudu

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Re: Sonic Unleashed!
« Reply #128 on: April 06, 2008, 05:50:33 PM »
I was actually going to make the exact same analogy, only using sex.
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Offline animecyberrat

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Re: Sonic Unleashed!
« Reply #129 on: April 06, 2008, 06:03:48 PM »
God this whole thread argument is lame.

Ok Wii is market leader. Point taken.

360 is behind Wii, BUT not that far.

GC which was WAY BEHIND Ps2 STILL got Sonic games.


Ok YES Wii is market leader, BUT 360 sales are STILL strong enough to justify making SONIC a multi platform game.


Ever since SEGA went 3rd Party, SONIC has been MULTI PLATFORM.


Sega has ALREADY made MORE Wii Exclusives than 360/Ps3 exclusives.

Not ONE person here has complained Condmened wasn't made for Wii when it clearly doesn't fit the market. Sonic is like Mario, popular enough to garner sales no matter what system he is on.


This is NOTHING like the birthday analogy AT ALL!

All it is is Sega doing what they HAVE BEEN doing all a long and people STILL complain JUST BECAUSE it is Sega.

WHY, explain to me WHY putting a game on a system with over 10 Million units sold (360) is a bad idea? And tell me HOW is Nintendo getting screwed in this deal when, IF the Wii version in fact does out sell the other versions so what, these 2 points will be true either way.

1. Nintendo will get ROYALTIES from those sales, so they aren't getting screwed that way.

2. The other platforms would still be profitable for Sega so there is NO excuse NOT to put the game on those systems.


The point about Dev costs for Ps3 was brought up, first off all how do you know how much money Sega is investing in this version of the game? Second off by now don't you think they ALREADY HAVE PS3 Dev kits so that expense is already MADE BACK?


It is Stupid to think that JUST BECAUSE Wii is selling so much they deserve ALL exclusives AND it is stupid to think a game like this WON'T sell or make money on the other platforms. IF the game is being made across 4 consoles, chances are the bulk of the cost will be made up on the most profitable version, even if it is Wii, the other console sales STILL count as money  AND not every Sega/Sonic fan who owns a Ps3 or 360 also owns a Wii.


ALSO even though the Wii sales are strong is it not possible that alot of those consumers are only casual gamers who likely won't buy this game and therefore SEGA would need to make sure it is available on as many consoles as possible to maximize profits?


Also PS2 was at OVER 80 Million units sold when GC less than 20 Million units sold STILL got all the same Sonic games, were PS2 fans crying then? Was it not FAIR to Sony that GC got Multi platform games?
« Last Edit: April 06, 2008, 07:14:38 PM by animecyberrat »
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Offline NWR_insanolord

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Re: Sonic Unleashed!
« Reply #130 on: April 06, 2008, 08:07:21 PM »
I don't care if the other consoles get the game too, I just want them to put real effort into the Wii version. Put one of the top development teams on the Wii version and give them the time and resources to do a good job of it. Exclusives are nice, but all I really want is to be treated like the PS2 was last generation, as the primary version of multiplatform games.
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Offline Adrock

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Re: Sonic Unleashed!
« Reply #131 on: April 07, 2008, 12:09:27 AM »
Are you saying, you would be happy to get ANYTHING?  Isn't this clearly UNFAIR?
I'm not happy to get anything. Rather, I'm happy to get something. I would be more offended as a Wii owner if Nintendo wasn't getting a version of a game that's on every other console. I remember when Gamecube was the only console not getting a multiplatform game. Sega has been great to Nintendo this generation thus far. Nintendo is not getting screwed here. In fact, they're not getting screwed. Nintendo getting screwed would be Sega, realizing that they FINALLY made a competent 3D Sonic title with Seven Rings, releasing a high-def version on 360/PS3 with extra contentl. That'd kind of be in the ball park of Capcom's massive screw job with RE4 on Gamecube. Sure, Sega could, and perhaps should, have made Sonic Unleashed Wii exclusive, but the game was planned as a multiplatform game. Why else make two versions, a high-definition version and a standard definition version? Sonic Unleashed looks promising and my guess is that Sega is trying to reach as many Sonic fans as possible.

Offline Kairon

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Re: Sonic Unleashed!
« Reply #132 on: April 07, 2008, 12:20:07 AM »
Fairness is desirable. I too would like to see the Wii to become the main development platform. It would rock. But we're not at that stage yet.

First, we need to reach the point where all third parties see the Nintendo platform as an essential release platform for their game. We need this to happen whether the game in question is Rock Band, Harvest Moon, or Condemned.

Once we get that done, THEN we move onto phase two...
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Offline Ceric

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Re: Sonic Unleashed!
« Reply #133 on: April 07, 2008, 01:06:53 PM »
Are you saying, you would be happy to get ANYTHING?  Isn't this clearly UNFAIR?
I'm not happy to get anything. Rather, I'm happy to get something. I would be more offended as a Wii owner if Nintendo wasn't getting a version of a game that's on every other console. I remember when Gamecube was the only console not getting a multiplatform game. Sega has been great to Nintendo this generation thus far. Nintendo is not getting screwed here. In fact, they're not getting screwed. Nintendo getting screwed would be Sega, realizing that they FINALLY made a competent 3D Sonic title with Seven Rings, releasing a high-def version on 360/PS3 with extra contentl. That'd kind of be in the ball park of Capcom's massive screw job with RE4 on Gamecube. Sure, Sega could, and perhaps should, have made Sonic Unleashed Wii exclusive, but the game was planned as a multiplatform game. Why else make two versions, a high-definition version and a standard definition version? Sonic Unleashed looks promising and my guess is that Sega is trying to reach as many Sonic fans as possible.
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Offline Luigi Dude

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Re: Sonic Unleashed!
« Reply #134 on: April 07, 2008, 02:25:55 PM »
Sonic Unleashed looks promising and my guess is that Sega is trying to reach as many Sonic fans as possible.

But the whole point of this argument is there are no Sonic fans on the 360/PS3.  Sonic 2006 was a total failure on each system.  According to NPD data, it's opening month on the 360, it only sold around 20,000 copies and even less the following.  The PS3 version which came out later, mangeged to do even worse. There's a reason why the game was dropped from $60 to only $20 within only 3 MONTHS of release.

This is why some of us are annoyed.  That Sega is willing to waste milions of dollars on a PS3/360 version that no one is going to buy.  The money that's only being wasted on a 360/PS3 version would be better spent on making sure the Wii version is the best it can possible be, and not just some cheap PS2 port.
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Offline Ceric

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Re: Sonic Unleashed!
« Reply #135 on: April 07, 2008, 02:30:19 PM »
Trust my Sonic 2006 didn't need the Sonic name to fail.  I don't know how it made it past QA.
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Offline NinGurl69 *huggles

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Re: Sonic Unleashed!
« Reply #136 on: April 07, 2008, 03:06:38 PM »
Anything that's HD is retail-worthy this generation.
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Offline Nick DiMola

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Re: Sonic Unleashed!
« Reply #137 on: April 07, 2008, 03:46:26 PM »
Anything that's HD is retail-worthy this generation.

Sad, but this is so damn true.
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Offline animecyberrat

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Re: Sonic Unleashed!
« Reply #138 on: April 07, 2008, 05:12:50 PM »
But that was also in 2006! Sales of both consoles have gone up since then. Seams like everyone is quick to point to that one reference but fails to recognize that the market is different now than it was then.
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Offline NinGurl69 *huggles

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Re: Sonic Unleashed!
« Reply #139 on: April 07, 2008, 05:26:13 PM »
Sure it's different.  Wii has proportionally kicked EVEN MORE ASS since then.
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Offline animecyberrat

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Re: Sonic Unleashed!
« Reply #140 on: April 07, 2008, 05:45:24 PM »
But to say the others sales are too low to justify this is ludicrous. The 360 might not being doing as good as Wii but it is far from a failure. Ok the hardware fails but people still buy it for some reason.
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Offline NinGurl69 *huggles

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Re: Sonic Unleashed!
« Reply #141 on: April 07, 2008, 05:47:36 PM »
some reason = things that aren't sonic

360/ps3 have already shown they're failures as a platform for Sonic.
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Offline animecyberrat

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Re: Sonic Unleashed!
« Reply #142 on: April 07, 2008, 05:49:09 PM »
Back when A. a crappy game was all they had and B. the hardware sales were lower. Remember when that game came out PS3 was struggling just to stay alive.
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Offline Adrock

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Re: Sonic Unleashed!
« Reply #143 on: April 08, 2008, 09:46:26 PM »
This is why some of us are annoyed. That Sega is willing to waste milions of dollars on a PS3/360 version that no one is going to buy.  The money that's only being wasted on a 360/PS3 version would be better spent on making sure the Wii version is the best it can possible be, and not just some cheap PS2 port.
Maybe no one bought Sonic 2006 because it was a bad game. Just a thought....

You're assuming too much about a game that was just barely announced. "PS2 port" does not necessarily = bad. You just want the game to be Wii exclusive, which is understandable, but it's not a fair argument.

Offline Darkheart

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Re: Sonic Unleashed!
« Reply #144 on: April 10, 2008, 06:21:54 PM »
I was actually going to make the exact same analogy, only using sex.

Are we sure we want that lol?





Adrock, imagine being a younger sibling who, for years received no sex for his birthday.  Your older brother was lavished with sex every year.  Your parents said you weren't old enough and your grades weren't high enough to get sex, which you grudgingly accepted because you understood.  Suddenly, you're ten, you're on the honor roll, you are flying high.  For your birthday, your parents give both you AND your brother, whose grades have fallen to Ds and has become quite prodigal, sex on YOUR Birthday.  Not only that, you and your brother get the SAME hooker, and your sex was purchased from a thrift store, while his is retail.

Are you saying, you would be happy to get ANYTHING?  Isn't this clearly UNFAIR?

Seriously though why dont we argue about this until we have video footage that backs this up?
« Last Edit: April 10, 2008, 06:25:59 PM by Darkheart »

Offline animecyberrat

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Re: Sonic Unleashed!
« Reply #145 on: April 16, 2008, 09:25:34 PM »
Available on the PlayStation®2 computer entertainment system and PLAYSTATION®3 computer entertainment system.



From the official Sega Page.

http://www.sega.com/gamesite/sonicunleashed/us/index.php


They also have some video footage of the game. So it does appear as though they are a little biased towards the Sony brand, at least regarding this game.
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Offline Caterkiller

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Re: Sonic Unleashed!
« Reply #146 on: April 28, 2008, 01:53:08 PM »
Well, it seems there will be some major differences between the Wii and X-box/PS3 versions, because of the hard drive. Take a look at this, from www.sonic-hq.net forums, posted by SonicV2.

Also this mentions a hedgehog engine, it is supposed to be a brand new engine for the Sonic series, that supposedly does wonders for it, yeah...
What ever it is, us Wii owners don't get it for what ever reason.

"Info from the Play Magazine interview:

~This game (Wii version) won't use the hedgehog engine for the wii version, say engine will only be for the high end console.

~Designers are working as hard as the can to make the wii version identical to the Xbox/version Graphicaly.

~The wii version isn't the main version but it isn't a port eather. (<----- WTF?)

~The wii version isn't been developed by the same people as the xbox version, it is developed by Dimps ( I mean just the stage design, the team is working together)

~ This game will have town levels, you will be able to talk to people. (<---YAYZ)

~Upgrades are get by getting items in the action stages like in sonic adventure 2, includes Wall jumping etc..

~The music is been developed by the Same music director as the one in Sonic rush.

~The music change when you are using the Sonic boost.

~ The development thing is completely different than the one they have been using in, its full of Young gifted people with a passion and lot to prove. (<---- In other words, new meat. Let's see if they know what to do)

~ The wii stages will be completely different than the xbox/ps3 stages. they will have the same themes but will be differently because of the lack of a huge Hard drive on the wii. So even if you have both version you will enjoy something different. (<---- Finally. Buying the same game on two different consoles won't be considered weird )

~To keep the action flowing, you can play as much as you want the actions stages, after you complete them the first time, they won't be any more requirements.

~They will try to use the hedgehog engine to good use, and keep the loading times to a absolute minimum, if any loading at all.


~There's a twist involving eggman en which he will do something so evil, nobody would see it coming, the he will then meet something he fear more than life itself and that will control him, his mother. (<---- This one was considered a joke though. Damnit, I wanna see the woman who gave birth to him!)

~2 new levels were show.

1- was a Paris-like city full of stores and looking lively.

2- Was a concept are of a antique Japanese village, with Dojos and Cascades.

~The story completely revolts about sonic.

~The Lead designer things it will be a cool idea to Release Sonic 06 with just action levels for less loading at a budget price. (<---- In other words, Sonic 06 without the beastality story)"

There you have it. I don't mind the stages being layed out differently but I hope its not at the cost of the games over all fun.
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Offline Nick DiMola

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Re: Sonic Unleashed!
« Reply #147 on: April 28, 2008, 02:08:39 PM »
This is ... weird. I guess we'll have to see how it turns out. Some of the stuff in there is making me a bit uneasy, consider my expectations lowered.
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Offline Darkheart

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Re: Sonic Unleashed!
« Reply #148 on: April 28, 2008, 02:15:25 PM »
I dunno Dimps = yay
Sonic Rush like music = yay
Towns where people exist= eww
These sort of lead to good things. . .

Offline that Baby guy

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Re: Sonic Unleashed!
« Reply #149 on: April 28, 2008, 04:01:06 PM »
It still doesn't make sense.  Dimps loses more and more about Sonic with each game they make, too.  Take a look at the screenshots and the video.  Rails were implemented in Sonic Adventure 2 for one reason, and one reason only:  To provide a 2D experience in a 3D world.  They were clunky and the engine was poorly designed, but overall, they fulfilled their purpose.  After that, we got Rails in Sonic Advance games.  It  made no sense:  Why do we need rails on a 2D game?  It's already built on a rail.  That's just stupid.  However, Dimps went on, adding more rails up to when they got to Sonic Rush, which feels like it's half rails, half tricks, and half that stupid speed button.  So basically, you just do tricks on the rails and in the air, then speed through the rest of the stage, jumping periodically.  It became boring, repetitive, and each stage, aside from adding a skin, was nearly the same thing.

The same thing happened in Sonic Rush 2.  It made no sense.  Why do we need rails?  If the only challenge is jumping at the right time, what's the point of even placing enemies on the stages?  There's no challenge in the recent Sonic games, at least, there's no challenge that isn't perpetuated by poor physics, control, and camera.  No one wants to just run.  They want to avoid obstacles, try to defeat enemies in clever places, attempt to collect rings because they may actually get hit!

Anyways, the issue of the hard drive?  That's BS.  Microsoft doesn't allow the performance of 360 games to be any different from either the Core or Premium (and better) consoles, and the Core doesn't have a hard drive, so a hard drive isn't mandatory for the game (unless it's Wii Ware/XBLA/PSN, and judging by the graphics, it's too big to be XBLA.)

Look, this game is shaping up to be terrible, but it's going to be praised as the revival of traditional Sonic console gameplay, it's going to be heralded as the best Sonic game since Sonic and Knuckles or Sonic Adventure, or SA2, or even Sonic Rush, and it may be, but what does that mean?  It still won't have the feeling those Genesis Sonics had.  With the rails, the speed boosts, and the tricks, the gameplay is dull.  Who cares how fast Sonic is running.  Cruis'n will be a better game than this, from what I can tell, and I'm disappointed with the turn this game is taking.