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Do you approve of Bill D-8?

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1 (16.7%)
Nay
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Author Topic: Star Wars Mafia Day 8. Coruscant  (Read 23355 times)

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Offline Khushrenada

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #25 on: March 13, 2008, 02:56:27 AM »
Kairon had orginally posted this:

I don't believe that just because someone misunderstands the rules they should be given a do-over. The rules were there for us to ask questions about, and it was our responsibility to do that. If we acted on incorrect pretenses, then the responsibility was on us to have sought you out before and to rectify that. This is what I did and what the senator should have done. I really believe that this should NOT be a do-over event Khush! ^_^


Here's why it should be a do-over.

When the game started, I was asked questions by both the Original Force Rebound player and the Jedi Master questions about their protection ability. I told the Jedi Master:

You would be protected by all attacks unless force Manipulation was used on you to render you powerless.

In answer to a question from the Original Force Rebound player I said:

Let's say you choose to protect Khushrenada as your order today. That means, Khushrenada is protected all Day and night for Day 2 unless Force Manipulation was played on you ruining your power. Then, before Day 2 ends, you send me your order for the next day, Day 3. So, if you choose yourself, you would then be protected all Day 3 and all night for Day 3.


Notice that in both cases, I only mention Force Manipulation as stopping their power. I never mention that they could be affected by the Mind Trick also. Other people asked me questions also what could be done to stop a player with Force Rebound and my only answer was to hit them when they weren't protecting themselves. Heck, the player with the Jedi Mind Trick ability never asked me if his ability would work against a player with Force Rebound. Either he just assumed it did or he assumed it didn't, I don't know.

But he never came up with the idea of using his ability to get rid of the Force Rebound player, only you did and that was because I wouldn't tell you the only way I could see the townies stopping the player with Force Rebound. There is another way besides the Jedi Mind Trick. It just has long odds of success.




Finally, I should mention this so that everyone is clear on the Jedi Mind Trick role. He has the ability to cancel a vote and replace it with his own. So, what happens if someone doesn't vote? Can he still switch that vote. The answer is yes. The ability was set-up to allow him to change anyone's vote. Even someone who hasn't voted. What this role does is effectively block a person from voting their way (cancelling the vote) and have them vote the way he wants. (Replacing it with his own.) Likewise, a person who doesn't vote is blocked from voting their way (cancelling their no vote) and have them vote the way he wants. (Replacing their non-vote with his own.)
« Last Edit: March 13, 2008, 03:12:46 AM by Khushrenada »
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Offline Khushrenada

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #26 on: March 13, 2008, 03:16:53 AM »
Voting time is the same as yesterday.

First actions due by 11:00 pm EST
Voting Ends - Midnight EST.
Final actions due by 12:30 am EST.

All votes cast from this post onward count as part of the Day 8 Re-Do. Any votes above this post or in past posts are considered null and void.

G'Night all.
Whoever said, "Cheaters never win" must've never met Khushrenada.

Offline Kairon

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #27 on: March 13, 2008, 12:50:46 PM »
Are we still using this thread? Townies, remember that you can always PM me if you have any questions.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
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Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline that Baby guy

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #28 on: March 13, 2008, 01:32:11 PM »
So then, if I understand correctly, the force-rebounded player is still protected from Jedi Mind-Trick, right?

Question time!

Was I protected by GP?  That lasts until the vote ends, if I was, right?

If I become the Jedi-Master, and I last a day with the ability, long enough to protect myself, at this point, providing the rules don't change, would I be invincible as long as I renewed the power at this point, and so long as Force Balance doesn't come into play?


To win, I have to be the only player remaining, correct?

If the Jedi Master was force balanced tonight, he'll still be able to use today's ability, right?

Khush's response:

You are not protected by GP. She was killed last night thereby keeping her from sending out protection in the morning.

Not sure how you would get the Jedi Master abilities without switching your role or making a proposal asking for them. For instance, if you had someone Force Balance you and the Jedi Master and the Jedi Master didn't use Force Rebound on himself, you and him would trade roles. He would become the Senator and you would become the Jedi Master.

Currently, you have to be the last person standing. However, if it is just you and a townie, I might have to come up with a different way to resolve the situation since the vote would end in a tie. Of course, you could always try to find a way to change your win position in the bill.

If the Jedi Master was force balanced tonight, he would still be able to use his power. The reason it works for him and not with GP is because he is still alive and because of the priority of actions. Death happens at night. Force Balance and Rebound and investigation results occur after the new day is posted.

A different question:

Alright, Q time.

How can a force rebounded player die now?

say the mafia strikes tonight: when would force lighting need to hit?

Can he still have his role taken?
I've got more, but i forgot them. I'll send then soon.

Khush's Response:
Much more difficult to kill a force rebound player but still possible. For instance, the force rebound player must tell me every night who is being protected before the next day. They are stuck with that protection for the next day. So, if they protect someone else but are hit themselves, then they will die.

As well, Force Balance could move the Force Rebound role to someone else. Since that person would have to wait a day in order to start using the power, that person would be vulnerable for a day.

Force Lightning. The order is sent to me every night. The person chosen to be hit by Force Lightning is struck the next day and posted the next day. Like what happened to Crimm.

A player with hit by Force Lightning can still have his role stolen. All force lightning does is make him powerless.

Essentially, the plan to live permanently by continuous force rebound was made on the fifth, and received further confirmation on the sixth.  This was understood, as far as I can tell, by Khush to be my goal, and he never defined Jedi Mind-Trick as a risk to a rebounded person.  The only weakness to a rebounded player is force manipulation and if he or she chooses not to protect his or her self, which is the way both Dasmos and GP died.  To disallow a plan that was in effect so early in the game is unfair, since the townies knew the senator had the ability and voted on it himself.  Day one was iffy, because commands were not in on time, and you admit, Khush, you made some mistakes with priority.  Though there was precedence, if you abide by precedence, then Dasmos should not have died from the hit that both the mafia and the bounty hunter targetted him with, so the game, from day three onward would be null.

Players knew their abilities before hand, and had time to send in their actions before day one started, yet you still accepted them when day one was in progress, setting an incorrect precedence that you did not follow at a later date, for instance, when Insanolord PM'ed his ability a few minutes late, you did not accept that, and ignored what he asked you to do.  That's once that you denied precedence, in addition to Dasmos's death.  You've admitted you made a mistake in precedence, and rather than correcting your mistake now, you've instead gone and changed the rules, which I had a plan based off of for the majority of this game.  Force Balance is not an attack, yet it is reflected.  Investigation is not an attack, yet it is reflected.  The use of Jedi Mind-Trick has been as an attack, yet now, all of a sudden, because of an early game mistake, the rules have been altered.  I made certain to be clear on the rules of Force Rebound before I made a bill about the ability, and no where, no where at all, was Jedi Mind-Trick considered a risk.  Just like with Force Balance, the ability should be rebounded, and the user should be forced to vote the way he or she wanted to force someone else to vote, since that what the nearest scenario in the rules implied.  Yes, you made a mistake on day one, but by doling out this ruling, you're punishing players who have made plans based on the written status quo.  I'll be fine with your ruling if Spak or anyone else was planning to use Jedi Mind-Trick on the senator ever since that bill was written and shown to everyone.  If that's the case, then you all are more clever in this game than I give you credit for.  However, I'll need proof that you had a contigency plan for my plan from that point, otherwise, this ruling hurts the proactive, plan making player, and praises those that have foolishly acted on something without looking to the disadvantages brought with it.

Offline vudu

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #29 on: March 13, 2008, 03:04:03 PM »
Holy Christ on a stick.  I'm not reading all this.  Can someone let me know (in 5 sentences or less) what the Hell happened since last night?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Kairon

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #30 on: March 13, 2008, 03:31:02 PM »
Thatguy, it is not the game master's responsibility to provide to players all the ways in which they can die. It is up to them to figure out the weakness in their own plans. A lack of due diligence on the part of the player to explore all possibilities is their fault, not the game master's.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline wandering

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #31 on: March 13, 2008, 04:58:56 PM »
Khush:

You've revealed nuclearspeed's role, and nuclearspeed is now a living player. The last time the roles of living players were revealed, the game was reset. Consequently, the game should be reset once again.
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline vudu

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #32 on: March 13, 2008, 05:03:01 PM »
He "revealed" something we already knew.  That's why day eight part one went down like it did.  Revealed, nothing was.
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline Kairon

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #33 on: March 13, 2008, 05:32:29 PM »
Khush:

You've revealed nuclearspeed's role, and nuclearspeed is now a living player. The last time the roles of living players were revealed, the game was reset. Consequently, the game should be reset once again.

But the senator may have cast Force Balance on NuclearSpeed. There's no revelations here, only suspicions.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline wandering

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #34 on: March 13, 2008, 06:17:29 PM »
I interpret this to mean nuclearspeed was the originator:

[...] Nuclearspeed is the recipient of his own rebound.
“...there are those who would...say, '...If I could just not have to work everyday...that would be the most wonderful life in the world.' They don't know life. Because what makes life mean something is purpose.  The battle. The struggle.  Even if you don't win it.” - Richard M. Nixon

Offline Kairon

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #35 on: March 13, 2008, 06:20:40 PM »
I interpret this to mean nuclearspeed was the originator:

[...] Nuclearspeed is the recipient of his own rebound.

The rebound that was on him. His rebound.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Khushrenada

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #36 on: March 13, 2008, 08:53:03 PM »

Essentially, the plan to live permanently by continuous force rebound was made on the fifth, and received further confirmation on the sixth.  This was understood, as far as I can tell, by Khush to be my goal, and he never defined Jedi Mind-Trick as a risk to a rebounded person.  The only weakness to a rebounded player is force manipulation and if he or she chooses not to protect his or her self, which is the way both Dasmos and GP died.  To disallow a plan that was in effect so early in the game is unfair, since the townies knew the senator had the ability and voted on it himself.  Day one was iffy, because commands were not in on time, and you admit, Khush, you made some mistakes with priority.  Though there was precedence, if you abide by precedence, then Dasmos should not have died from the hit that both the mafia and the bounty hunter targetted him with, so the game, from day three onward would be null.

Players knew their abilities before hand, and had time to send in their actions before day one started, yet you still accepted them when day one was in progress, setting an incorrect precedence that you did not follow at a later date, for instance, when Insanolord PM'ed his ability a few minutes late, you did not accept that, and ignored what he asked you to do.  That's once that you denied precedence, in addition to Dasmos's death.  You've admitted you made a mistake in precedence, and rather than correcting your mistake now, you've instead gone and changed the rules, which I had a plan based off of for the majority of this game.  Force Balance is not an attack, yet it is reflected.  Investigation is not an attack, yet it is reflected.  The use of Jedi Mind-Trick has been as an attack, yet now, all of a sudden, because of an early game mistake, the rules have been altered.  I made certain to be clear on the rules of Force Rebound before I made a bill about the ability, and no where, no where at all, was Jedi Mind-Trick considered a risk.  Just like with Force Balance, the ability should be rebounded, and the user should be forced to vote the way he or she wanted to force someone else to vote, since that what the nearest scenario in the rules implied.  Yes, you made a mistake on day one, but by doling out this ruling, you're punishing players who have made plans based on the written status quo.  I'll be fine with your ruling if Spak or anyone else was planning to use Jedi Mind-Trick on the senator ever since that bill was written and shown to everyone.  If that's the case, then you all are more clever in this game than I give you credit for.  However, I'll need proof that you had a contigency plan for my plan from that point, otherwise, this ruling hurts the proactive, plan making player, and praises those that have foolishly acted on something without looking to the disadvantages brought with it.

You are still reading the situation wrong. When Dasmos was killed Day 3, his Day 3 action was an investigation, he had no protection that day. His death was legitimate. So, the game is not null from day 3.

As for letting people send in actions on Day 1, I told everyone that needed to send in their actions a day early that it was a one-time thing. Insanolord had Force Balance. With that power, he had to send the action to me an hour before the voting deadline. I warned everyone when the action deadline's were and I posted them in the Quick Sheet. The Force Balance player was never a person who had to send in an action before the game began unlike a Force Rebound player or the mafia's decision of who should be Godfather. So, if he sent in an action late, it was his fault and had nothing to do with the actions I let come in late on Day 1. So, your argument about precedence doesn't work here.

Force Balance is reflected, Force Insight is not and that's why I mentioned that in my post of questions I pondered. Why isn't Insight reflected also? If Insight could break through the Force Rebound, why can't one vote change?

Your right that I never said the Jedi Mind Trick was an attack but I also never forsaw a situation like this a rising where it really could be used for a kill. In this case, the attack is changing the player's vote to themselves. Yet, as I stated, what about people who vote publicly for the player with Force Rebound? Isn't that an attack to kill the player by the vote? Shouldn't those votes have rebounded back to them? For that matter, why not just say so and so has been protected by Force Rebound so you can't vote for them and prevent such an attack. Moreover, is the vote change really an attack or is it getting voted out that is the attack? If a vote was a runaway and the Jedi Mind Trick changed the Force Rebound player's vote even though it did nothing to change the end result of the vote, is that an attack?

The way the plan was presented to me was that the attack (getting voted out) would be rebounded back to the player with Force Rebound since he would end up voting for himself. There was no rule about preventing one's own attack from being rebounded back on to them. The question is which is an attack, changing a vote or getting voted out or both.

Let me ask you this thayguy, let's go back to the Toruresu vote. I think it was 7 votes in his favor and no else had a vote. Let's say that you had Force Rebound and you protected yourself and voted Toruresu. Meanwhile, the player with Jedi Mind Trick changes your vote to yourself. Would you care? Should the end results say Toruresu 6 votes, Thatguy 1 vote. That way people know who the Jedi Mind Trick player used his power on. Or if the vote was Rebounded, Toruresu 6, Jedi Mind Trick - 1. Now that player has just found someone with Force Rebound. Is it neccessary? Let's say it was a tie between two people with Force Rebound. The player with Jedi Mind Trick can't break the tie then. Why bother with making this role then? At least it would let the vote rebound to one player instead of the vote rebounding twice against two people.

There's too many cases where I wouldn't consider the Jedi Mind Trick an attack. If it's not an attack, then I'd allow it. If it is allowed in all those other cases, then it should rightfully be allowed now. You say I'm changing the rules but where in the rules does it say the Force Rebound reflects the Jedi Mind Trick? I know, you could argue where in the rules does it say Force Rebound doesn't deflect the JMT? That's the point. That's why we are at this issue of clarification.

Not to mention that there has never been a case in the game where with 9 people left there is only one vote cast. For that matter even in games where there was 3 people left, it's never been 1 vote cast. This is a situation I never forsaw arising. Now I have to deal with an issue I never saw arising as well as a role that probably wouldn't be under such scrutiny if this situation had never occured.

Let's say yesterday that two other people voted Nuclearspeed and Nuclearspeed also had Mind Trick applied to him. Would it have mattered? Nuclearspeed already won the vote and he has a choice of two other people to rebound the vote to. Big deal if his vote was changed by the JMT or not. As I've stated, there is only an issue with the Jedi Mind Trick working because of all the roles, it suddenly has the entire game in the balance because of a unique situation.

Reflecting on the role, I'd have to say that I would let the JMT switch the vote of the Rebound player. In most cases, it is inconsequential when this happens and if it breaks a tie, it is still inconsequential since the Rebounded player would survive the vote and have someone else to send the vote to, like Day 1. It is only because now of this one unique scenario that it would suddenly be a problem.

And to be frank, you didn't help the situation when you decided to be so cock-sure about victory that you revealed people's roles. Had you not done that, it may have helped the player with Force Rebound at least trick other people into joining him in a vote preventing this scenario. Part of the reason this plan of one vote for the day worked is because you made immensly easy for the townies to group together and trust one another. Not to mention, in your mafia game, you made a tweak to a rule here and there as the game was going on. Clarification happens it. It happens in every game.

Not to mention, you posted asking me questions about the Force Rebound role and how I never mentioned the Jedi Mind Trick working against it. Well, you yourself never asked if the Jedi Mind Trick worked against Force Rebound either nor do I think you ever forsaw a situation like this arising if it did. To critize the townies for reacting instead of planning so you deserve a ruling in your favor is also not going to help your case. Even in games where one has well-planned strategy, stuff happens that causes you to change it. Does that mean you don't deserve a win because you had to react to something that changed your strategy? But because you developed a situation and made the townies react to it, suddenly their efforts shouldn't be rewarded if they are successful in reacting against it?


I know you assumed with Force Manipulation out, you were invincible. I had no reason to think otherwise myself. The fact that the townies have found a bit of a solution is it admirable. You are arguing that I'm breaking my own rules to help them win. Yet, as I've pointed out, the only way the JMT could be considered braking my rules is in this one scenario raised. Every other time, using the Mind Trick against a rebounded player would be of no consequence whether successful or rebounded. It's a loophole. It works.
Whoever said, "Cheaters never win" must've never met Khushrenada.

Offline vudu

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #37 on: March 13, 2008, 09:20:46 PM »
Can I get the Cliff Notes version?
Why must all things be so bright? Why can things not appear only in hues of brown! I am so serious about this! Dull colors are the future! The next generation! I will never accept a world with such bright colors! It is far too childish! I will rage against your cheery palette with my last breath!

Offline that Baby guy

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #38 on: March 13, 2008, 11:09:50 PM »
If you had given any reason what-so-ever to believe that the Mind-Trick would work on a rebound, I simply would have killed Spak. I like him, so I kept him around. The fact is that the townies could have prevented the Senator from having force rebound. Heck, before I died, I started sending NuclearSpeed a PM predicting that this could happen, only to stop myself, because I knew that Rebound would keep him from voting from himself. If you're going to alter the way abilities work, you should at least not force a rebounded character to kill his/herself, since, as you said before, the rules do not necessitate that he must.

Offline Khushrenada

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #39 on: March 13, 2008, 11:14:57 PM »
Hey does Stevey want to host a mafia game?

Alright. Listen up. There is another way to win the game. A legal way and that is billl D-5 asking for powers. If you get Force Manipulation, you can stop the Rebound player.

It's a long shot but it's legal and ratified. JMT can still work on Force Rebound. However, the Rebound from a player with Force Rebound will not kill him if it is his own attack that he is rebounding.

Voting will be open until 12:30 am to make up for this final solution. And I am not discussing the matter further. It was easier dealing with a dupe account.

Whoever said, "Cheaters never win" must've never met Khushrenada.

Offline that Baby guy

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #40 on: March 13, 2008, 11:18:31 PM »
Thank you. I know I'm a pain, but I appreciate this.

It's also fair to note that players can also get force rebound from that bill.

Offline Kairon

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #41 on: March 13, 2008, 11:19:31 PM »
W
If you had given any reason what-so-ever to believe that the Mind-Trick would work on a rebound, I simply would have killed Spak. I like him, so I kept him around. The fact is that the townies could have prevented the Senator from having force rebound. Heck, before I died, I started sending NuclearSpeed a PM predicting that this could happen, only to stop myself, because I knew that Rebound would keep him from voting from himself. If you're going to alter the way abilities work, you should at least not force a rebounded character to kill his/herself, since, as you said before, the rules do not necessitate that he must.

ARGH.

He isn't CHANGING the way abilities WORK. He's being consistent with what happened previously in the game. Thatguy, the fault falls on YOU for ASSUMING that Jedi Mind Trick would be rebounded!
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline bustin98

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #42 on: March 13, 2008, 11:20:10 PM »
Vudu:

All that matters is yesterday doesn't count. And NuclearSpeed has Force Rebound.

Offline NuclearSpeed

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #43 on: March 13, 2008, 11:22:02 PM »
vote bustin98

maybe this will lead us back to normalcy

Offline that Baby guy

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #44 on: March 13, 2008, 11:22:22 PM »
Also, I'll host the next mafia to make up for the anger I should receive from this. Expect typical roles for a change of pace, since these last two have been complicated.

Offline Kairon

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #45 on: March 13, 2008, 11:25:31 PM »
However, the Rebound from a player with Force Rebound will not kill him if it is his own attack that he is rebounding.

But this is in direct conflict to how you advised me it would work. Why are you changing this now, and for what reason? I am sure that Thatguy is upset, but why should the townies suffer for his inability to anticipate this eventuality?
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Khushrenada

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #46 on: March 14, 2008, 12:28:44 AM »
The reason I'm saying that is to make sure everyone just follows the only "legal" way to get rid of Force Rebound. If I still allow the tie situation, then that is all the townies will focus on and it will still lead to complaints about how the Jedi mind Trick should affect/shouldn't affect.

This ruling allows the Jedi Mind Trick to still work on Force Rebound but it makes up for that fact by keeping the person from dying at their own rebound.

Look, I'm not happy with the way things have gone on the past couple days. I probably could have handled the situation better so that bugs me. I am tired of hearing thatguy complain and whine. I liked your ingenuity and the fact that a simple role like Jedi Mind Trick could have turned out to be so huge. To me, Jedi Mind Trick was different since it affected a vote not the person's power. In fact, that vote turned out to use the Force Rebound against the player. It was clever and smart.

Frankly, I regret letting Thatguy propose the bill with Force Rebound for the Senator. Since Force Manipulation was dead, I thought it would unbalance the game. But I figured the townies would see that and reject the bill right away because of it. Then to my surprise, it got ratified. At least the next bill allowing powers got ratified also to counter it. So, I understand why Thatguy is upset also. The townies let themselves get in this mess.

I'm glad you stopped yourself from pming Nuclearspeed. We don't need another dead player influincing the game though in some ways that is what's happening.

And Kairon is right. It is not really my duty to inform you of every possible move or what strategy you should take. If you had known JMT could affect Force Rebound you would have killed JMT. Well, sorry for not sending you a message saying by the way, just so that you know, the player with JMT can change your vote so you better watch out. Like I said before, you never asked about it and I never thought it would be the issue it has become. If I did, I would have said something in the rules long before it became an issue. That's what I did in the last game I hosted. I could see some issues arising with the roles that were left so I clarified things before such a situation arose. Frankly, the player JMT hadn't really been using the ability much before this and aside from breaking the day 1 tie, the role hadn't meant much to the game before this.

Whoever said, "Cheaters never win" must've never met Khushrenada.

Offline Khushrenada

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #47 on: March 14, 2008, 12:30:53 AM »
Kairon:

I know you aren't happy with the ruling but at least it fits in with what has happened in the past with these roles so it keeps everything on the square. However, you did request another day to re-do because of it. Do you still want that?
Whoever said, "Cheaters never win" must've never met Khushrenada.

Offline Kairon

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #48 on: March 14, 2008, 12:32:56 AM »
Yes. I believe that the townies need another day to decide on a new strategy. It's too much to ask of all of us, I think, to completely re-organize within several hours when we may or may not sign on.
Carmine Red, Associate Editor

A glooming peace this morning with it brings;
The sun, for sorrow, will not show his head:
Go hence, to have more talk of these sad things;
Some shall be pardon'd, and some punished:
For never was a story of more woe
Than this of Sega and her Mashiro.

Offline Khushrenada

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Re: Star Wars Mafia Day 8. Coruscant
« Reply #49 on: March 14, 2008, 12:33:58 AM »
Oh and maybe should send a note to each player and outline every possible strategy and scenario for the next couple of days so that they won't be able to complain that they have been mislead. It seems to be the biggest error I am committing as host.
Whoever said, "Cheaters never win" must've never met Khushrenada.