You guys don't watch silent movies do you? I think SSE is great. This is a game i like, i'd play onlne more, but it barely works. I've tried like 20 times to brawl with people, but its only worked 4 times. And of the 4 times it was with the same people. I haven't even gotten to friend code brawls.
Um, there's a difference between silent movies and the SSE mode. Silent movies have simpler stories which are conveyed by acted scenes and facial expressions. The SSE story, though, is convoluted due to the lack of clear details. Had we not gotten the basic details before the game's release we would have no idea what is going on.
Though, it seems that people either love or hate the SEE mode. Many reviewers are quick to point out that the Brawl doesn't work as well as a platformer engine. However, some fans seem to love this a lot, just as there are fans that hate this. Some friends of mine absolutely hated the mode and decided to unlock the characters by meeting the other requirements.
Silent movies do not necessarily have simple stories, some of them are extremely complex, like the Molochmaschine scene in Metropolis, unless you understood the allusion to what Moloch was in 1927 you couldn't even guess what they imply in that scene. As far as the cutscenes go, sure some of them are short, some of them have quite the loadtime, but one thing is for sure, is that when they play they have all my favorite video game characters doing a bunch of cool stuff. That i can't complain about. I suppose they could have done some of the cinema's in real time, but I can bet that to geth them to look that good than they would have to have spent more time working on the game.
I'm happy with SSE because if it was just multi-player than it would kinda suck. The game is still smash bros, and without sse it would just be melee online. Or barely online as its been for me. The series of smash bros has grown in popularity since its inception. There are a few people that were diehard fans of the n64 edition, but lemme tell you, when i first played the original I thought it was simply decent. After Melee however more people became diehard fans of the franchise. I have played tons and tons of fighting games in my life, I've loved them, but i have to say iv never played a full package. To say that the single player sucks because its not the best platformer in the world is ignoring that its a fighting game. Its no super mario world or castlevania, but it sure as hell is better than alot of mediocre trash that arrived on super nintendo. That being said, there has been a gradual improvement over the single player modes in the smash bros series, to say cut it out entirely on the next one or this one ignores the fact that by the next one it could be worth your time playing.
Its kinda strange how the game is so fun to play, but even stranger that i start off as an expert. There was absolutely no learning curve. The only thing that throws me off a little is Links boomerang is nerfed and that now I can be more dominat with bowser.
Also, as far as Ganondorf goes, just sounds like a bunch of bitching to me. Ganondorf doesn't have to be in the game at all. I never cared if his moves were like Captain Falcons, i just like his purply magical goodness. Ganondorf never carried a sword in Ocarina of Time, when melee came out WindWaker was not out, and didn't have his two swords, there was the video of him with the Zweihander, but that was never an official game, and was merely a demo. Not everyone is aware of that video, people who were aware never cared im sure, and liked Ganondorf just the same. To change his movesets and give him a sword would anger fans who liked playing as him in melee. Ganondorf had a sword in TP, but they really didn't change any other characters movesets much since the last game. Don't expect Ganondorf to ever change unless they do something like i talked about in a previous thread where he has different stances alá Mortal Kombat Deception
As far as Sakurai goes, I had no idea who he was until he quit a few years ago. It seems as though with this game his status as director has been elevated, and thats maybe thats what he wanted when he left. Miyamoto gets credit for everything Nintendo makes, its at least nice to see someone get some credit. However, with credit comes flack too. I think i can agree however that his involvement in the next game should be less. As someone who's played a ton of fighting games, iv learned whats more rounded. I thinksit would be great to see someone from Aki/Asmik the creators of Toukon Retsudon(and the GOOD n64 wcw/wwf games). They made their games that included every wrestler 60+, their signature moves, character editors..oppertunities that were missed in this game.